mirror of
https://github.com/swaywm/sway.git
synced 2026-05-03 06:46:26 -04:00
refactor render container tabbed and border rendering functions
This commit is contained in:
parent
7d7afbede6
commit
eed8625d96
2 changed files with 159 additions and 60 deletions
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@ -224,21 +224,151 @@ static void render_view(struct sway_view *view, struct sway_output *output) {
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}
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}
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/**
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/**
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* Render decorations for a view with "border normal".
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* Select a color to use to render a border based on focus.
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*/
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*/
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static void render_container_simple_border_normal(struct sway_output *output,
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static struct border_colors *select_focus_color(char *name) {
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struct border_colors *colors;
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if (strcmp(name, "focused") == 0) {
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return colors = &config->border_colors.focused;
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} else if (strcmp(name, "inactive") == 0) {
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return colors = &config->border_colors.focused_inactive;
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} else if (strcmp(name, "unfocused") == 0) {
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return colors =&config->border_colors.unfocused;
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} else {
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return NULL;
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}
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}
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/**
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* Get all title textures from children of a parent.
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*/
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static struct wlr_texture **get_title_textures(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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int num_tabs = con->children->length;
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struct wlr_texture **title_texture =
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malloc(num_tabs * sizeof(struct wlr_texture));
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for (int i = 0; i < con->children->length; ++i) {
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struct sway_container *child = con->children->items[i];
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if (child->type == C_VIEW) {
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if (child->sway_view->border != B_NONE) {
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if (focus == child) {
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title_texture[i] = child->title_focused;
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} else if (seat_get_focus_inactive(seat, con) == child) {
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title_texture[i] = child->title_focused_inactive;
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} else {
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title_texture[i] = child->title_unfocused;
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}
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}
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}
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}
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return title_texture;
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}
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/**
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* Render decorations for the top border with "border normal".
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*/
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static void render_container_top_border_normal(struct sway_output *output,
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struct sway_container *con, struct border_colors *colors,
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struct sway_container *con, struct border_colors *colors,
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struct wlr_texture *title_texture, int depth) {
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struct wlr_texture *title_texture, int depth) {
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struct wlr_renderer *renderer =
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->wlr_output->backend);
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wlr_backend_get_renderer(output->wlr_output->backend);
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struct wlr_box box;
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struct wlr_box box;
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float color[4];
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float color[4];
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size_t num_tabs = 1;
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size_t num_tabs = 1;
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size_t tab_width = 1;
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if (con->parent->layout == L_TABBED) {
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if (con->parent->layout == L_TABBED) {
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num_tabs = con->parent->children->length;
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num_tabs = con->parent->children->length;
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tab_width = (con->width / num_tabs);
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}
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}
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x + depth * tab_width;
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box.y = con->y;
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box.width = con->width / num_tabs;
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box.height = 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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// Single pixel bar below title
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box.x = con->x + depth * tab_width;
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box.y = con->sway_view->y - 1;
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box.width = con->width / num_tabs;
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box.height = 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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// Title background
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memcpy(&color, colors->background, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x + depth * tab_width;
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box.y = con->y + 1;
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box.width = con->width / num_tabs + 2;
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box.height = con->sway_view->y - con->y - 2;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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// Title text
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if (title_texture) {
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wlr_renderer_scissor(renderer, &box);
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wlr_render_texture(renderer, title_texture,
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output->wlr_output->transform_matrix, box.x + 2, box.y, 1);
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wlr_renderer_scissor(renderer, NULL);
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}
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}
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/**
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* Render decorations for the top border for tabbed view with "border normal".
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*/
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static void render_container_top_tabbed_border_normal(struct sway_output *output,
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struct sway_container *con, struct wlr_texture **title_texture,
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int focus_number, bool active) {
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int index_tabs = con->parent->children->length - 1;
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int index_left_of_focus = focus_number - 1;
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struct border_colors *unfocused = select_focus_color("unfocused");
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struct border_colors *focus_color;
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if (active) {
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focus_color = select_focus_color("focused");
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} else {
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focus_color = select_focus_color("inactive");
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}
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if (index_left_of_focus >= 0) {
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for (int i = 0; i <= index_left_of_focus; ++i) {
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render_container_top_border_normal(output, con, unfocused, title_texture[i], i);
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}
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}
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render_container_top_border_normal(output, con, focus_color, title_texture[focus_number], focus_number);
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if (index_tabs > index_left_of_focus) {
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for (int j = focus_number + 1; j <= index_tabs; ++j) {
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render_container_top_border_normal(output, con, unfocused, title_texture[j], j);
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}
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}
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}
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/**
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* Render decorations for a horizontal or vertical view with "border normal".
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*/
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static void render_container_simple_border_normal(struct sway_output *output,
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struct sway_container *con, struct border_colors *colors,
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struct wlr_texture *title_texture, bool top) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->wlr_output->backend);
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struct wlr_box box;
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float color[4];
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// Child border - left edge
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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color[3] *= con->alpha;
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color[3] *= con->alpha;
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@ -280,43 +410,8 @@ static void render_container_simple_border_normal(struct sway_output *output,
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wlr_render_rect(renderer, &box, color,
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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output->wlr_output->transform_matrix);
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// Single pixel bar above title
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if (top) {
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memcpy(&color, colors->border, sizeof(float) * 4);
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render_container_top_border_normal(output, con, colors, title_texture, 0);
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color[3] *= con->alpha;
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box.x = con->x + depth * (con->width / num_tabs);
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box.y = con->y;
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box.width = con->width / num_tabs;
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box.height = 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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// Single pixel bar below title
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box.x = con->x + depth * (con->width / num_tabs);
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box.y = con->sway_view->y - 1;
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box.width = con->width / num_tabs;
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box.height = 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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// Title background
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memcpy(&color, colors->background, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x + depth * (con->width / num_tabs);
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box.y = con->y + 1;
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box.width = con->width / num_tabs;
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box.height = con->sway_view->y - con->y - 2;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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// Title text
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if (title_texture) {
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wlr_renderer_scissor(renderer, &box);
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wlr_render_texture(renderer, title_texture,
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output->wlr_output->transform_matrix, box.x, box.y, 1);
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wlr_renderer_scissor(renderer, NULL);
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}
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}
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}
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}
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@ -380,6 +475,20 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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output->wlr_output->transform_matrix);
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output->wlr_output->transform_matrix);
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}
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}
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/**
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* Render decorations for a tabbed view with "border normal".
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*/
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static void render_container_tabbed_border_normal(struct sway_output *output,
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struct sway_container *con, struct wlr_texture **title_texture,
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int depth, bool active) {
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struct border_colors *focused_color = select_focus_color("focused");
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render_container_simple_border_normal(output, con, focused_color,
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NULL, false);
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render_container_top_tabbed_border_normal(output, con, title_texture,
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depth, active);
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}
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static void render_container(struct sway_output *output,
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static void render_container(struct sway_output *output,
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struct sway_container *con);
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struct sway_container *con);
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@ -402,19 +511,19 @@ static void render_container_simple(struct sway_output *output,
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struct border_colors *colors;
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struct border_colors *colors;
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struct wlr_texture *title_texture;
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struct wlr_texture *title_texture;
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if (focus == child) {
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if (focus == child) {
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colors = &config->border_colors.focused;
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colors = select_focus_color("focused");
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title_texture = child->title_focused;
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title_texture = child->title_focused;
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} else if (seat_get_focus_inactive(seat, con) == child) {
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} else if (seat_get_focus_inactive(seat, con) == child) {
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colors = &config->border_colors.focused_inactive;
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colors = select_focus_color("inactive");
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title_texture = child->title_focused_inactive;
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title_texture = child->title_focused_inactive;
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} else {
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} else {
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colors = &config->border_colors.unfocused;
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colors = select_focus_color("unfocused");
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title_texture = child->title_unfocused;
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title_texture = child->title_unfocused;
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}
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}
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if (child->sway_view->border == B_NORMAL) {
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if (child->sway_view->border == B_NORMAL) {
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render_container_simple_border_normal(output, child,
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render_container_simple_border_normal(output, child,
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colors, title_texture, 0);
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colors, title_texture, true);
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} else {
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} else {
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render_container_simple_border_pixel(output, child, colors);
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render_container_simple_border_pixel(output, child, colors);
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}
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}
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@ -433,32 +542,21 @@ static void render_container_tabbed(struct sway_output *output,
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struct sway_container *con) {
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struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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struct sway_container *focus = seat_get_focus(seat);
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struct wlr_texture **title_texture = get_title_textures(con);
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for (int i = 0; i < con->children->length; ++i) {
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for (int i = 0; i < con->children->length; ++i) {
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struct sway_container *child = con->children->items[i];
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struct sway_container *child = con->children->items[i];
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if (child->type == C_VIEW) {
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if (child->type == C_VIEW) {
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if (child->sway_view->border != B_NONE) {
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if (child->sway_view->border != B_NONE) {
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struct border_colors *colors;
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struct wlr_texture *title_texture;
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if (focus == child) {
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if (focus == child) {
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colors = &config->border_colors.focused;
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render_container_tabbed_border_normal(output, child,
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title_texture = child->title_focused;
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title_texture, i, true);
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render_container_simple_border_normal(output, child,
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colors, title_texture, i);
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render_view(child->sway_view, output);
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render_view(child->sway_view, output);
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} else if (seat_get_focus_inactive(seat, con) == child) {
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} else if (seat_get_focus_inactive(seat, con) == child) {
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colors = &config->border_colors.focused_inactive;
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render_container_tabbed_border_normal(output, child,
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title_texture = child->title_focused_inactive;
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title_texture, i, false);
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render_container_simple_border_normal(output, child,
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colors, title_texture, i);
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render_view(child->sway_view, output);
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render_view(child->sway_view, output);
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} else {
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colors = &config->border_colors.unfocused;
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title_texture = child->title_unfocused;
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render_container_simple_border_normal(output, child,
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colors, title_texture, i);
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}
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}
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}
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}
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} else {
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} else {
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@ -222,6 +222,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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seat_set_focus(cursor->seat, cont);
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seat_set_focus(cursor->seat, cont);
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}
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}
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} else {
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} else {
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//TODO: set focus on top border click for tabbed view
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if (cont && cont->parent->layout != L_TABBED) {
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if (cont && cont->parent->layout != L_TABBED) {
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seat_set_focus(cursor->seat, cont);
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seat_set_focus(cursor->seat, cont);
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}
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}
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