Introduce render_context and reduce number of function arguments

This adds a struct render_context which contains the commonly accessed
output-specific properties and saves us from having to pass them through
several functions as arguments.
This commit is contained in:
Ryan Dwyer 2018-07-01 12:50:54 +10:00
parent ce7e5b9f10
commit d2d530bd09

View file

@ -27,6 +27,15 @@
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
struct render_context {
struct sway_output *output;
int output_lx;
int output_ly;
pixman_region32_t *damage;
float scale;
};
struct render_context context;
/**
* Rotate a child's position relative to a parent. The parent size is (pw, ph),
* the child position is (*sx, *sy) and its size is (sw, sh).
@ -66,7 +75,7 @@ struct render_data {
};
static bool get_surface_box(struct root_geometry *geo,
struct sway_output *output, struct wlr_surface *surface, int sx, int sy,
struct wlr_surface *surface, int sx, int sy,
struct wlr_box *surface_box) {
if (!wlr_surface_has_buffer(surface)) {
return false;
@ -93,8 +102,8 @@ static bool get_surface_box(struct root_geometry *geo,
wlr_box_rotated_bounds(&box, geo->rotation, &rotated_box);
struct wlr_box output_box = {
.width = output->swayc->current.swayc_width,
.height = output->swayc->current.swayc_height,
.width = context.output->swayc->current.swayc_width,
.height = context.output->swayc->current.swayc_height,
};
struct wlr_box intersection;
@ -116,9 +125,10 @@ static void surface_for_each_surface(struct wlr_surface *surface,
static void output_view_for_each_surface(struct sway_view *view,
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data) {
struct render_data *data = user_data;
geo->x = view->swayc->current.view_x - data->output->swayc->current.swayc_x;
geo->y = view->swayc->current.view_y - data->output->swayc->current.swayc_y;
geo->x =
view->swayc->current.view_x - context.output->swayc->current.swayc_x;
geo->y =
view->swayc->current.view_y - context.output->swayc->current.swayc_y;
geo->width = view->swayc->current.view_width;
geo->height = view->swayc->current.view_height;
geo->rotation = 0; // TODO
@ -140,14 +150,14 @@ static void layer_for_each_surface(struct wl_list *layer_surfaces,
}
static void unmanaged_for_each_surface(struct wl_list *unmanaged,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data) {
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data) {
struct sway_xwayland_unmanaged *unmanaged_surface;
wl_list_for_each(unmanaged_surface, unmanaged, link) {
struct wlr_xwayland_surface *xsurface =
unmanaged_surface->wlr_xwayland_surface;
double ox = unmanaged_surface->lx - output->swayc->current.swayc_x;
double oy = unmanaged_surface->ly - output->swayc->current.swayc_y;
double ox = unmanaged_surface->lx - context.output_lx;
double oy = unmanaged_surface->ly - context.output_ly;
surface_for_each_surface(xsurface->surface, ox, oy, geo,
iterator, user_data);
@ -155,12 +165,12 @@ static void unmanaged_for_each_surface(struct wl_list *unmanaged,
}
static void drag_icons_for_each_surface(struct wl_list *drag_icons,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data) {
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data) {
struct sway_drag_icon *drag_icon;
wl_list_for_each(drag_icon, drag_icons, link) {
double ox = drag_icon->x - output->swayc->x;
double oy = drag_icon->y - output->swayc->y;
double ox = drag_icon->x - context.output_lx;
double oy = drag_icon->y - context.output_ly;
if (drag_icon->wlr_drag_icon->mapped) {
surface_for_each_surface(drag_icon->wlr_drag_icon->surface,
@ -198,9 +208,9 @@ static void scissor_output(struct wlr_output *wlr_output,
wlr_renderer_scissor(renderer, &box);
}
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
static void render_texture(struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9], float alpha) {
struct wlr_output *wlr_output = context.output->wlr_output;
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
@ -208,7 +218,7 @@ static void render_texture(struct wlr_output *wlr_output,
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box->x, box->y,
box->width, box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
pixman_region32_intersect(&damage, &damage, context.damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
@ -228,9 +238,8 @@ damage_finish:
static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = data->output->wlr_output;
struct wlr_output *wlr_output = context.output->wlr_output;
float rotation = data->root_geo.rotation;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
@ -239,13 +248,12 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
}
struct wlr_box box;
bool intersects = get_surface_box(&data->root_geo, data->output, surface,
sx, sy, &box);
bool intersects = get_surface_box(&data->root_geo, surface, sx, sy, &box);
if (!intersects) {
return;
}
scale_box(&box, wlr_output->scale);
scale_box(&box, context.scale);
float matrix[9];
enum wl_output_transform transform =
@ -253,58 +261,48 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
wlr_matrix_project_box(matrix, &box, transform, rotation,
wlr_output->transform_matrix);
render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
render_texture(texture, &box, matrix, alpha);
}
static void render_layer(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
static void render_layer(struct wl_list *layer_surfaces) {
struct render_data data = {
.output = output,
.damage = damage,
.alpha = 1.0f,
};
layer_for_each_surface(layer_surfaces, &data.root_geo,
render_surface_iterator, &data);
}
static void render_unmanaged(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *unmanaged) {
static void render_unmanaged(struct wl_list *unmanaged) {
struct render_data data = {
.output = output,
.damage = damage,
.alpha = 1.0f,
};
unmanaged_for_each_surface(unmanaged, output, &data.root_geo,
unmanaged_for_each_surface(unmanaged, &data.root_geo,
render_surface_iterator, &data);
}
static void render_drag_icons(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *drag_icons) {
static void render_drag_icons(struct wl_list *drag_icons) {
struct render_data data = {
.output = output,
.damage = damage,
.alpha = 1.0f,
};
drag_icons_for_each_surface(drag_icons, output, &data.root_geo,
drag_icons_for_each_surface(drag_icons, &data.root_geo,
render_surface_iterator, &data);
}
static void render_rect(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) {
static void render_rect(const struct wlr_box *_box, float color[static 4]) {
struct wlr_output *wlr_output = context.output->wlr_output;
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
box.x -= wlr_output->lx * wlr_output->scale;
box.y -= wlr_output->ly * wlr_output->scale;
box.x -= context.output_lx * context.scale;
box.y -= context.output_ly * context.scale;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box.x, box.y,
box.width, box.height);
pixman_region32_intersect(&damage, &damage, output_damage);
pixman_region32_intersect(&damage, &damage, context.damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
@ -314,8 +312,7 @@ static void render_rect(struct wlr_output *wlr_output,
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_render_rect(renderer, &box, color,
wlr_output->transform_matrix);
wlr_render_rect(renderer, &box, color, wlr_output->transform_matrix);
}
damage_finish:
@ -329,11 +326,8 @@ static void premultiply_alpha(float color[4], float opacity) {
color[2] *= color[3];
}
static void render_view_surfaces(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
static void render_view_surfaces(struct sway_view *view, float alpha) {
struct render_data data = {
.output = output,
.damage = damage,
.view = view,
.alpha = alpha,
};
@ -341,10 +335,7 @@ static void render_view_surfaces(struct sway_view *view,
view, &data.root_geo, render_surface_iterator, &data);
}
static void render_saved_view(struct sway_view *view,
struct sway_output *output, pixman_region32_t *damage, float alpha) {
struct wlr_output *wlr_output = output->wlr_output;
static void render_saved_view(struct sway_view *view, float alpha) {
int width, height;
struct wlr_texture *texture =
transaction_get_saved_texture(view, &width, &height);
@ -352,15 +343,15 @@ static void render_saved_view(struct sway_view *view,
return;
}
struct wlr_box box = {
.x = view->swayc->current.view_x - output->swayc->current.swayc_x,
.y = view->swayc->current.view_y - output->swayc->current.swayc_y,
.x = view->swayc->current.view_x - context.output_lx,
.y = view->swayc->current.view_y - context.output_ly,
.width = width,
.height = height,
};
struct wlr_box output_box = {
.width = output->swayc->current.swayc_width,
.height = output->swayc->current.swayc_height,
.width = context.output->swayc->current.swayc_width,
.height = context.output->swayc->current.swayc_height,
};
struct wlr_box intersection;
@ -369,29 +360,28 @@ static void render_saved_view(struct sway_view *view,
return;
}
scale_box(&box, wlr_output->scale);
scale_box(&box, context.scale);
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
context.output->wlr_output->transform_matrix);
render_texture(wlr_output, damage, texture, &box, matrix, alpha);
render_texture(texture, &box, matrix, alpha);
}
/**
* Render a view's surface and left/bottom/right borders.
*/
static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors) {
static void render_view(struct sway_container *con,
struct border_colors *colors) {
struct sway_view *view = con->sway_view;
if (view->swayc->instructions->length) {
render_saved_view(view, output, damage, view->swayc->alpha);
render_saved_view(view, view->swayc->alpha);
} else {
render_view_surfaces(view, output, damage, view->swayc->alpha);
render_view_surfaces(view, view->swayc->alpha);
}
struct wlr_box box;
float output_scale = output->wlr_output->scale;
float color[4];
struct sway_container_state *state = &con->current;
@ -403,8 +393,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
box.y = state->view_y;
box.width = state->border_thickness;
box.height = state->view_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
}
if (state->border_right) {
@ -419,8 +409,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
box.y = state->view_y;
box.width = state->border_thickness;
box.height = state->view_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
}
if (state->border_bottom) {
@ -435,8 +425,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
box.y = state->view_y + state->view_height;
box.width = state->swayc_width;
box.height = state->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
}
}
}
@ -451,20 +441,15 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
* The left side for L_TABBED is: 1px border, 2px padding, title
* The left side for other layouts is: 3px padding, title
*/
static void render_titlebar(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con,
int x, int y, int width,
static void render_titlebar(struct sway_container *con, int x, int y, int width,
struct border_colors *colors, struct wlr_texture *title_texture,
struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
struct sway_container_state *state = &con->current;
float output_scale = output->wlr_output->scale;
enum sway_container_layout layout = state->parent->current.layout;
list_t *children = state->parent->current.children;
bool is_last_child = children->items[children->length - 1] == con;
double output_x = output->swayc->current.swayc_x;
double output_y = output->swayc->current.swayc_y;
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
@ -473,8 +458,8 @@ static void render_titlebar(struct sway_output *output,
box.y = y;
box.width = width;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
// Single pixel bar below title
size_t left_offset = 0, right_offset = 0;
@ -491,8 +476,8 @@ static void render_titlebar(struct sway_output *output,
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
box.width = width - left_offset - right_offset;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
if (layout == L_TABBED) {
// Single pixel left edge
@ -501,12 +486,12 @@ static void render_titlebar(struct sway_output *output,
box.width = TITLEBAR_BORDER_THICKNESS;
box.height =
container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
// Single pixel right edge
box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * context.scale;
render_rect(&box, color);
}
size_t inner_width = width - TITLEBAR_H_PADDING * 2;
@ -517,20 +502,20 @@ static void render_titlebar(struct sway_output *output,
struct wlr_box texture_box;
wlr_texture_get_size(marks_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
* output_scale - texture_box.width;
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
texture_box.x = (x - context.output_lx + width - TITLEBAR_H_PADDING)
* context.scale - texture_box.width;
texture_box.y = (y - context.output_ly + TITLEBAR_V_PADDING)
* context.scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
0.0, context.output->wlr_output->transform_matrix);
if (inner_width * output_scale < texture_box.width) {
texture_box.width = inner_width * output_scale;
if (inner_width * context.scale < texture_box.width) {
texture_box.width = inner_width * context.scale;
}
render_texture(output->wlr_output, output_damage, marks_texture,
&texture_box, matrix, con->alpha);
render_texture(marks_texture, &texture_box, matrix, con->alpha);
marks_width = texture_box.width;
}
@ -540,19 +525,20 @@ static void render_titlebar(struct sway_output *output,
struct wlr_box texture_box;
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
texture_box.x =
(x - context.output_lx + TITLEBAR_H_PADDING) * context.scale;
texture_box.y =
(y - context.output_ly + TITLEBAR_V_PADDING) * context.scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
0.0, context.output->wlr_output->transform_matrix);
if (inner_width * output_scale - marks_width < texture_box.width) {
texture_box.width = inner_width * output_scale - marks_width;
if (inner_width * context.scale - marks_width < texture_box.width) {
texture_box.width = inner_width * context.scale - marks_width;
}
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, con->alpha);
render_texture(title_texture, &texture_box, matrix, con->alpha);
title_width = texture_box.width;
}
@ -563,20 +549,20 @@ static void render_titlebar(struct sway_output *output,
box.y = y + TITLEBAR_BORDER_THICKNESS;
box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
// Padding below title
box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
box.y = (y + TITLEBAR_V_PADDING + config->font_height) * context.scale;
render_rect(&box, color);
// Filler between title and marks
box.width = inner_width * output_scale - title_width - marks_width;
box.width = inner_width * context.scale - title_width - marks_width;
if (box.width > 0) {
box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_width;
box.y = (y + TITLEBAR_V_PADDING) * output_scale;
box.height = config->font_height * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
box.x = (x + TITLEBAR_H_PADDING) * context.scale + title_width;
box.y = (y + TITLEBAR_V_PADDING) * context.scale;
box.height = config->font_height * context.scale;
render_rect(&box, color);
}
// Padding left of title
@ -585,8 +571,8 @@ static void render_titlebar(struct sway_output *output,
box.y = y + TITLEBAR_V_PADDING;
box.width = TITLEBAR_H_PADDING - left_offset;
box.height = config->font_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
// Padding right of marks
right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
@ -594,8 +580,8 @@ static void render_titlebar(struct sway_output *output,
box.y = y + TITLEBAR_V_PADDING;
box.width = TITLEBAR_H_PADDING - right_offset;
box.height = config->font_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
if (connects_sides) {
// Left pixel in line with bottom bar
@ -603,24 +589,23 @@ static void render_titlebar(struct sway_output *output,
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
box.width = state->border_thickness * state->border_left;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
// Right pixel in line with bottom bar
box.x = x + width - state->border_thickness * state->border_right;
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
box.width = state->border_thickness * state->border_right;
box.height = TITLEBAR_BORDER_THICKNESS;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
}
}
/**
* Render the top border line for a view using "border pixel".
*/
static void render_top_border(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con,
static void render_top_border(struct sway_container *con,
struct border_colors *colors) {
struct sway_container_state *state = &con->current;
if (!state->border_top) {
@ -628,7 +613,6 @@ static void render_top_border(struct sway_output *output,
}
struct wlr_box box;
float color[4];
float output_scale = output->wlr_output->scale;
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
@ -637,12 +621,11 @@ static void render_top_border(struct sway_output *output,
box.y = state->swayc_y;
box.width = state->swayc_width;
box.height = state->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
scale_box(&box, context.scale);
render_rect(&box, color);
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
static void render_container(struct sway_container *con, bool parent_focused);
/**
* Render a container's children using a L_HORIZ or L_VERT layout.
@ -650,8 +633,7 @@ static void render_container(struct sway_output *output,
* Wrap child views in borders and leave child containers borderless because
* they'll apply their own borders to their children.
*/
static void render_container_simple(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
static void render_container_simple(struct sway_container *con,
bool parent_focused) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
@ -681,16 +663,15 @@ static void render_container_simple(struct sway_output *output,
}
if (state->border == B_NORMAL) {
render_titlebar(output, damage, child, state->swayc_x,
state->swayc_y, state->swayc_width, colors,
render_titlebar(child, state->swayc_x, state->swayc_y,
state->swayc_width, colors,
title_texture, marks_texture);
} else {
render_top_border(output, damage, child, colors);
render_top_border(child, colors);
}
render_view(output, damage, child, colors);
render_view(child, colors);
} else {
render_container(output, damage, child,
parent_focused || focus == child);
render_container(child, parent_focused || focus == child);
}
}
}
@ -698,8 +679,7 @@ static void render_container_simple(struct sway_output *output,
/**
* Render a container's children using the L_TABBED layout.
*/
static void render_container_tabbed(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
static void render_container_tabbed(struct sway_container *con,
bool parent_focused) {
if (!con->current.children->length) {
return;
@ -740,8 +720,8 @@ static void render_container_tabbed(struct sway_output *output,
tab_width = pstate->swayc_width - tab_width * i;
}
render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width,
colors, title_texture, marks_texture);
render_titlebar(child, x, cstate->swayc_y, tab_width, colors,
title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@ -751,10 +731,9 @@ static void render_container_tabbed(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current) {
if (current->type == C_VIEW) {
render_view(output, damage, current, current_colors);
render_view(current, current_colors);
} else {
render_container(output, damage, current,
parent_focused || current == focus);
render_container(current, parent_focused || current == focus);
}
}
}
@ -762,8 +741,7 @@ static void render_container_tabbed(struct sway_output *output,
/**
* Render a container's children using the L_STACKED layout.
*/
static void render_container_stacked(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
static void render_container_stacked(struct sway_container *con,
bool parent_focused) {
if (!con->current.children->length) {
return;
@ -798,8 +776,8 @@ static void render_container_stacked(struct sway_output *output,
}
int y = pstate->swayc_y + container_titlebar_height() * i;
render_titlebar(output, damage, child, cstate->swayc_x, y,
cstate->swayc_width, colors, title_texture, marks_texture);
render_titlebar(child, cstate->swayc_x, y, cstate->swayc_width, colors,
title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@ -809,36 +787,32 @@ static void render_container_stacked(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current) {
if (current->type == C_VIEW) {
render_view(output, damage, current, current_colors);
render_view(current, current_colors);
} else {
render_container(output, damage, current,
parent_focused || current == focus);
render_container(current, parent_focused || current == focus);
}
}
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
static void render_container(struct sway_container *con, bool parent_focused) {
switch (con->current.layout) {
case L_NONE:
case L_HORIZ:
case L_VERT:
render_container_simple(output, damage, con, parent_focused);
render_container_simple(con, parent_focused);
break;
case L_STACKED:
render_container_stacked(output, damage, con, parent_focused);
render_container_stacked(con, parent_focused);
break;
case L_TABBED:
render_container_tabbed(output, damage, con, parent_focused);
render_container_tabbed(con, parent_focused);
break;
case L_FLOATING:
sway_assert(false, "Didn't expect to see floating here");
}
}
static void render_floating_container(struct sway_output *soutput,
pixman_region32_t *damage, struct sway_container *con) {
static void render_floating_container(struct sway_container *con) {
if (con->type == C_VIEW) {
struct sway_view *view = con->sway_view;
struct sway_seat *seat = input_manager_current_seat(input_manager);
@ -858,20 +832,19 @@ static void render_floating_container(struct sway_output *soutput,
}
if (con->current.border == B_NORMAL) {
render_titlebar(soutput, damage, con, con->current.swayc_x,
con->current.swayc_y, con->current.swayc_width, colors,
render_titlebar(con, con->current.swayc_x, con->current.swayc_y,
con->current.swayc_width, colors,
title_texture, marks_texture);
} else if (con->current.border != B_NONE) {
render_top_border(soutput, damage, con, colors);
render_top_border(con, colors);
}
render_view(soutput, damage, con, colors);
render_view(con, colors);
} else {
render_container(soutput, damage, con, false);
render_container(con, false);
}
}
static void render_floating(struct sway_output *soutput,
pixman_region32_t *damage) {
static void render_floating() {
for (int i = 0; i < root_container.current.children->length; ++i) {
struct sway_container *output =
root_container.current.children->items[i];
@ -884,7 +857,7 @@ static void render_floating(struct sway_output *soutput,
ws->current.ws_floating->current.children;
for (int k = 0; k < floating->length; ++k) {
struct sway_container *floater = floating->items[k];
render_floating_container(soutput, damage, floater);
render_floating_container(floater);
}
}
}
@ -910,6 +883,13 @@ void render_output(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
memset(&context, 0, sizeof(struct render_context));
context.output = output;
context.output_lx = output->swayc->current.swayc_x;
context.output_ly = output->swayc->current.swayc_y;
context.damage = damage;
context.scale = output->wlr_output->scale;
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
if (!sway_assert(renderer != NULL,
@ -951,11 +931,10 @@ void render_output(struct sway_output *output, struct timespec *when,
}
// TODO: handle views smaller than the output
render_view_surfaces(fullscreen_view, output, damage, 1.0f);
render_view_surfaces(fullscreen_view, 1.0f);
if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) {
render_unmanaged(output, damage,
&root_container.sway_root->xwayland_unmanaged);
render_unmanaged(&root_container.sway_root->xwayland_unmanaged);
}
} else {
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
@ -967,24 +946,19 @@ void render_output(struct sway_output *output, struct timespec *when,
wlr_renderer_clear(renderer, clear_color);
}
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
render_container(output, damage, workspace, focus == workspace);
render_floating(output, damage);
render_container(workspace, focus == workspace);
render_floating();
render_unmanaged(output, damage,
&root_container.sway_root->xwayland_unmanaged);
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
render_unmanaged(&root_container.sway_root->xwayland_unmanaged);
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
render_layer(&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
render_drag_icons(&root_container.sway_root->drag_icons);
renderer_end:
if (root_container.sway_root->debug_tree) {