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style: cleaned up some frag shaders
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parent
ed130cdacc
commit
eddbde479c
3 changed files with 14 additions and 19 deletions
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@ -86,8 +86,7 @@ bool init_frag_shader(struct gles2_tex_shader *shader, GLuint prog) {
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shader->alpha = glGetUniformLocation(prog, "alpha");
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shader->pos_attrib = glGetAttribLocation(prog, "pos");
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shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
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shader->width = glGetUniformLocation(prog, "width");
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shader->height = glGetUniformLocation(prog, "height");
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shader->size = glGetUniformLocation(prog, "size");
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shader->position = glGetUniformLocation(prog, "position");
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shader->radius = glGetUniformLocation(prog, "radius");
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return true;
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@ -277,8 +276,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
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glUniform1f(shader->alpha, alpha);
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// rounded corners
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glUniform1f(shader->width, dst_box->width);
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glUniform1f(shader->height, dst_box->height);
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glUniform2f(shader->size, dst_box->width, dst_box->height);
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glUniform2f(shader->position, dst_box->x, dst_box->y);
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glUniform1f(shader->radius, radius);
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