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do not create uninitialized sway_keyboard
It's not good to create a uninitialized struct, because it might become a possible error in future. I actually got hit by this while working on https://github.com/swaywm/sway/pull/3155 Signed-off-by: Konstantin Kharlamov <Hi-Angel@yandex.ru>
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2 changed files with 4 additions and 1 deletions
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@ -403,6 +403,7 @@ struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
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keyboard->key_repeat_source = wl_event_loop_add_timer(server.wl_event_loop,
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keyboard->key_repeat_source = wl_event_loop_add_timer(server.wl_event_loop,
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handle_keyboard_repeat, keyboard);
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handle_keyboard_repeat, keyboard);
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sway_keyboard_configure(device->keyboard);
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return keyboard;
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return keyboard;
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}
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}
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@ -443,10 +443,12 @@ static void seat_configure_keyboard(struct sway_seat *seat,
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struct sway_seat_device *seat_device) {
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struct sway_seat_device *seat_device) {
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if (!seat_device->keyboard) {
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if (!seat_device->keyboard) {
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sway_keyboard_create(seat, seat_device);
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sway_keyboard_create(seat, seat_device);
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} else {
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sway_keyboard_configure(seat_device->keyboard);
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}
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}
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struct wlr_keyboard *wlr_keyboard =
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struct wlr_keyboard *wlr_keyboard =
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seat_device->input_device->wlr_device->keyboard;
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seat_device->input_device->wlr_device->keyboard;
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sway_keyboard_configure(seat_device->keyboard);
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wlr_seat_set_keyboard(seat->wlr_seat,
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wlr_seat_set_keyboard(seat->wlr_seat,
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seat_device->input_device->wlr_device);
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seat_device->input_device->wlr_device);
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struct sway_node *focus = seat_get_focus(seat);
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struct sway_node *focus = seat_get_focus(seat);
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