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	transaction: reparent scenes of containers behind fullscreen containers
Currently we do a good job of reparenting the scenes of a container when
it moves into a disabled workspace. We need to do this since normally
the scenes are reparented in the 'arrange_{children,container}'
functions but these don't get called for disabled workspaces. However,
the 'arrange_{children,container}' functions also don't get called when
there is a fullscreen container hiding them.
This commit makes sure to call 'disable_workspace' on workspaces with a
fullscreen container so that when a container is moved into the
workspace its scenes will be properly reparented. Also, when there is a
fullscreen global container 'disable_workspace' is called for all
workspaces since the scenes of a previously fullscreen global container
may still be parented in the 'fullscreen_global' layer.
Fixes #8705 #8659 #8432
			
			
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					 1 changed files with 11 additions and 2 deletions
				
			
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			@ -587,13 +587,13 @@ static void arrange_output(struct sway_output *output, int width, int height) {
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			wlr_scene_node_set_enabled(&child->layers.tiling->node, !fs);
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			wlr_scene_node_set_enabled(&child->layers.fullscreen->node, fs);
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			arrange_workspace_floating(child);
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			wlr_scene_node_set_enabled(&output->layers.shell_background->node, !fs);
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			wlr_scene_node_set_enabled(&output->layers.shell_bottom->node, !fs);
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			wlr_scene_node_set_enabled(&output->layers.fullscreen->node, fs);
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			if (fs) {
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				disable_workspace(child);
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				wlr_scene_rect_set_size(output->fullscreen_background, width, height);
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				arrange_fullscreen(child->layers.fullscreen, fs, child,
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			@ -609,6 +609,8 @@ static void arrange_output(struct sway_output *output, int width, int height) {
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					area->width - gaps->left - gaps->right,
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					area->height - gaps->top - gaps->bottom);
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			}
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			arrange_workspace_floating(child);
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		} else {
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			wlr_scene_node_set_enabled(&child->layers.tiling->node, false);
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			wlr_scene_node_set_enabled(&child->layers.fullscreen->node, false);
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			@ -665,6 +667,13 @@ static void arrange_root(struct sway_root *root) {
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			wlr_scene_output_set_position(output->scene_output, output->lx, output->ly);
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			// disable all workspaces to get to a known state
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			for (int j = 0; j < output->current.workspaces->length; j++) {
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				struct sway_workspace *workspace = output->current.workspaces->items[j];
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				disable_workspace(workspace);
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			}
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			// arrange the active workspace
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			if (ws) {
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				arrange_workspace_floating(ws);
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			}
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