Rename OP_MOVE to OP_MOVE_FLOATING

In preparation for introducing OP_MOVE_TILING.
This commit is contained in:
Ryan Dwyer 2018-09-11 16:56:05 +10:00
parent 822b45f483
commit d4e80cf301
6 changed files with 14 additions and 14 deletions

View file

@ -963,13 +963,13 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->op_moved = false;
}
void seat_begin_move(struct sway_seat *seat, struct sway_container *con,
uint32_t button) {
void seat_begin_move_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button) {
if (!seat->cursor) {
wlr_log(WLR_DEBUG, "Ignoring move request due to no cursor device");
return;
}
seat->operation = OP_MOVE;
seat->operation = OP_MOVE_FLOATING;
seat->op_container = con;
seat->op_button = button;
cursor_set_image(seat->cursor, "grab", NULL);
@ -1017,7 +1017,7 @@ void seat_begin_resize_tiling(struct sway_seat *seat,
void seat_end_mouse_operation(struct sway_seat *seat) {
enum sway_seat_operation operation = seat->operation;
if (seat->operation == OP_MOVE) {
if (seat->operation == OP_MOVE_FLOATING) {
// We "move" the container to its own location so it discovers its
// output again.
struct sway_container *con = seat->op_container;