simplify border renderering and fix border thickness

This commit is contained in:
Dudemanguy911 2018-05-08 09:09:18 -05:00
parent 10f0f4418f
commit da0c25bc9d

View file

@ -224,130 +224,11 @@ static void render_view(struct sway_view *view, struct sway_output *output) {
} }
/** /**
* Get all title textures from children of a parent. * Render decorations for a view with "border normal".
*/
static struct wlr_texture **get_title_textures(struct sway_container *con) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
int num_tabs = con->children->length;
struct wlr_texture **title_texture =
malloc(num_tabs * sizeof(struct wlr_texture));
for (int i = 0; i < con->children->length; ++i) {
struct sway_container *child = con->children->items[i];
if (child->type == C_VIEW) {
if (child->sway_view->border != B_NONE) {
if (focus == child) {
title_texture[i] = child->title_focused;
} else if (seat_get_focus_inactive(seat, con) == child) {
title_texture[i] = child->title_focused_inactive;
} else {
title_texture[i] = child->title_unfocused;
}
}
}
}
return title_texture;
}
/**
* Render decorations for the top border with "border normal".
*/
static void render_container_top_border_normal(struct sway_output *output,
struct sway_container *con, struct border_colors *colors,
struct wlr_texture *title_texture, int depth) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(output->wlr_output->backend);
struct wlr_box box;
float color[4];
size_t num_tabs = 1;
size_t tab_width = 1;
if (con->parent->layout == L_TABBED) {
num_tabs = con->parent->children->length;
tab_width = (con->width / num_tabs);
}
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + depth * tab_width;
box.y = con->y;
box.width = con->width / num_tabs;
box.height = 1;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Single pixel bar below title
box.x = con->x + depth * tab_width;
box.y = con->sway_view->y - 1;
box.width = con->width / num_tabs;
box.height = 1;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Title background
memcpy(&color, colors->background, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + depth * tab_width;
box.y = con->y + 1;
box.width = con->width / num_tabs + 2;
box.height = con->sway_view->y - con->y - 2;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Title text
if (title_texture) {
wlr_renderer_scissor(renderer, &box);
wlr_render_texture(renderer, title_texture,
output->wlr_output->transform_matrix, box.x + 2, box.y, 1);
wlr_renderer_scissor(renderer, NULL);
}
}
/**
* Render decorations for the top border for tabbed view with "border normal".
*/
static void render_container_top_tabbed_border_normal(struct sway_output *output,
struct sway_container *con, struct wlr_texture **title_texture,
int focus_number, bool active) {
int index_tabs = con->parent->children->length - 1;
int index_left_of_focus = focus_number - 1;
struct border_colors *unfocused = &config->border_colors.unfocused;
struct border_colors *focus_color;
if (active) {
focus_color = &config->border_colors.focused;
} else {
focus_color = &config->border_colors.focused_inactive;
}
if (index_left_of_focus >= 0) {
for (int i = 0; i <= index_left_of_focus; ++i) {
render_container_top_border_normal(output, con, unfocused, title_texture[i], i);
}
}
render_container_top_border_normal(output, con, focus_color, title_texture[focus_number], focus_number);
if (index_tabs > index_left_of_focus) {
for (int j = focus_number + 1; j <= index_tabs; ++j) {
render_container_top_border_normal(output, con, unfocused, title_texture[j], j);
}
}
}
/**
* Render decorations for a horizontal or vertical view with "border normal".
*/ */
static void render_container_simple_border_normal(struct sway_output *output, static void render_container_simple_border_normal(struct sway_output *output,
struct sway_container *con, struct border_colors *colors, struct sway_container *con, struct border_colors *colors,
struct wlr_texture *title_texture, bool top) { struct wlr_texture *title_texture) {
struct wlr_renderer *renderer = struct wlr_renderer *renderer =
wlr_backend_get_renderer(output->wlr_output->backend); wlr_backend_get_renderer(output->wlr_output->backend);
struct wlr_box box; struct wlr_box box;
@ -394,8 +275,43 @@ static void render_container_simple_border_normal(struct sway_output *output,
wlr_render_rect(renderer, &box, color, wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix); output->wlr_output->transform_matrix);
if (top) { // Single pixel bar above title
render_container_top_border_normal(output, con, colors, title_texture, 0); memcpy(&color, colors->border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y;
box.width = con->width;
box.height = 1;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Single pixel bar below title
box.x = con->x + con->sway_view->border_thickness;
box.y = con->sway_view->y - 1;
box.width = con->width - con->sway_view->border_thickness * 2;
box.height = 1;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Title background
memcpy(&color, colors->background, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + con->sway_view->border_thickness;
box.y = con->y + 1;
box.width = con->width - con->sway_view->border_thickness * 2;
box.height = con->sway_view->y - con->y - 2;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Title text
if (title_texture) {
wlr_renderer_scissor(renderer, &box);
wlr_render_texture(renderer, title_texture,
output->wlr_output->transform_matrix, box.x, box.y, 1);
wlr_renderer_scissor(renderer, NULL);
} }
} }
@ -409,6 +325,7 @@ static void render_container_simple_border_pixel(struct sway_output *output,
struct wlr_box box; struct wlr_box box;
float color[4]; float color[4];
// Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 4); memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha; color[3] *= con->alpha;
box.x = con->x; box.x = con->x;
@ -460,19 +377,129 @@ static void render_container_simple_border_pixel(struct sway_output *output,
} }
/** /**
* Render decorations for a tabbed view with "border normal". * Render decorations for the left, right, and bottom edge of a view with "border normal".
*/ */
static void render_container_border_outline_normal(struct sway_output *output,
struct sway_container *con, struct border_colors *colors) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(output->wlr_output->backend);
struct wlr_box box;
float color[4];
static void render_container_tabbed_border_normal(struct sway_output *output, // Child border - left edge
struct sway_container *con, struct wlr_texture **title_texture, memcpy(&color, colors->child_border, sizeof(float) * 4);
int depth, bool active) { color[3] *= con->alpha;
box.x = con->x;
box.y = con->y + (con->sway_view->y - con->y);
box.width = con->sway_view->border_thickness;
box.height = con->height;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
struct border_colors *focused_color = &config->border_colors.focused; // Child border - right edge
render_container_simple_border_normal(output, con, focused_color, if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
NULL, false); memcpy(&color, colors->indicator, sizeof(float) * 4);
render_container_top_tabbed_border_normal(output, con, title_texture, } else {
depth, active); memcpy(&color, colors->child_border, sizeof(float) * 4);
} }
color[3] *= con->alpha;
box.x = con->x + con->width - con->sway_view->border_thickness;
box.y = con->y + (con->sway_view->y - con->y);
box.width = con->sway_view->border_thickness;
box.height = con->height;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Child border - bottom edge
if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y + con->height - con->sway_view->border_thickness;
box.width = con->width;
box.height = con->sway_view->border_thickness;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
}
/**
* Render decorations for the top border for tabbed view with "border normal".
*/
static void render_container_top_tabbed_border_normal(struct sway_output *output,
struct sway_container *con, struct border_colors *colors,
struct wlr_texture *title_texture, size_t depth) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(output->wlr_output->backend);
struct wlr_box box;
float color[4];
size_t num_tabs = con->parent->children->length;
float tab_width = con->width / num_tabs;
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + depth * tab_width;
box.y = con->y;
box.width = con->width / num_tabs;
box.height = 1;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Single pixel bar below title
box.x = con->x + depth*tab_width;
box.y = con->sway_view->y - 1;
box.width = con->width / num_tabs;
box.height = 1;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Single pixel wide vertical line tab separator on the left
box.x = con->x + depth * tab_width;
box.y = con->y + 1;
box.width = con->sway_view->border_thickness;
box.height = con->sway_view->y - con->y - 2;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Single pixel wide verticl line tab separator on the right
box.x = con->x + (depth + 1) * tab_width - con->sway_view->border_thickness;
box.y = con->y + 1;
box.width = con->sway_view->border_thickness;
box.height = con->sway_view->y - con->y - 2;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Title background
memcpy(&color, colors->background, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + con->sway_view->border_thickness + depth * tab_width;
box.y = con->y + 1;
box.width = con->width / num_tabs - con->sway_view->border_thickness * 2;
box.height = con->sway_view->y - con->y - 2;
scale_box(&box, output->wlr_output->scale);
wlr_render_rect(renderer, &box, color,
output->wlr_output->transform_matrix);
// Title text
if (title_texture) {
wlr_renderer_scissor(renderer, &box);
wlr_render_texture(renderer, title_texture,
output->wlr_output->transform_matrix, box.x, box.y, 1);
wlr_renderer_scissor(renderer, NULL);
}
}
static void render_container(struct sway_output *output, static void render_container(struct sway_output *output,
struct sway_container *con); struct sway_container *con);
@ -507,7 +534,7 @@ static void render_container_simple(struct sway_output *output,
if (child->sway_view->border == B_NORMAL) { if (child->sway_view->border == B_NORMAL) {
render_container_simple_border_normal(output, child, render_container_simple_border_normal(output, child,
colors, title_texture, true); colors, title_texture);
} else { } else {
render_container_simple_border_pixel(output, child, colors); render_container_simple_border_pixel(output, child, colors);
} }
@ -526,27 +553,42 @@ static void render_container_tabbed(struct sway_output *output,
struct sway_container *con) { struct sway_container *con) {
struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat); struct sway_container *focus = seat_get_focus(seat);
struct wlr_texture **title_texture = get_title_textures(con);
struct sway_container *active_child = NULL;
struct border_colors *focused_colors = &config->border_colors.focused;
for (int i = 0; i < con->children->length; ++i) { for (int i = 0; i < con->children->length; ++i) {
struct sway_container *child = con->children->items[i]; struct sway_container *child = con->children->items[i];
if (child->type == C_VIEW) { if (child->type == C_VIEW) {
struct border_colors *colors;
struct wlr_texture *title_texture;
if (child->sway_view->border != B_NONE) { if (child->sway_view->border != B_NONE) {
if (focus == child) { if (focus == child) {
render_container_tabbed_border_normal(output, child, colors = &config->border_colors.focused;
title_texture, i, true); title_texture = child->title_focused;
render_view(child->sway_view, output); active_child = child;
} else if (seat_get_focus_inactive(seat, con) == child) { } else if (seat_get_focus_inactive(seat, con) == child) {
render_container_tabbed_border_normal(output, child, colors= &config->border_colors.focused_inactive;
title_texture, i, false); title_texture = child->title_focused_inactive;
render_view(child->sway_view, output); active_child = child;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
} }
render_container_top_tabbed_border_normal(output, child, colors,
title_texture, i);
} }
} else { } else {
render_container(output, child); render_container(output, child);
} }
} }
if (active_child) {
render_container_border_outline_normal(output, active_child, focused_colors);
render_view(active_child->sway_view, output);
} else {
wlr_log(L_INFO, "tabbed layout has no active child");
}
} }
/** /**