diff --git a/include/sway/desktop/render.h b/include/sway/desktop/render.h new file mode 100644 index 000000000..571de05dc --- /dev/null +++ b/include/sway/desktop/render.h @@ -0,0 +1,9 @@ +#ifndef _SWAY_RENDER_H +#define _SWAY_RENDER_H +#include +#include "sway/output.h" + +void render_output(struct sway_output *output, struct timespec *when, + pixman_region32_t *damage); + +#endif diff --git a/include/sway/tree/container.h b/include/sway/tree/container.h index 728daa847..918bf3070 100644 --- a/include/sway/tree/container.h +++ b/include/sway/tree/container.h @@ -133,6 +133,7 @@ struct sway_container { struct sway_container *parent; float alpha; + float rotation; // in radians struct wlr_texture *title_focused; struct wlr_texture *title_focused_inactive; diff --git a/include/sway/tree/view.h b/include/sway/tree/view.h index 7dc8ac461..8786223e1 100644 --- a/include/sway/tree/view.h +++ b/include/sway/tree/view.h @@ -37,6 +37,8 @@ struct sway_view_impl { bool (*wants_floating)(struct sway_view *view); void (*for_each_surface)(struct sway_view *view, wlr_surface_iterator_func_t iterator, void *user_data); + void (*for_each_popup)(struct sway_view *view, + wlr_surface_iterator_func_t iterator, void *user_data); void (*close)(struct sway_view *view); void (*destroy)(struct sway_view *view); }; diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 1e7494b3e..e8796fc6a 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -15,6 +15,7 @@ #include #include "log.h" #include "sway/config.h" +#include "sway/desktop/render.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" @@ -185,720 +186,6 @@ static void scale_box(struct wlr_box *box, float scale) { box->height *= scale; } -static void scissor_output(struct wlr_output *wlr_output, - pixman_box32_t *rect) { - struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); - assert(renderer); - - struct wlr_box box = { - .x = rect->x1, - .y = rect->y1, - .width = rect->x2 - rect->x1, - .height = rect->y2 - rect->y1, - }; - - int ow, oh; - wlr_output_transformed_resolution(wlr_output, &ow, &oh); - - enum wl_output_transform transform = - wlr_output_transform_invert(wlr_output->transform); - wlr_box_transform(&box, transform, ow, oh, &box); - - wlr_renderer_scissor(renderer, &box); -} - -static void render_texture(struct wlr_output *wlr_output, - pixman_region32_t *output_damage, struct wlr_texture *texture, - const struct wlr_box *box, const float matrix[static 9], float alpha) { - struct wlr_renderer *renderer = - wlr_backend_get_renderer(wlr_output->backend); - - pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_union_rect(&damage, &damage, box->x, box->y, - box->width, box->height); - pixman_region32_intersect(&damage, &damage, output_damage); - bool damaged = pixman_region32_not_empty(&damage); - if (!damaged) { - goto damage_finish; - } - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); - } - -damage_finish: - pixman_region32_fini(&damage); -} - -static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy, - void *_data) { - struct render_data *data = _data; - struct wlr_output *wlr_output = data->output->wlr_output; - float rotation = data->root_geo.rotation; - pixman_region32_t *output_damage = data->damage; - float alpha = data->alpha; - - struct wlr_texture *texture = wlr_surface_get_texture(surface); - if (!texture) { - return; - } - - struct wlr_box box; - bool intersects = get_surface_box(&data->root_geo, data->output, surface, - sx, sy, &box); - if (!intersects) { - return; - } - - scale_box(&box, wlr_output->scale); - - float matrix[9]; - enum wl_output_transform transform = - wlr_output_transform_invert(surface->current->transform); - wlr_matrix_project_box(matrix, &box, transform, rotation, - wlr_output->transform_matrix); - - render_texture(wlr_output, output_damage, texture, &box, matrix, alpha); -} - -static void render_layer(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *layer_surfaces) { - struct render_data data = { - .output = output, - .damage = damage, - .alpha = 1.0f, - }; - layer_for_each_surface(layer_surfaces, &data.root_geo, - render_surface_iterator, &data); -} - -static void render_unmanaged(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *unmanaged) { - struct render_data data = { - .output = output, - .damage = damage, - .alpha = 1.0f, - }; - unmanaged_for_each_surface(unmanaged, output, &data.root_geo, - render_surface_iterator, &data); -} - -static void render_drag_icons(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *drag_icons) { - struct render_data data = { - .output = output, - .damage = damage, - .alpha = 1.0f, - }; - drag_icons_for_each_surface(drag_icons, output, &data.root_geo, - render_surface_iterator, &data); -} - -static void render_rect(struct wlr_output *wlr_output, - pixman_region32_t *output_damage, const struct wlr_box *_box, - float color[static 4]) { - struct wlr_renderer *renderer = - wlr_backend_get_renderer(wlr_output->backend); - - struct wlr_box box; - memcpy(&box, _box, sizeof(struct wlr_box)); - box.x -= wlr_output->lx * wlr_output->scale; - box.y -= wlr_output->ly * wlr_output->scale; - - pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_union_rect(&damage, &damage, box.x, box.y, - box.width, box.height); - pixman_region32_intersect(&damage, &damage, output_damage); - bool damaged = pixman_region32_not_empty(&damage); - if (!damaged) { - goto damage_finish; - } - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - wlr_render_rect(renderer, &box, color, - wlr_output->transform_matrix); - } - -damage_finish: - pixman_region32_fini(&damage); -} - -static void premultiply_alpha(float color[4], float opacity) { - color[3] *= opacity; - color[0] *= color[3]; - color[1] *= color[3]; - color[2] *= color[3]; -} - -static void render_view_surfaces(struct sway_view *view, - struct sway_output *output, pixman_region32_t *damage, float alpha) { - struct render_data data = { - .output = output, - .damage = damage, - .view = view, - .alpha = alpha, - }; - output_view_for_each_surface( - view, &data.root_geo, render_surface_iterator, &data); -} - -static void render_saved_view(struct sway_view *view, - struct sway_output *output, pixman_region32_t *damage, float alpha) { - struct wlr_output *wlr_output = output->wlr_output; - - int width, height; - struct wlr_texture *texture = - transaction_get_saved_texture(view, &width, &height); - if (!texture) { - return; - } - struct wlr_box box = { - .x = view->swayc->current.view_x - output->swayc->current.swayc_x, - .y = view->swayc->current.view_y - output->swayc->current.swayc_y, - .width = width, - .height = height, - }; - - struct wlr_box output_box = { - .width = output->swayc->current.swayc_width, - .height = output->swayc->current.swayc_height, - }; - - struct wlr_box intersection; - bool intersects = wlr_box_intersection(&output_box, &box, &intersection); - if (!intersects) { - return; - } - - scale_box(&box, wlr_output->scale); - - float matrix[9]; - wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, - wlr_output->transform_matrix); - - render_texture(wlr_output, damage, texture, &box, matrix, alpha); -} - -/** - * Render a view's surface and left/bottom/right borders. - */ -static void render_view(struct sway_output *output, pixman_region32_t *damage, - struct sway_container *con, struct border_colors *colors) { - struct sway_view *view = con->sway_view; - if (view->swayc->instructions->length) { - render_saved_view(view, output, damage, view->swayc->alpha); - } else { - render_view_surfaces(view, output, damage, view->swayc->alpha); - } - - struct wlr_box box; - float output_scale = output->wlr_output->scale; - float color[4]; - struct sway_container_state *state = &con->current; - - if (state->border != B_NONE) { - if (state->border_left) { - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = state->swayc_x; - box.y = state->view_y; - box.width = state->border_thickness; - box.height = state->view_height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - } - - if (state->border_right) { - if (state->parent->current.children->length == 1 - && state->parent->current.layout == L_HORIZ) { - memcpy(&color, colors->indicator, sizeof(float) * 4); - } else { - memcpy(&color, colors->child_border, sizeof(float) * 4); - } - premultiply_alpha(color, con->alpha); - box.x = state->view_x + state->view_width; - box.y = state->view_y; - box.width = state->border_thickness; - box.height = state->view_height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - } - - if (state->border_bottom) { - if (state->parent->current.children->length == 1 - && con->current.parent->current.layout == L_VERT) { - memcpy(&color, colors->indicator, sizeof(float) * 4); - } else { - memcpy(&color, colors->child_border, sizeof(float) * 4); - } - premultiply_alpha(color, con->alpha); - box.x = state->swayc_x; - box.y = state->view_y + state->view_height; - box.width = state->swayc_width; - box.height = state->border_thickness; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - } - } -} - -/** - * Render a titlebar. - * - * Care must be taken not to render over the same pixel multiple times, - * otherwise the colors will be incorrect when using opacity. - * - * The height is: 1px border, 3px padding, font height, 3px padding, 1px border - * The left side for L_TABBED is: 1px border, 2px padding, title - * The left side for other layouts is: 3px padding, title - */ -static void render_titlebar(struct sway_output *output, - pixman_region32_t *output_damage, struct sway_container *con, - int x, int y, int width, - struct border_colors *colors, struct wlr_texture *title_texture, - struct wlr_texture *marks_texture) { - struct wlr_box box; - float color[4]; - struct sway_container_state *state = &con->current; - float output_scale = output->wlr_output->scale; - enum sway_container_layout layout = state->parent->current.layout; - list_t *children = state->parent->current.children; - bool is_last_child = children->items[children->length - 1] == con; - double output_x = output->swayc->current.swayc_x; - double output_y = output->swayc->current.swayc_y; - - // Single pixel bar above title - memcpy(&color, colors->border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = x; - box.y = y; - box.width = width; - box.height = TITLEBAR_BORDER_THICKNESS; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - // Single pixel bar below title - size_t left_offset = 0, right_offset = 0; - bool connects_sides = false; - if (layout == L_HORIZ || layout == L_VERT || - (layout == L_STACKED && is_last_child)) { - if (con->type == C_VIEW) { - left_offset = state->border_left * state->border_thickness; - right_offset = state->border_right * state->border_thickness; - connects_sides = true; - } - } - box.x = x + left_offset; - box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; - box.width = width - left_offset - right_offset; - box.height = TITLEBAR_BORDER_THICKNESS; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - if (layout == L_TABBED) { - // Single pixel left edge - box.x = x; - box.y = y + TITLEBAR_BORDER_THICKNESS; - box.width = TITLEBAR_BORDER_THICKNESS; - box.height = - container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - // Single pixel right edge - box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale; - render_rect(output->wlr_output, output_damage, &box, color); - } - - size_t inner_width = width - TITLEBAR_H_PADDING * 2; - - // Marks - size_t marks_width = 0; - if (config->show_marks && marks_texture) { - struct wlr_box texture_box; - wlr_texture_get_size(marks_texture, - &texture_box.width, &texture_box.height); - texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING) - * output_scale - texture_box.width; - texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale; - - float matrix[9]; - wlr_matrix_project_box(matrix, &texture_box, - WL_OUTPUT_TRANSFORM_NORMAL, - 0.0, output->wlr_output->transform_matrix); - - if (inner_width * output_scale < texture_box.width) { - texture_box.width = inner_width * output_scale; - } - render_texture(output->wlr_output, output_damage, marks_texture, - &texture_box, matrix, con->alpha); - marks_width = texture_box.width; - } - - // Title text - size_t title_width = 0; - if (title_texture) { - struct wlr_box texture_box; - wlr_texture_get_size(title_texture, - &texture_box.width, &texture_box.height); - texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale; - texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale; - - float matrix[9]; - wlr_matrix_project_box(matrix, &texture_box, - WL_OUTPUT_TRANSFORM_NORMAL, - 0.0, output->wlr_output->transform_matrix); - - if (inner_width * output_scale - marks_width < texture_box.width) { - texture_box.width = inner_width * output_scale - marks_width; - } - render_texture(output->wlr_output, output_damage, title_texture, - &texture_box, matrix, con->alpha); - title_width = texture_box.width; - } - - // Padding above title - memcpy(&color, colors->background, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; - box.y = y + TITLEBAR_BORDER_THICKNESS; - box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2; - box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - // Padding below title - box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale; - render_rect(output->wlr_output, output_damage, &box, color); - - // Filler between title and marks - box.width = inner_width * output_scale - title_width - marks_width; - if (box.width > 0) { - box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_width; - box.y = (y + TITLEBAR_V_PADDING) * output_scale; - box.height = config->font_height * output_scale; - render_rect(output->wlr_output, output_damage, &box, color); - } - - // Padding left of title - left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; - box.x = x + left_offset; - box.y = y + TITLEBAR_V_PADDING; - box.width = TITLEBAR_H_PADDING - left_offset; - box.height = config->font_height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - // Padding right of marks - right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; - box.x = x + width - TITLEBAR_H_PADDING; - box.y = y + TITLEBAR_V_PADDING; - box.width = TITLEBAR_H_PADDING - right_offset; - box.height = config->font_height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - if (connects_sides) { - // Left pixel in line with bottom bar - box.x = x; - box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; - box.width = state->border_thickness * state->border_left; - box.height = TITLEBAR_BORDER_THICKNESS; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - - // Right pixel in line with bottom bar - box.x = x + width - state->border_thickness * state->border_right; - box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; - box.width = state->border_thickness * state->border_right; - box.height = TITLEBAR_BORDER_THICKNESS; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - } -} - -/** - * Render the top border line for a view using "border pixel". - */ -static void render_top_border(struct sway_output *output, - pixman_region32_t *output_damage, struct sway_container *con, - struct border_colors *colors) { - struct sway_container_state *state = &con->current; - if (!state->border_top) { - return; - } - struct wlr_box box; - float color[4]; - float output_scale = output->wlr_output->scale; - - // Child border - top edge - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = state->swayc_x; - box.y = state->swayc_y; - box.width = state->swayc_width; - box.height = state->border_thickness; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); -} - -static void render_container(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, bool parent_focused); - -/** - * Render a container's children using a L_HORIZ or L_VERT layout. - * - * Wrap child views in borders and leave child containers borderless because - * they'll apply their own borders to their children. - */ -static void render_container_simple(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, - bool parent_focused) { - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - - for (int i = 0; i < con->current.children->length; ++i) { - struct sway_container *child = con->current.children->items[i]; - - if (child->type == C_VIEW) { - struct sway_view *view = child->sway_view; - struct border_colors *colors; - struct wlr_texture *title_texture; - struct wlr_texture *marks_texture; - struct sway_container_state *state = &child->current; - - if (focus == child || parent_focused) { - colors = &config->border_colors.focused; - title_texture = child->title_focused; - marks_texture = view->marks_focused; - } else if (seat_get_focus_inactive(seat, con) == child) { - colors = &config->border_colors.focused_inactive; - title_texture = child->title_focused_inactive; - marks_texture = view->marks_focused_inactive; - } else { - colors = &config->border_colors.unfocused; - title_texture = child->title_unfocused; - marks_texture = view->marks_unfocused; - } - - if (state->border == B_NORMAL) { - render_titlebar(output, damage, child, state->swayc_x, - state->swayc_y, state->swayc_width, colors, - title_texture, marks_texture); - } else { - render_top_border(output, damage, child, colors); - } - render_view(output, damage, child, colors); - } else { - render_container(output, damage, child, - parent_focused || focus == child); - } - } -} - -/** - * Render a container's children using the L_TABBED layout. - */ -static void render_container_tabbed(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, - bool parent_focused) { - if (!con->current.children->length) { - return; - } - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - struct sway_container *current = seat_get_active_current_child(seat, con); - struct border_colors *current_colors = &config->border_colors.unfocused; - struct sway_container_state *pstate = &con->current; - - // Render tabs - for (int i = 0; i < con->current.children->length; ++i) { - struct sway_container *child = con->current.children->items[i]; - struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; - struct sway_container_state *cstate = &child->current; - struct border_colors *colors; - struct wlr_texture *title_texture; - struct wlr_texture *marks_texture; - - if (focus == child || parent_focused) { - colors = &config->border_colors.focused; - title_texture = child->title_focused; - marks_texture = view ? view->marks_focused : NULL; - } else if (child == current) { - colors = &config->border_colors.focused_inactive; - title_texture = child->title_focused_inactive; - marks_texture = view ? view->marks_focused_inactive : NULL; - } else { - colors = &config->border_colors.unfocused; - title_texture = child->title_unfocused; - marks_texture = view ? view->marks_unfocused : NULL; - } - - int tab_width = pstate->swayc_width / pstate->children->length; - int x = pstate->swayc_x + tab_width * i; - // Make last tab use the remaining width of the parent - if (i == pstate->children->length - 1) { - tab_width = pstate->swayc_width - tab_width * i; - } - - render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width, - colors, title_texture, marks_texture); - - if (child == current) { - current_colors = colors; - } - } - - // Render surface and left/right/bottom borders - if (current) { - if (current->type == C_VIEW) { - render_view(output, damage, current, current_colors); - } else { - render_container(output, damage, current, - parent_focused || current == focus); - } - } -} - -/** - * Render a container's children using the L_STACKED layout. - */ -static void render_container_stacked(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, - bool parent_focused) { - if (!con->current.children->length) { - return; - } - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - struct sway_container *current = seat_get_active_current_child(seat, con); - struct border_colors *current_colors = &config->border_colors.unfocused; - struct sway_container_state *pstate = &con->current; - - // Render titles - for (int i = 0; i < con->current.children->length; ++i) { - struct sway_container *child = con->current.children->items[i]; - struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; - struct sway_container_state *cstate = &child->current; - struct border_colors *colors; - struct wlr_texture *title_texture; - struct wlr_texture *marks_texture; - - if (focus == child || parent_focused) { - colors = &config->border_colors.focused; - title_texture = child->title_focused; - marks_texture = view ? view->marks_focused : NULL; - } else if (child == current) { - colors = &config->border_colors.focused_inactive; - title_texture = child->title_focused_inactive; - marks_texture = view ? view->marks_focused_inactive : NULL; - } else { - colors = &config->border_colors.unfocused; - title_texture = child->title_unfocused; - marks_texture = view ? view->marks_unfocused : NULL; - } - - int y = pstate->swayc_y + container_titlebar_height() * i; - render_titlebar(output, damage, child, cstate->swayc_x, y, - cstate->swayc_width, colors, title_texture, marks_texture); - - if (child == current) { - current_colors = colors; - } - } - - // Render surface and left/right/bottom borders - if (current) { - if (current->type == C_VIEW) { - render_view(output, damage, current, current_colors); - } else { - render_container(output, damage, current, - parent_focused || current == focus); - } - } -} - -static void render_container(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, - bool parent_focused) { - switch (con->current.layout) { - case L_NONE: - case L_HORIZ: - case L_VERT: - render_container_simple(output, damage, con, parent_focused); - break; - case L_STACKED: - render_container_stacked(output, damage, con, parent_focused); - break; - case L_TABBED: - render_container_tabbed(output, damage, con, parent_focused); - break; - case L_FLOATING: - sway_assert(false, "Didn't expect to see floating here"); - } -} - -static void render_floating_container(struct sway_output *soutput, - pixman_region32_t *damage, struct sway_container *con) { - if (con->type == C_VIEW) { - struct sway_view *view = con->sway_view; - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - struct border_colors *colors; - struct wlr_texture *title_texture; - struct wlr_texture *marks_texture; - - if (focus == con) { - colors = &config->border_colors.focused; - title_texture = con->title_focused; - marks_texture = view->marks_focused; - } else { - colors = &config->border_colors.unfocused; - title_texture = con->title_unfocused; - marks_texture = view->marks_unfocused; - } - - if (con->current.border == B_NORMAL) { - render_titlebar(soutput, damage, con, con->current.swayc_x, - con->current.swayc_y, con->current.swayc_width, colors, - title_texture, marks_texture); - } else if (con->current.border != B_NONE) { - render_top_border(soutput, damage, con, colors); - } - render_view(soutput, damage, con, colors); - } else { - render_container(soutput, damage, con, false); - } -} - -static void render_floating(struct sway_output *soutput, - pixman_region32_t *damage) { - for (int i = 0; i < root_container.current.children->length; ++i) { - struct sway_container *output = - root_container.current.children->items[i]; - for (int j = 0; j < output->current.children->length; ++j) { - struct sway_container *ws = output->current.children->items[j]; - if (!workspace_is_visible(ws)) { - continue; - } - list_t *floating = - ws->current.ws_floating->current.children; - for (int k = 0; k < floating->length; ++k) { - struct sway_container *floater = floating->items[k]; - render_floating_container(soutput, damage, floater); - } - } - } -} - static struct sway_container *output_get_active_workspace( struct sway_output *output) { struct sway_seat *seat = input_manager_current_seat(input_manager); @@ -915,106 +202,6 @@ static struct sway_container *output_get_active_workspace( return workspace; } -static void render_output(struct sway_output *output, struct timespec *when, - pixman_region32_t *damage) { - struct wlr_output *wlr_output = output->wlr_output; - - struct wlr_renderer *renderer = - wlr_backend_get_renderer(wlr_output->backend); - if (!sway_assert(renderer != NULL, - "expected the output backend to have a renderer")) { - return; - } - - wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); - - bool damage_whole_before_swap = false; - if (!pixman_region32_not_empty(damage)) { - // Output isn't damaged but needs buffer swap - goto renderer_end; - } - - const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG"); - if (damage_debug != NULL) { - if (strcmp(damage_debug, "highlight") == 0) { - wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); - damage_whole_before_swap = true; - } else if (strcmp(damage_debug, "rerender") == 0) { - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - pixman_region32_union_rect(damage, damage, 0, 0, width, height); - } - } - - struct sway_container *workspace = output_get_active_workspace(output); - struct sway_view *fullscreen_view = workspace->current.ws_fullscreen; - - if (fullscreen_view) { - float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - wlr_renderer_clear(renderer, clear_color); - } - - // TODO: handle views smaller than the output - render_view_surfaces(fullscreen_view, output, damage, 1.0f); - - if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) { - render_unmanaged(output, damage, - &root_container.sway_root->xwayland_unmanaged); - } - } else { - float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - wlr_renderer_clear(renderer, clear_color); - } - - render_layer(output, damage, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); - render_layer(output, damage, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); - - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - render_container(output, damage, workspace, focus == workspace); - render_floating(output, damage); - - render_unmanaged(output, damage, - &root_container.sway_root->xwayland_unmanaged); - render_layer(output, damage, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); - } - render_layer(output, damage, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); - render_drag_icons(output, damage, &root_container.sway_root->drag_icons); - -renderer_end: - if (root_container.sway_root->debug_tree) { - wlr_render_texture(renderer, root_container.sway_root->debug_tree, - wlr_output->transform_matrix, 0, 0, 1); - } - - if (damage_whole_before_swap || root_container.sway_root->debug_tree) { - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - pixman_region32_union_rect(damage, damage, 0, 0, width, height); - } - - wlr_renderer_scissor(renderer, NULL); - wlr_renderer_end(renderer); - if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) { - return; - } - output->last_frame = *when; -} - struct send_frame_done_data { struct root_geometry root_geo; struct sway_output *output; diff --git a/sway/desktop/render.c b/sway/desktop/render.c new file mode 100644 index 000000000..a7332d8ec --- /dev/null +++ b/sway/desktop/render.c @@ -0,0 +1,895 @@ +#define _POSIX_C_SOURCE 200809L +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "log.h" +#include "sway/config.h" +#include "sway/desktop/render.h" +#include "sway/desktop/transaction.h" +#include "sway/input/input-manager.h" +#include "sway/input/seat.h" +#include "sway/layers.h" +#include "sway/output.h" +#include "sway/server.h" +#include "sway/tree/container.h" +#include "sway/tree/layout.h" +#include "sway/tree/view.h" +#include "sway/tree/workspace.h" + +struct render_context { + struct sway_output *output; + double output_lx; + double output_ly; + pixman_region32_t *damage; + float matrix[9]; + float scale; +}; +struct render_context context; + +static void scale_box(struct wlr_box *box, float scale) { + box->x *= scale; + box->y *= scale; + box->width *= scale; + box->height *= scale; +} + +static void scissor_output(struct wlr_output *wlr_output, + pixman_box32_t *rect) { + struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); + assert(renderer); + + struct wlr_box box = { + .x = rect->x1, + .y = rect->y1, + .width = rect->x2 - rect->x1, + .height = rect->y2 - rect->y1, + }; + + int ow, oh; + wlr_output_transformed_resolution(wlr_output, &ow, &oh); + + enum wl_output_transform transform = + wlr_output_transform_invert(wlr_output->transform); + wlr_box_transform(&box, transform, ow, oh, &box); + + wlr_renderer_scissor(renderer, &box); +} + +static void render_texture(struct wlr_texture *texture, + const struct wlr_box *box, const float matrix[static 9], float alpha) { + struct wlr_output *wlr_output = context.output->wlr_output; + struct wlr_renderer *renderer = + wlr_backend_get_renderer(wlr_output->backend); + + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_union_rect(&damage, &damage, box->x, box->y, + box->width, box->height); + pixman_region32_intersect(&damage, &damage, context.damage); + bool damaged = pixman_region32_not_empty(&damage); + if (!damaged) { + goto damage_finish; + } + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); + } + +damage_finish: + pixman_region32_fini(&damage); +} + +static void render_surface(struct wlr_surface *surface, int ox, int oy, + float alpha) { + struct wlr_texture *texture = wlr_surface_get_texture(surface); + if (!texture) { + return; + } + + struct wlr_box surface_box = { + .x = ox, + .y = oy, + .width = surface->current->width, + .height = surface->current->height, + }; + struct wlr_box output_box = { + .width = context.output->swayc->current.swayc_width, + .height = context.output->swayc->current.swayc_height, + }; + struct wlr_box intersection; + if (!wlr_box_intersection(&output_box, &surface_box, &intersection)) { + return; + } + + scale_box(&surface_box, context.scale); + + float matrix[9]; + enum wl_output_transform transform = + wlr_output_transform_invert(surface->current->transform); + wlr_matrix_project_box(matrix, &surface_box, transform, 0, + context.matrix); + + render_texture(texture, &surface_box, matrix, alpha); +} + +static void render_surfaces(struct wlr_surface *surface, double ox, double oy, + float alpha) { + render_surface(surface, ox, oy, alpha); + + struct wlr_subsurface *subsurface; + wl_list_for_each(subsurface, &surface->subsurfaces, parent_link) { + struct wlr_surface_state *state = subsurface->surface->current; + int sx = state->subsurface_position.x; + int sy = state->subsurface_position.y; + + render_surfaces(subsurface->surface, ox + sx, oy + sy, alpha); + } +} + +static void render_layer(struct wl_list *layer_surfaces) { + struct sway_layer_surface *layer_surface; + wl_list_for_each(layer_surface, layer_surfaces, link) { + struct wlr_layer_surface *wlr_layer_surface = + layer_surface->layer_surface; + render_surfaces(wlr_layer_surface->surface, + layer_surface->geo.x, layer_surface->geo.y, 1.0f); + } +} + +static void render_unmanaged(struct wl_list *unmanaged) { + struct sway_xwayland_unmanaged *unmanaged_surface; + wl_list_for_each(unmanaged_surface, unmanaged, link) { + struct wlr_xwayland_surface *xsurface = + unmanaged_surface->wlr_xwayland_surface; + double ox = unmanaged_surface->lx - context.output_lx; + double oy = unmanaged_surface->ly - context.output_ly; + + render_surfaces(xsurface->surface, ox, oy, 1.0f); + } +} + +static void render_drag_icons(struct wl_list *drag_icons) { + struct sway_drag_icon *drag_icon; + wl_list_for_each(drag_icon, drag_icons, link) { + double ox = drag_icon->x - context.output_lx; + double oy = drag_icon->y - context.output_ly; + + if (drag_icon->wlr_drag_icon->mapped) { + render_surfaces(drag_icon->wlr_drag_icon->surface, ox, oy, 1.0f); + } + } +} + +static void render_rect(const struct wlr_box *_box, float color[static 4]) { + struct wlr_output *wlr_output = context.output->wlr_output; + struct wlr_renderer *renderer = + wlr_backend_get_renderer(wlr_output->backend); + + struct wlr_box box; + memcpy(&box, _box, sizeof(struct wlr_box)); + box.x -= context.output_lx * context.scale; + box.y -= context.output_ly * context.scale; + + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_union_rect(&damage, &damage, box.x, box.y, + box.width, box.height); + pixman_region32_intersect(&damage, &damage, context.damage); + bool damaged = pixman_region32_not_empty(&damage); + if (!damaged) { + goto damage_finish; + } + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_render_rect(renderer, &box, color, wlr_output->transform_matrix); + } + +damage_finish: + pixman_region32_fini(&damage); +} + +static void premultiply_alpha(float color[4], float opacity) { + color[3] *= opacity; + color[0] *= color[3]; + color[1] *= color[3]; + color[2] *= color[3]; +} + +static void render_saved_view(struct sway_view *view, float alpha) { + int width, height; + struct wlr_texture *texture = + transaction_get_saved_texture(view, &width, &height); + if (!texture) { + return; + } + struct wlr_box box = { + .x = view->swayc->current.view_x - context.output_lx, + .y = view->swayc->current.view_y - context.output_ly, + .width = width, + .height = height, + }; + + struct wlr_box output_box = { + .width = context.output->swayc->current.swayc_width, + .height = context.output->swayc->current.swayc_height, + }; + + struct wlr_box intersection; + bool intersects = wlr_box_intersection(&output_box, &box, &intersection); + if (!intersects) { + return; + } + + scale_box(&box, context.scale); + + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + context.output->wlr_output->transform_matrix); + + render_texture(texture, &box, matrix, alpha); +} + +static void render_popup(struct wlr_surface *surface, int sx, int sy, + void *data) { + struct sway_view *view = data; + double ox = view->swayc->current.view_x - context.output_lx + sx; + double oy = view->swayc->current.view_y - context.output_ly + sy; + render_surfaces(surface, ox, oy, view->swayc->alpha); +} + +static void render_view_popups(struct sway_container *con, void *data) { + struct sway_view *view = con->sway_view; + if (view->impl->for_each_popup) { + view->impl->for_each_popup(view, render_popup, view); + } +} + +/** + * Render a view's surface and left/bottom/right borders. + */ +static void render_view(struct sway_container *con, + struct border_colors *colors) { + struct sway_view *view = con->sway_view; + if (view->swayc->instructions->length) { + render_saved_view(view, view->swayc->alpha); + } else { + double ox = view->swayc->current.view_x - context.output_lx; + double oy = view->swayc->current.view_y - context.output_ly; + render_surfaces(view->surface, ox, oy, view->swayc->alpha); + } + + struct wlr_box box; + float color[4]; + struct sway_container_state *state = &con->current; + + if (state->border != B_NONE) { + if (state->border_left) { + memcpy(&color, colors->child_border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = state->swayc_x; + box.y = state->view_y; + box.width = state->border_thickness; + box.height = state->view_height; + scale_box(&box, context.scale); + render_rect(&box, color); + } + + if (state->border_right) { + if (state->parent->current.children->length == 1 + && state->parent->current.layout == L_HORIZ) { + memcpy(&color, colors->indicator, sizeof(float) * 4); + } else { + memcpy(&color, colors->child_border, sizeof(float) * 4); + } + premultiply_alpha(color, con->alpha); + box.x = state->view_x + state->view_width; + box.y = state->view_y; + box.width = state->border_thickness; + box.height = state->view_height; + scale_box(&box, context.scale); + render_rect(&box, color); + } + + if (state->border_bottom) { + if (state->parent->current.children->length == 1 + && con->current.parent->current.layout == L_VERT) { + memcpy(&color, colors->indicator, sizeof(float) * 4); + } else { + memcpy(&color, colors->child_border, sizeof(float) * 4); + } + premultiply_alpha(color, con->alpha); + box.x = state->swayc_x; + box.y = state->view_y + state->view_height; + box.width = state->swayc_width; + box.height = state->border_thickness; + scale_box(&box, context.scale); + render_rect(&box, color); + } + } +} + +/** + * Render a titlebar. + * + * Care must be taken not to render over the same pixel multiple times, + * otherwise the colors will be incorrect when using opacity. + * + * The height is: 1px border, 3px padding, font height, 3px padding, 1px border + * The left side for L_TABBED is: 1px border, 2px padding, title + * The left side for other layouts is: 3px padding, title + */ +static void render_titlebar(struct sway_container *con, int x, int y, int width, + struct border_colors *colors, struct wlr_texture *title_texture, + struct wlr_texture *marks_texture) { + struct wlr_box box; + float color[4]; + struct sway_container_state *state = &con->current; + enum sway_container_layout layout = state->parent->current.layout; + list_t *children = state->parent->current.children; + bool is_last_child = children->items[children->length - 1] == con; + + // Single pixel bar above title + memcpy(&color, colors->border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = x; + box.y = y; + box.width = width; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, context.scale); + render_rect(&box, color); + + // Single pixel bar below title + size_t left_offset = 0, right_offset = 0; + bool connects_sides = false; + if (layout == L_HORIZ || layout == L_VERT || + (layout == L_STACKED && is_last_child)) { + if (con->type == C_VIEW) { + left_offset = state->border_left * state->border_thickness; + right_offset = state->border_right * state->border_thickness; + connects_sides = true; + } + } + box.x = x + left_offset; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = width - left_offset - right_offset; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, context.scale); + render_rect(&box, color); + + if (layout == L_TABBED) { + // Single pixel left edge + box.x = x; + box.y = y + TITLEBAR_BORDER_THICKNESS; + box.width = TITLEBAR_BORDER_THICKNESS; + box.height = + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2; + scale_box(&box, context.scale); + render_rect(&box, color); + + // Single pixel right edge + box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * context.scale; + render_rect(&box, color); + } + + size_t inner_width = width - TITLEBAR_H_PADDING * 2; + + // Marks + size_t marks_width = 0; + if (config->show_marks && marks_texture) { + struct wlr_box texture_box; + wlr_texture_get_size(marks_texture, + &texture_box.width, &texture_box.height); + texture_box.x = (x - context.output_lx + width - TITLEBAR_H_PADDING) + * context.scale - texture_box.width; + texture_box.y = (y - context.output_ly + TITLEBAR_V_PADDING) + * context.scale; + + float matrix[9]; + wlr_matrix_project_box(matrix, &texture_box, + WL_OUTPUT_TRANSFORM_NORMAL, + 0.0, context.output->wlr_output->transform_matrix); + + if (inner_width * context.scale < texture_box.width) { + texture_box.width = inner_width * context.scale; + } + render_texture(marks_texture, &texture_box, matrix, con->alpha); + marks_width = texture_box.width; + } + + // Title text + size_t title_width = 0; + if (title_texture) { + struct wlr_box texture_box; + wlr_texture_get_size(title_texture, + &texture_box.width, &texture_box.height); + texture_box.x = + (x - context.output_lx + TITLEBAR_H_PADDING) * context.scale; + texture_box.y = + (y - context.output_ly + TITLEBAR_V_PADDING) * context.scale; + + float matrix[9]; + wlr_matrix_project_box(matrix, &texture_box, + WL_OUTPUT_TRANSFORM_NORMAL, + 0.0, context.output->wlr_output->transform_matrix); + + if (inner_width * context.scale - marks_width < texture_box.width) { + texture_box.width = inner_width * context.scale - marks_width; + } + render_texture(title_texture, &texture_box, matrix, con->alpha); + title_width = texture_box.width; + } + + // Padding above title + memcpy(&color, colors->background, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.y = y + TITLEBAR_BORDER_THICKNESS; + box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2; + box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS; + scale_box(&box, context.scale); + render_rect(&box, color); + + // Padding below title + box.y = (y + TITLEBAR_V_PADDING + config->font_height) * context.scale; + render_rect(&box, color); + + // Filler between title and marks + box.width = inner_width * context.scale - title_width - marks_width; + if (box.width > 0) { + box.x = (x + TITLEBAR_H_PADDING) * context.scale + title_width; + box.y = (y + TITLEBAR_V_PADDING) * context.scale; + box.height = config->font_height * context.scale; + render_rect(&box, color); + } + + // Padding left of title + left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.x = x + left_offset; + box.y = y + TITLEBAR_V_PADDING; + box.width = TITLEBAR_H_PADDING - left_offset; + box.height = config->font_height; + scale_box(&box, context.scale); + render_rect(&box, color); + + // Padding right of marks + right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.x = x + width - TITLEBAR_H_PADDING; + box.y = y + TITLEBAR_V_PADDING; + box.width = TITLEBAR_H_PADDING - right_offset; + box.height = config->font_height; + scale_box(&box, context.scale); + render_rect(&box, color); + + if (connects_sides) { + // Left pixel in line with bottom bar + box.x = x; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = state->border_thickness * state->border_left; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, context.scale); + render_rect(&box, color); + + // Right pixel in line with bottom bar + box.x = x + width - state->border_thickness * state->border_right; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = state->border_thickness * state->border_right; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, context.scale); + render_rect(&box, color); + } +} + +/** + * Render the top border line for a view using "border pixel". + */ +static void render_top_border(struct sway_container *con, + struct border_colors *colors) { + struct sway_container_state *state = &con->current; + if (!state->border_top) { + return; + } + struct wlr_box box; + float color[4]; + + // Child border - top edge + memcpy(&color, colors->child_border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = state->swayc_x; + box.y = state->swayc_y; + box.width = state->swayc_width; + box.height = state->border_thickness; + scale_box(&box, context.scale); + render_rect(&box, color); +} + +static void render_container(struct sway_container *con, bool parent_focused); + +/** + * Render a container's children using a L_HORIZ or L_VERT layout. + * + * Wrap child views in borders and leave child containers borderless because + * they'll apply their own borders to their children. + */ +static void render_container_simple(struct sway_container *con, + bool parent_focused) { + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + + for (int i = 0; i < con->current.children->length; ++i) { + struct sway_container *child = con->current.children->items[i]; + + if (child->type == C_VIEW) { + struct sway_view *view = child->sway_view; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + struct sway_container_state *state = &child->current; + + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view->marks_focused; + } else if (seat_get_focus_inactive(seat, con) == child) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view->marks_focused_inactive; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view->marks_unfocused; + } + + if (state->border == B_NORMAL) { + render_titlebar(child, state->swayc_x, state->swayc_y, + state->swayc_width, colors, + title_texture, marks_texture); + } else { + render_top_border(child, colors); + } + render_view(child, colors); + } else { + render_container(child, parent_focused || focus == child); + } + } +} + +/** + * Render a container's children using the L_TABBED layout. + */ +static void render_container_tabbed(struct sway_container *con, + bool parent_focused) { + if (!con->current.children->length) { + return; + } + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct sway_container *current = seat_get_active_current_child(seat, con); + struct border_colors *current_colors = &config->border_colors.unfocused; + struct sway_container_state *pstate = &con->current; + + // Render tabs + for (int i = 0; i < con->current.children->length; ++i) { + struct sway_container *child = con->current.children->items[i]; + struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; + struct sway_container_state *cstate = &child->current; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view ? view->marks_focused : NULL; + } else if (child == current) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view ? view->marks_focused_inactive : NULL; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view ? view->marks_unfocused : NULL; + } + + int tab_width = pstate->swayc_width / pstate->children->length; + int x = pstate->swayc_x + tab_width * i; + // Make last tab use the remaining width of the parent + if (i == pstate->children->length - 1) { + tab_width = pstate->swayc_width - tab_width * i; + } + + render_titlebar(child, x, cstate->swayc_y, tab_width, colors, + title_texture, marks_texture); + + if (child == current) { + current_colors = colors; + } + } + + // Render surface and left/right/bottom borders + if (current) { + if (current->type == C_VIEW) { + render_view(current, current_colors); + } else { + render_container(current, parent_focused || current == focus); + } + } +} + +/** + * Render a container's children using the L_STACKED layout. + */ +static void render_container_stacked(struct sway_container *con, + bool parent_focused) { + if (!con->current.children->length) { + return; + } + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct sway_container *current = seat_get_active_current_child(seat, con); + struct border_colors *current_colors = &config->border_colors.unfocused; + struct sway_container_state *pstate = &con->current; + + // Render titles + for (int i = 0; i < con->current.children->length; ++i) { + struct sway_container *child = con->current.children->items[i]; + struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; + struct sway_container_state *cstate = &child->current; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view ? view->marks_focused : NULL; + } else if (child == current) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view ? view->marks_focused_inactive : NULL; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view ? view->marks_unfocused : NULL; + } + + int y = pstate->swayc_y + container_titlebar_height() * i; + render_titlebar(child, cstate->swayc_x, y, cstate->swayc_width, colors, + title_texture, marks_texture); + + if (child == current) { + current_colors = colors; + } + } + + // Render surface and left/right/bottom borders + if (current) { + if (current->type == C_VIEW) { + render_view(current, current_colors); + } else { + render_container(current, parent_focused || current == focus); + } + } +} + +static void render_container(struct sway_container *con, bool parent_focused) { + switch (con->current.layout) { + case L_NONE: + case L_HORIZ: + case L_VERT: + render_container_simple(con, parent_focused); + break; + case L_STACKED: + render_container_stacked(con, parent_focused); + break; + case L_TABBED: + render_container_tabbed(con, parent_focused); + break; + case L_FLOATING: + sway_assert(false, "Didn't expect to see floating here"); + } +} + +static void render_floating_container(struct sway_container *con) { + float saved_matrix[9]; + if (con->rotation) { + memcpy(saved_matrix, context.matrix, sizeof(saved_matrix)); + double cx = con->current.swayc_x - context.output_lx + + con->current.swayc_width / 2; + double cy = con->current.swayc_y - context.output_ly + + con->current.swayc_height / 2; + + wlr_matrix_translate(context.matrix, cx, cy); + wlr_matrix_rotate(context.matrix, con->rotation); + wlr_matrix_translate(context.matrix, -cx, -cy); + } + + if (con->type == C_VIEW) { + struct sway_view *view = con->sway_view; + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + + if (focus == con) { + colors = &config->border_colors.focused; + title_texture = con->title_focused; + marks_texture = view->marks_focused; + } else { + colors = &config->border_colors.unfocused; + title_texture = con->title_unfocused; + marks_texture = view->marks_unfocused; + } + + if (con->current.border == B_NORMAL) { + render_titlebar(con, con->current.swayc_x, con->current.swayc_y, + con->current.swayc_width, colors, + title_texture, marks_texture); + } else if (con->current.border != B_NONE) { + render_top_border(con, colors); + } + render_view(con, colors); + } else { + render_container(con, false); + } + + if (con->rotation) { + memcpy(context.matrix, saved_matrix, sizeof(saved_matrix)); + } +} + +static void render_floating() { + for (int i = 0; i < root_container.current.children->length; ++i) { + struct sway_container *output = + root_container.current.children->items[i]; + for (int j = 0; j < output->current.children->length; ++j) { + struct sway_container *ws = output->current.children->items[j]; + if (!workspace_is_visible(ws)) { + continue; + } + list_t *floating = + ws->current.ws_floating->current.children; + for (int k = 0; k < floating->length; ++k) { + struct sway_container *floater = floating->items[k]; + render_floating_container(floater); + } + } + } +} + +static struct sway_container *output_get_active_workspace( + struct sway_output *output) { + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = + seat_get_focus_inactive(seat, output->swayc); + if (!focus) { + // We've never been to this output before + focus = output->swayc->current.children->items[0]; + } + struct sway_container *workspace = focus; + if (workspace->type != C_WORKSPACE) { + workspace = container_parent(workspace, C_WORKSPACE); + } + return workspace; +} + +void render_output(struct sway_output *output, struct timespec *when, + pixman_region32_t *damage) { + struct wlr_output *wlr_output = output->wlr_output; + + memset(&context, 0, sizeof(struct render_context)); + context.output = output; + context.output_lx = output->swayc->current.swayc_x; + context.output_ly = output->swayc->current.swayc_y; + context.damage = damage; + context.scale = output->wlr_output->scale; + memcpy(&context.matrix, wlr_output->transform_matrix, sizeof(context.matrix)); + + struct wlr_renderer *renderer = + wlr_backend_get_renderer(wlr_output->backend); + if (!sway_assert(renderer != NULL, + "expected the output backend to have a renderer")) { + return; + } + + wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); + + bool damage_whole_before_swap = false; + if (!pixman_region32_not_empty(damage)) { + // Output isn't damaged but needs buffer swap + goto renderer_end; + } + + const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG"); + if (damage_debug != NULL) { + if (strcmp(damage_debug, "highlight") == 0) { + wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); + damage_whole_before_swap = true; + } else if (strcmp(damage_debug, "rerender") == 0) { + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + pixman_region32_union_rect(damage, damage, 0, 0, width, height); + } + } + + struct sway_container *workspace = output_get_active_workspace(output); + struct sway_view *fullscreen_view = workspace->current.ws_fullscreen; + + if (fullscreen_view) { + float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_renderer_clear(renderer, clear_color); + } + + // TODO: handle views smaller than the output + render_surfaces(fullscreen_view->surface, 0, 0, 1.0f); + render_view_popups(fullscreen_view->swayc, NULL); + + if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) { + render_unmanaged(&root_container.sway_root->xwayland_unmanaged); + } + } else { + float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_renderer_clear(renderer, clear_color); + } + + render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); + render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); + + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + render_container(workspace, focus == workspace); + render_floating(); + container_descendants(workspace, C_VIEW, render_view_popups, NULL); + + render_unmanaged(&root_container.sway_root->xwayland_unmanaged); + render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); + } + render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); + render_drag_icons(&root_container.sway_root->drag_icons); + +renderer_end: + if (root_container.sway_root->debug_tree) { + wlr_render_texture(renderer, root_container.sway_root->debug_tree, + wlr_output->transform_matrix, 0, 0, 1); + } + + if (damage_whole_before_swap || root_container.sway_root->debug_tree) { + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + pixman_region32_union_rect(damage, damage, 0, 0, width, height); + } + + wlr_renderer_scissor(renderer, NULL); + wlr_renderer_end(renderer); + if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) { + return; + } + output->last_frame = *when; +} diff --git a/sway/desktop/xdg_shell.c b/sway/desktop/xdg_shell.c index 2b634749f..b7177357a 100644 --- a/sway/desktop/xdg_shell.c +++ b/sway/desktop/xdg_shell.c @@ -147,6 +147,14 @@ static void for_each_surface(struct sway_view *view, user_data); } +static void for_each_popup(struct sway_view *view, + wlr_surface_iterator_func_t iterator, void *user_data) { + if (xdg_shell_view_from_view(view) == NULL) { + return; + } + wlr_xdg_surface_for_each_popup(view->wlr_xdg_surface, iterator, user_data); +} + static void _close(struct sway_view *view) { if (xdg_shell_view_from_view(view) == NULL) { return; @@ -174,6 +182,7 @@ static const struct sway_view_impl view_impl = { .set_fullscreen = set_fullscreen, .wants_floating = wants_floating, .for_each_surface = for_each_surface, + .for_each_popup = for_each_popup, .close = _close, .destroy = destroy, }; diff --git a/sway/desktop/xdg_shell_v6.c b/sway/desktop/xdg_shell_v6.c index 2f0730e46..75a569c52 100644 --- a/sway/desktop/xdg_shell_v6.c +++ b/sway/desktop/xdg_shell_v6.c @@ -143,6 +143,15 @@ static void for_each_surface(struct sway_view *view, user_data); } +static void for_each_popup(struct sway_view *view, + wlr_surface_iterator_func_t iterator, void *user_data) { + if (xdg_shell_v6_view_from_view(view) == NULL) { + return; + } + wlr_xdg_surface_v6_for_each_popup(view->wlr_xdg_surface_v6, iterator, + user_data); +} + static void _close(struct sway_view *view) { if (xdg_shell_v6_view_from_view(view) == NULL) { return; @@ -170,6 +179,7 @@ static const struct sway_view_impl view_impl = { .set_fullscreen = set_fullscreen, .wants_floating = wants_floating, .for_each_surface = for_each_surface, + .for_each_popup = for_each_popup, .close = _close, .destroy = destroy, }; diff --git a/sway/meson.build b/sway/meson.build index a81a3406f..e492aeeed 100644 --- a/sway/meson.build +++ b/sway/meson.build @@ -13,6 +13,7 @@ sway_sources = files( 'desktop/idle_inhibit_v1.c', 'desktop/layer_shell.c', 'desktop/output.c', + 'desktop/render.c', 'desktop/transaction.c', 'desktop/xdg_shell_v6.c', 'desktop/xdg_shell.c',