tree/view: save new wlr_scene_buffer fields

Visble flicker can occur during transactions, if these are not copied
to the 'saved' scene
This commit is contained in:
Fenveireth 2025-07-20 12:47:39 +00:00 committed by Simon Ser
parent cb33701f5e
commit e50b16a699

View file

@ -1206,6 +1206,10 @@ static void view_save_buffer_iterator(struct wlr_scene_buffer *buffer,
wlr_scene_buffer_set_dest_size(sbuf,
buffer->dst_width, buffer->dst_height);
wlr_scene_buffer_set_opaque_region(sbuf, &buffer->opaque_region);
wlr_scene_buffer_set_opacity(sbuf, buffer->opacity);
wlr_scene_buffer_set_filter_mode(sbuf, buffer->filter_mode);
wlr_scene_buffer_set_transfer_function(sbuf, buffer->transfer_function);
wlr_scene_buffer_set_primaries(sbuf, buffer->primaries);
wlr_scene_buffer_set_source_box(sbuf, &buffer->src_box);
wlr_scene_node_set_position(&sbuf->node, sx, sy);
wlr_scene_buffer_set_transform(sbuf, buffer->transform);