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input: rename pointer handlers to be unambiguous
This commit renames `motion` and `axis` handlers to `pointer_motion` and `pointer_axis`, respectively, to disambiguate them from their tablet (and future touch) handlers. `button` is left as-is, as it is generic across input devices.
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parent
ae3ec745f8
commit
e262f93d0a
9 changed files with 39 additions and 37 deletions
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@ -405,9 +405,9 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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seat_pointer_notify_button(seat, time_msec, button, state);
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}
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/*----------------------------------\
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* Functions used by handle_motion /
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*--------------------------------*/
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/*------------------------------------------\
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* Functions used by handle_pointer_motion /
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*----------------------------------------*/
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static void check_focus_follows_mouse(struct sway_seat *seat,
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struct seatop_default_event *e, struct sway_node *hovered_node) {
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@ -439,7 +439,7 @@ static void check_focus_follows_mouse(struct sway_seat *seat,
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}
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}
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static void handle_motion(struct sway_seat *seat, uint32_t time_msec,
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static void handle_pointer_motion(struct sway_seat *seat, uint32_t time_msec,
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double dx, double dy) {
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struct seatop_default_event *e = seat->seatop_data;
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struct sway_cursor *cursor = seat->cursor;
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@ -510,9 +510,9 @@ static void handle_tablet_tool_motion(struct sway_seat *seat,
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e->previous_node = node;
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}
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/*--------------------------------\
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* Functions used by handle_axis /
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*------------------------------*/
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/*----------------------------------------\
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* Functions used by handle_pointer_axis /
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*--------------------------------------*/
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static uint32_t wl_axis_to_button(struct wlr_event_pointer_axis *event) {
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switch (event->orientation) {
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@ -526,7 +526,7 @@ static uint32_t wl_axis_to_button(struct wlr_event_pointer_axis *event) {
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}
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}
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static void handle_axis(struct sway_seat *seat,
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static void handle_pointer_axis(struct sway_seat *seat,
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struct wlr_event_pointer_axis *event) {
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struct sway_input_device *input_device =
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event->device ? event->device->data : NULL;
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@ -648,8 +648,8 @@ static void handle_rebase(struct sway_seat *seat, uint32_t time_msec) {
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static const struct sway_seatop_impl seatop_impl = {
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.button = handle_button,
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.motion = handle_motion,
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.axis = handle_axis,
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.pointer_motion = handle_pointer_motion,
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.pointer_axis = handle_pointer_axis,
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.tablet_tool_motion = handle_tablet_tool_motion,
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.rebase = handle_rebase,
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.allow_set_cursor = true,
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