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Add official fx renderer (#3)
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parent
06f19c81a4
commit
cf1ed777ae
11 changed files with 497 additions and 33 deletions
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@ -17,6 +17,7 @@
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#include "log.h"
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#include "config.h"
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#include "sway/config.h"
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#include "sway/desktop/fx_renderer.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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@ -52,7 +53,8 @@ static int scale_length(int length, int offset, float scale) {
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static void scissor_output(struct wlr_output *wlr_output,
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pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_output->renderer;
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struct sway_output *output = wlr_output->data;
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struct fx_renderer *renderer = output->server->renderer;
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assert(renderer);
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struct wlr_box box = {
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@ -69,7 +71,7 @@ static void scissor_output(struct wlr_output *wlr_output,
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wlr_output_transform_invert(wlr_output->transform);
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wlr_box_transform(&box, &box, transform, ow, oh);
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wlr_renderer_scissor(renderer, &box);
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fx_renderer_scissor(&box);
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}
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static void set_scale_filter(struct wlr_output *wlr_output,
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@ -100,8 +102,8 @@ static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9], float alpha) {
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struct wlr_renderer *renderer = wlr_output->renderer;
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struct sway_output *output = wlr_output->data;
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struct fx_renderer *renderer = output->server->renderer;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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@ -119,9 +121,9 @@ static void render_texture(struct wlr_output *wlr_output,
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scissor_output(wlr_output, &rects[i]);
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set_scale_filter(wlr_output, texture, output->scale_filter);
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if (src_box != NULL) {
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wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha);
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fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha);
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} else {
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wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
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fx_render_texture_with_matrix(renderer, texture, matrix, alpha);
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}
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}
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@ -162,8 +164,7 @@ static void render_surface_iterator(struct sway_output *output,
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}
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scale_box(&dst_box, wlr_output->scale);
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render_texture(wlr_output, output_damage, texture,
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&src_box, &dst_box, matrix, alpha);
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render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha);
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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wlr_output);
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@ -1027,7 +1028,8 @@ static void render_seatops(struct sway_output *output,
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void output_render(struct sway_output *output, struct timespec *when,
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pixman_region32_t *damage) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct wlr_renderer *renderer = output->server->renderer;
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struct wlr_renderer *wlr_renderer = output->server->wlr_renderer;
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struct fx_renderer *renderer = output->server->renderer;
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struct sway_workspace *workspace = output->current.active_workspace;
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if (workspace == NULL) {
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@ -1039,7 +1041,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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fullscreen_con = workspace->current.fullscreen;
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}
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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fx_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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if (debug.damage == DAMAGE_RERENDER) {
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int width, height;
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@ -1053,7 +1055,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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}
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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fx_renderer_clear((float[]){1, 1, 0, 1});
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}
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if (output_has_opaque_overlay_layer_surface(output)) {
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@ -1067,7 +1069,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color);
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fx_renderer_clear(clear_color);
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}
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if (fullscreen_con->view) {
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@ -1099,7 +1101,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color);
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fx_renderer_clear(clear_color);
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}
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render_layer_toplevel(output, damage,
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@ -1139,9 +1141,11 @@ render_overlay:
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render_drag_icons(output, damage, &root->drag_icons);
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renderer_end:
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wlr_renderer_scissor(renderer, NULL);
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fx_renderer_scissor(NULL);
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wlr_renderer_begin(wlr_renderer, wlr_output->width, wlr_output->height);
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wlr_output_render_software_cursors(wlr_output, damage);
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wlr_renderer_end(renderer);
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wlr_renderer_end(wlr_renderer);
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fx_renderer_end();
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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