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layer_shell: Replace toplevel_layer_surface_from_surface with scene_descriptor_find
We can instead search the scene instead of hand rolling this logic
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3 changed files with 15 additions and 50 deletions
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@ -36,9 +36,6 @@ struct sway_layer_popup {
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struct sway_output;
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struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
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struct wlr_surface *surface);
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void arrange_layers(struct sway_output *output);
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#endif
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