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Tabbed and stacked layout
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parent
7efa9ab34a
commit
ec7ff769c7
6 changed files with 254 additions and 80 deletions
159
sway/layout.c
159
sway/layout.c
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@ -453,14 +453,24 @@ void update_geometry(swayc_t *container) {
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gap -= 1;
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}
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int width = container->width;
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int height = container->height;
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// use parent size if window is in a stacked/tabbed layout
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swayc_t *parent = container->parent;
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if (parent->layout == L_STACKED || parent->layout == L_TABBED) {
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width = parent->width;
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height = parent->height;
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}
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struct wlc_geometry geometry = {
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.origin = {
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.x = container->x + gap/2 < op->width ? container->x + gap/2 : op->width-1,
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.y = container->y + gap/2 < op->height ? container->y + gap/2 : op->height-1
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},
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.size = {
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.w = container->width > gap ? container->width - gap : 1,
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.h = container->height > gap ? container->height - gap : 1,
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.w = width > gap ? width - gap : 1,
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.h = height > gap ? height - gap : 1,
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}
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};
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if (swayc_is_fullscreen(container)) {
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@ -480,16 +490,16 @@ void update_geometry(swayc_t *container) {
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// with gap, and align correctly).
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if (container->x - gap <= ws->x) {
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geometry.origin.x = ws->x;
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geometry.size.w = container->width - gap/2;
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geometry.size.w = width - gap/2;
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}
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if (container->y - gap <= ws->y) {
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geometry.origin.y = ws->y;
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geometry.size.h = container->height - gap/2;
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geometry.size.h = height - gap/2;
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}
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if (container->x + container->width + gap >= ws->x + ws->width) {
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if (container->x + width + gap >= ws->x + ws->width) {
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geometry.size.w = ws->x + ws->width - geometry.origin.x;
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}
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if (container->y + container->height + gap >= ws->y + ws->height) {
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if (container->y + height + gap >= ws->y + ws->height) {
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geometry.size.h = ws->y + ws->height - geometry.origin.y;
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}
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}
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@ -533,33 +543,93 @@ void update_geometry(swayc_t *container) {
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}
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}
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switch (container->border_type) {
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case B_NONE:
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break;
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case B_PIXEL:
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geometry.origin.x += border_left;
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geometry.origin.y += border_top;
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_top + border_bottom);
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break;
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case B_NORMAL:
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{
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struct wlc_geometry title_bar = {
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.origin = {
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.x = container->border_geometry.origin.x,
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.y = container->border_geometry.origin.y
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},
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.size = {
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.w = container->border_geometry.size.w,
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.h = config->font_height + 4 // borders + padding
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int title_bar_height = config->font_height + 4; //borders + padding
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if (parent->layout == L_TABBED) {
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int i, x = 0, w, l, r;
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l = parent->children->length;
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w = geometry.size.w / l;
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r = geometry.size.w % l;
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for (i = 0; i < parent->children->length; ++i) {
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swayc_t *view = parent->children->items[i];
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if (view == container) {
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x = w * i;
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if (i == l - 1) {
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w += r;
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}
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};
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geometry.origin.x += border_left;
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geometry.origin.y += title_bar.size.h;
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_bottom + title_bar.size.h);
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container->title_bar_geometry = title_bar;
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break;
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}
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}
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struct wlc_geometry title_bar = {
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.origin = {
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.x = container->border_geometry.origin.x + x,
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.y = container->border_geometry.origin.y
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},
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.size = {
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.w = w,
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.h = title_bar_height
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}
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};
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geometry.origin.x += border_left;
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geometry.origin.y += title_bar.size.h;
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_bottom + title_bar.size.h);
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container->title_bar_geometry = title_bar;
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} else if (parent->layout == L_STACKED) {
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int i, y;
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for (i = 0; i < parent->children->length; ++i) {
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swayc_t *view = parent->children->items[i];
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if (view == container) {
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y = title_bar_height * i;
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}
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}
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struct wlc_geometry title_bar = {
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.origin = {
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.x = container->border_geometry.origin.x,
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.y = container->border_geometry.origin.y + y
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},
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.size = {
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.w = container->border_geometry.size.w,
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.h = title_bar_height
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}
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};
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title_bar_height = title_bar_height * parent->children->length;
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geometry.origin.x += border_left;
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geometry.origin.y += title_bar_height;
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_bottom + title_bar_height);
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container->title_bar_geometry = title_bar;
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} else {
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switch (container->border_type) {
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case B_NONE:
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break;
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case B_PIXEL:
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geometry.origin.x += border_left;
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geometry.origin.y += border_top;
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_top + border_bottom);
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break;
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case B_NORMAL:
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{
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struct wlc_geometry title_bar = {
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.origin = {
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.x = container->border_geometry.origin.x,
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.y = container->border_geometry.origin.y
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},
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.size = {
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.w = container->border_geometry.size.w,
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.h = title_bar_height
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}
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};
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geometry.origin.x += border_left;
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geometry.origin.y += title_bar.size.h;
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geometry.size.w -= (border_left + border_right);
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geometry.size.h -= (border_bottom + title_bar.size.h);
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container->title_bar_geometry = title_bar;
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break;
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}
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}
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}
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@ -648,7 +718,7 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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height = container->height = height - gap * 2;
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sway_log(L_DEBUG, "Arranging workspace '%s' at %f, %f", container->name, container->x, container->y);
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}
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// children are properly handled below
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// children are properly handled below
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break;
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case C_VIEW:
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{
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@ -683,6 +753,7 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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}
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scale += *old_width;
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}
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// Resize windows
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if (scale > 0.1) {
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scale = width / scale;
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@ -734,6 +805,26 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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}
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}
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break;
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case L_TABBED:
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case L_STACKED:
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{
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swayc_t *focused = NULL;
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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child->x = x;
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child->y = y;
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if (child == container->focused) {
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focused = child;
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} else {
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arrange_windows_r(child, -1, -1);
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}
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}
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if (focused) {
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arrange_windows_r(focused, -1, -1);
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}
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break;
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}
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}
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// Arrage floating layouts for workspaces last
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@ -840,12 +931,12 @@ swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_directio
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return get_swayc_in_output_direction(output, dir);
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} else {
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if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
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if (parent->layout == L_HORIZ) {
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if (parent->layout == L_HORIZ || parent->layout == L_TABBED) {
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can_move = true;
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diff = dir == MOVE_LEFT ? -1 : 1;
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}
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} else {
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if (parent->layout == L_VERT) {
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if (parent->layout == L_VERT || parent->layout == L_STACKED) {
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can_move = true;
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diff = dir == MOVE_UP ? -1 : 1;
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}
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