chore: tidy up the code style

This commit is contained in:
ShootingStarDragons 2024-02-17 22:11:07 +08:00
parent 3f4c0aff13
commit d7ee56eee2

View file

@ -316,7 +316,7 @@ static void input_popup_update(struct sway_input_popup *popup) {
if (relative == NULL) { if (relative == NULL) {
return; return;
} }
struct wlr_output* output = layer->layer_surface->output; struct wlr_output *output = layer->layer_surface->output;
wlr_output_layout_get_box(root->output_layout, output, &output_box); wlr_output_layout_get_box(root->output_layout, output, &output_box);
int lx, ly; int lx, ly;
wlr_scene_node_coords(&layer->tree->node, &lx, &ly); wlr_scene_node_coords(&layer->tree->node, &lx, &ly);
@ -324,7 +324,6 @@ static void input_popup_update(struct sway_input_popup *popup) {
parent.y = ly; parent.y = ly;
popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface); popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface);
popup->desc.view = NULL; popup->desc.view = NULL;
} else { } else {
struct sway_view *view = view_from_wlr_surface(focused_surface); struct sway_view *view = view_from_wlr_surface(focused_surface);
relative = wlr_scene_tree_create(view->scene_tree); relative = wlr_scene_tree_create(view->scene_tree);