render: pass rendering state together in a struct

This lets us easily add rendering state that we need in the future
This commit is contained in:
Alexander Orzechowski 2023-04-27 11:19:58 +02:00 committed by Simon Ser
parent 33cfdbe886
commit d5cc474aef
6 changed files with 156 additions and 159 deletions

View file

@ -12,6 +12,7 @@
#include "sway/input/text_input.h"
struct sway_seat;
struct render_context;
struct sway_seatop_impl {
void (*button)(struct sway_seat *seat, uint32_t time_msec,
@ -49,8 +50,7 @@ struct sway_seatop_impl {
uint32_t time_msec, enum wlr_tablet_tool_tip_state state);
void (*end)(struct sway_seat *seat);
void (*unref)(struct sway_seat *seat, struct sway_container *con);
void (*render)(struct sway_seat *seat, struct sway_output *output,
const pixman_region32_t *damage);
void (*render)(struct sway_seat *seat, struct render_context *ctx);
bool allow_set_cursor;
};
@ -356,8 +356,7 @@ void seatop_unref(struct sway_seat *seat, struct sway_container *con);
* Instructs a seatop to render anything that it needs to render
* (eg. dropzone for move-tiling)
*/
void seatop_render(struct sway_seat *seat, struct sway_output *output,
const pixman_region32_t *damage);
void seatop_render(struct sway_seat *seat, struct render_context *ctx);
bool seatop_allows_set_cursor(struct sway_seat *seat);