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Implement floating_modifier <mod> [inverse|normal]
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4 changed files with 18 additions and 4 deletions
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@ -449,15 +449,17 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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bool over_title = edge == WLR_EDGE_NONE && !surface;
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// Check for beginning move
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if (button == BTN_LEFT && state == WLR_BUTTON_PRESSED &&
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uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
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if (button == btn_move && state == WLR_BUTTON_PRESSED &&
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(mod_pressed || over_title)) {
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seat_begin_move(seat, cont, BTN_LEFT);
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seat_begin_move(seat, cont, btn_move);
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return;
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}
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// Check for beginning resize
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bool resizing_via_border = button == BTN_LEFT && edge != WLR_EDGE_NONE;
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bool resizing_via_mod = button == BTN_RIGHT && mod_pressed;
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uint32_t btn_resize = config->floating_mod_inverse ? BTN_LEFT : BTN_RIGHT;
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bool resizing_via_mod = button == btn_resize && mod_pressed;
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if ((resizing_via_border || resizing_via_mod) &&
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state == WLR_BUTTON_PRESSED) {
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if (edge == WLR_EDGE_NONE) {
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