style: cleaned up some frag shaders

This commit is contained in:
Will McKinnon 2022-10-26 02:48:49 -04:00
parent ed130cdacc
commit eddbde479c
3 changed files with 14 additions and 19 deletions

View file

@ -86,8 +86,7 @@ bool init_frag_shader(struct gles2_tex_shader *shader, GLuint prog) {
shader->alpha = glGetUniformLocation(prog, "alpha");
shader->pos_attrib = glGetAttribLocation(prog, "pos");
shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
shader->width = glGetUniformLocation(prog, "width");
shader->height = glGetUniformLocation(prog, "height");
shader->size = glGetUniformLocation(prog, "size");
shader->position = glGetUniformLocation(prog, "position");
shader->radius = glGetUniformLocation(prog, "radius");
return true;
@ -277,8 +276,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
glUniform1f(shader->alpha, alpha);
// rounded corners
glUniform1f(shader->width, dst_box->width);
glUniform1f(shader->height, dst_box->height);
glUniform2f(shader->size, dst_box->width, dst_box->height);
glUniform2f(shader->position, dst_box->x, dst_box->y);
glUniform1f(shader->radius, radius);