Fix popups

Fixes the render and container_at order for popups.

Fixes #2210

For rendering:

* render_view_surfaces has been renamed to render_view_toplevels
* render_view_toplevels now uses output_surface_for_each_surface (which
is now public), as that function uses wlr_surface_for_each_surface which
doesn't descend into popups
* Views now have a for_each_popup iterator, which is used by the
renderer to render the focused view's popups
* When rendering a popup, toplevels (xdg subsurfaces) of that popup are
also rendered

For sending frame done, the logic has been updated to match the
rendering logic:

* send_frame_done_container no longer descends into popups
* for_each_popup is used to send frame done to the focused view's popups
and their child toplevels

For container_at:

* floating_container_at is now static, which means it had to be moved
higher in the file.
* container_at now considers popups for the focused view before checking
containers.
* tiling_container_at has been introduced, so that it doesn't call
container_at recursively (it would check popups recursively if it did)
This commit is contained in:
Ryan Dwyer 2018-07-31 18:41:30 +10:00
parent f19add2702
commit de86d65627
10 changed files with 228 additions and 57 deletions

View file

@ -186,13 +186,36 @@ static void premultiply_alpha(float color[4], float opacity) {
color[2] *= color[3];
}
static void render_view_surfaces(struct sway_view *view,
static void render_view_toplevels(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
};
output_view_for_each_surface(output, view, render_surface_iterator, &data);
// Render all toplevels without descending into popups
output_surface_for_each_surface(output, view->surface,
view->swayc->current.view_x, view->swayc->current.view_y,
render_surface_iterator, &data);
}
static void render_popup_iterator(struct sway_output *output,
struct wlr_surface *surface, struct wlr_box *box, float rotation,
void *data) {
// Render this popup's surface
render_surface_iterator(output, surface, box, rotation, data);
// Render this popup's child toplevels
output_surface_for_each_surface(output, surface, box->x, box->y,
render_surface_iterator, data);
}
static void render_view_popups(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
};
output_view_for_each_popup(output, view, render_popup_iterator, &data);
}
static void render_saved_view(struct sway_view *view,
@ -241,7 +264,7 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
if (view->swayc->instructions->length) {
render_saved_view(view, output, damage, view->swayc->alpha);
} else {
render_view_surfaces(view, output, damage, view->swayc->alpha);
render_view_toplevels(view, output, damage, view->swayc->alpha);
}
if (view->using_csd) {
@ -845,7 +868,7 @@ void output_render(struct sway_output *output, struct timespec *when,
render_saved_view(fullscreen_con->sway_view,
output, damage, 1.0f);
} else {
render_view_surfaces(fullscreen_con->sway_view,
render_view_toplevels(fullscreen_con->sway_view,
output, damage, 1.0f);
}
} else {
@ -881,6 +904,12 @@ void output_render(struct sway_output *output, struct timespec *when,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
if (focus && focus->type == C_VIEW) {
render_view_popups(focus->sway_view, output, damage, focus->alpha);
}
render_overlay:
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);