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server: fix socket path memory leak
The socket path allocated with strdup() in server_init() was
not being freed in server_fini().
Remove const qualifier and add proper cleanup.
(cherry picked from commit 9fb9e9f7d5)
This commit is contained in:
parent
8174ff2fe2
commit
f4a33dcab5
2 changed files with 2 additions and 1 deletions
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@ -27,7 +27,7 @@ struct sway_session_lock {
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struct sway_server {
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struct sway_server {
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struct wl_display *wl_display;
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struct wl_display *wl_display;
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struct wl_event_loop *wl_event_loop;
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struct wl_event_loop *wl_event_loop;
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const char *socket;
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char *socket;
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struct wlr_backend *backend;
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struct wlr_backend *backend;
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struct wlr_session *session;
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struct wlr_session *session;
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@ -502,6 +502,7 @@ void server_fini(struct sway_server *server) {
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wlr_backend_destroy(server->backend);
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wlr_backend_destroy(server->backend);
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wl_display_destroy(server->wl_display);
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wl_display_destroy(server->wl_display);
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list_free(server->dirty_nodes);
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list_free(server->dirty_nodes);
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free(server->socket);
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}
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}
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bool server_start(struct sway_server *server) {
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bool server_start(struct sway_server *server) {
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