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	Added in resize locking
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					 1 changed files with 83 additions and 51 deletions
				
			
		
							
								
								
									
										134
									
								
								sway/handlers.c
									
										
									
									
									
								
							
							
						
						
									
										134
									
								
								sway/handlers.c
									
										
									
									
									
								
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					@ -23,8 +23,10 @@ static bool m1_held = false;
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static bool dragging = false;
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					static bool dragging = false;
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static bool m2_held = false;
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					static bool m2_held = false;
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static bool resizing = false;
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					static bool resizing = false;
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					static bool lock_left, lock_right, lock_top, lock_bottom = false;
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static bool floating_mod_pressed(void) {
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					static bool floating_mod_pressed(void) {
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						return true;
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	int i = 0;
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						int i = 0;
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	while (i < keys_pressed_length) {
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						while (i < keys_pressed_length) {
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		if (keys_pressed[i++] == config->floating_mod)
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							if (keys_pressed[i++] == config->floating_mod)
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					@ -370,61 +372,89 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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	// Do checks to determine if proper keys are being held
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						// Do checks to determine if proper keys are being held
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	swayc_t *view = get_focused_view(active_workspace);
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						swayc_t *view = get_focused_view(active_workspace);
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	uint32_t edge = 0;
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						uint32_t edge = 0;
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	if (dragging && view && view->is_floating) {
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						if (dragging && view) {
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		int dx = mouse_origin.x - prev_pos.x;
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							if (view->is_floating) {
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		int dy = mouse_origin.y - prev_pos.y;
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								int dx = mouse_origin.x - prev_pos.x;
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		view->x += dx;
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								int dy = mouse_origin.y - prev_pos.y;
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		view->y += dy;
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								view->x += dx;
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		changed_floating = true;
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								view->y += dy;
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	} else if (resizing && view && view->is_floating) {
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		int dx = mouse_origin.x - prev_pos.x;
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		int dy = mouse_origin.y - prev_pos.y;
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		// Move and resize the view based on the dx/dy and mouse position
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		int midway_x = view->x + view->width/2;
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		int midway_y = view->y + view->height/2;
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		if (dx < 0) {
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			changed_floating = true;
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								changed_floating = true;
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			if (mouse_origin.x > midway_x) {
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				view->width += dx;
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				edge += WLC_RESIZE_EDGE_RIGHT;
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			} else {
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				view->x += dx;
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				view->width -= dx;
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				edge += WLC_RESIZE_EDGE_LEFT;
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			}
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		} else if (dx > 0){
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			changed_floating = true;
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			if (mouse_origin.x > midway_x) {
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				view->width += dx;
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				edge += WLC_RESIZE_EDGE_RIGHT;
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			} else {
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				view->x += dx;
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				view->width -= dx;
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				edge += WLC_RESIZE_EDGE_LEFT;
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			}
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		}
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							}
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						} else if (resizing && view) {
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							if (view->is_floating) {
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								int dx = mouse_origin.x - prev_pos.x;
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								int dy = mouse_origin.y - prev_pos.y;
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								int min_sane_w = 100;
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								int min_sane_h = 60;
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		if (dy < 0) {
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								// Move and resize the view based on the dx/dy and mouse position
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			changed_floating = true;
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								int midway_x = view->x + view->width/2;
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			if (mouse_origin.y > midway_y) {
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								int midway_y = view->y + view->height/2;
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				view->height += dy;
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								if (dx < 0) {
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				edge += WLC_RESIZE_EDGE_BOTTOM;
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									if (mouse_origin.x > midway_x && !lock_right) {
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			} else {
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										if (view->width > min_sane_w) {
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				view->y += dy;
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											lock_left = true;
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				view->height -= dy;
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											changed_floating = true;
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				edge += WLC_RESIZE_EDGE_TOP;
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											view->width += dx;
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											edge += WLC_RESIZE_EDGE_RIGHT;
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										}
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									} else if (mouse_origin.x < midway_x && !lock_left) {
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										lock_right = true;
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										changed_floating = true;
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										view->x += dx;
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										view->width -= dx;
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										edge += WLC_RESIZE_EDGE_LEFT;
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									}
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								} else if (dx > 0){
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									if (mouse_origin.x > midway_x && !lock_right) {
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										lock_left = true;
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										changed_floating = true;
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										view->width += dx;
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										edge += WLC_RESIZE_EDGE_RIGHT;
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										if (view->width > min_sane_w) {
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											lock_left = false;
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										}
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									} else if (mouse_origin.x < midway_x && !lock_left) {
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										if (view->width > min_sane_w) {
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											lock_right = true;
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											changed_floating = true;
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											view->x += dx;
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											view->width -= dx;
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											edge += WLC_RESIZE_EDGE_LEFT;
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										}
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									}
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			}
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								}
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		} else if (dy > 0) {
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			changed_floating = true;
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								if (dy < 0) {
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			if (mouse_origin.y > midway_y) {
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									if (mouse_origin.y > midway_y && !lock_bottom) {
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				view->height += dy;
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										if (view->height > min_sane_h) {
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				edge += WLC_RESIZE_EDGE_BOTTOM;
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											lock_top = true;
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			} else {
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											changed_floating = true;
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				edge = WLC_RESIZE_EDGE_BOTTOM;
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											view->height += dy;
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				view->y += dy;
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											edge += WLC_RESIZE_EDGE_BOTTOM;
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				view->height -= dy;
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										}
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				edge += WLC_RESIZE_EDGE_TOP;
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									} else if (mouse_origin.y < midway_y && !lock_top) {
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										lock_bottom = true;
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										changed_floating = true;
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										view->y += dy;
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										view->height -= dy;
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										edge += WLC_RESIZE_EDGE_TOP;
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									}
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								} else if (dy > 0) {
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									if (mouse_origin.y > midway_y && !lock_bottom) {
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										lock_top = true;
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										changed_floating = true;
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										view->height += dy;
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										edge += WLC_RESIZE_EDGE_BOTTOM;
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									} else if (mouse_origin.y < midway_y && !lock_top) {
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										if (view->height > min_sane_h) {
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											lock_bottom = true;
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											changed_floating = true;
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											view->y += dy;
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											view->height -= dy;
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											edge += WLC_RESIZE_EDGE_TOP;
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										}
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									}
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			}
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								}
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		}
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							}
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	}
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						}
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					@ -494,10 +524,12 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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		if (button == 272) {
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							if (button == 272) {
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			m1_held = false;
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								m1_held = false;
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			dragging = false;
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								dragging = false;
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								lock_top = lock_bottom = lock_left = lock_right = false;
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		}
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							}
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		if (button == 273) {
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							if (button == 273) {
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			m2_held = false;
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								m2_held = false;
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			resizing = false;
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								resizing = false;
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								lock_top = lock_bottom = lock_left = lock_right = false;
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		}
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							}
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	}
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						}
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	return false;
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						return false;
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