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Move rendering functions into render.c
This commit is contained in:
parent
f611a4f9b1
commit
ce7e5b9f10
4 changed files with 1018 additions and 814 deletions
9
include/sway/desktop/render.h
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9
include/sway/desktop/render.h
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@ -0,0 +1,9 @@
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#ifndef _SWAY_RENDER_H
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#define _SWAY_RENDER_H
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#include <pixman.h>
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#include "sway/output.h"
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void render_output(struct sway_output *output, struct timespec *when,
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pixman_region32_t *damage);
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#endif
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@ -15,6 +15,7 @@
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#include <wlr/util/region.h>
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#include <wlr/util/region.h>
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#include "log.h"
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#include "log.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/desktop/render.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/layers.h"
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@ -185,720 +186,6 @@ static void scale_box(struct wlr_box *box, float scale) {
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box->height *= scale;
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box->height *= scale;
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}
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}
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static void scissor_output(struct wlr_output *wlr_output,
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pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(wlr_output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(wlr_output->transform);
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wlr_box_transform(&box, transform, ow, oh, &box);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *box, const float matrix[static 9], float alpha) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box->x, box->y,
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box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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void *_data) {
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struct render_data *data = _data;
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struct wlr_output *wlr_output = data->output->wlr_output;
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float rotation = data->root_geo.rotation;
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pixman_region32_t *output_damage = data->damage;
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float alpha = data->alpha;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture) {
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return;
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}
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struct wlr_box box;
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bool intersects = get_surface_box(&data->root_geo, data->output, surface,
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sx, sy, &box);
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if (!intersects) {
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return;
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}
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scale_box(&box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
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}
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static void render_layer(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = 1.0f,
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};
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layer_for_each_surface(layer_surfaces, &data.root_geo,
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render_surface_iterator, &data);
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}
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static void render_unmanaged(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *unmanaged) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = 1.0f,
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};
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unmanaged_for_each_surface(unmanaged, output, &data.root_geo,
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render_surface_iterator, &data);
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}
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static void render_drag_icons(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *drag_icons) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = 1.0f,
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};
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drag_icons_for_each_surface(drag_icons, output, &data.root_geo,
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render_surface_iterator, &data);
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}
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static void render_rect(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, const struct wlr_box *_box,
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float color[static 4]) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_box box;
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memcpy(&box, _box, sizeof(struct wlr_box));
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box.x -= wlr_output->lx * wlr_output->scale;
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box.y -= wlr_output->ly * wlr_output->scale;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box.x, box.y,
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box.width, box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_rect(renderer, &box, color,
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wlr_output->transform_matrix);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void premultiply_alpha(float color[4], float opacity) {
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color[3] *= opacity;
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color[0] *= color[3];
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color[1] *= color[3];
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color[2] *= color[3];
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}
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static void render_view_surfaces(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage, float alpha) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.view = view,
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.alpha = alpha,
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};
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output_view_for_each_surface(
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view, &data.root_geo, render_surface_iterator, &data);
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}
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static void render_saved_view(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage, float alpha) {
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struct wlr_output *wlr_output = output->wlr_output;
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int width, height;
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struct wlr_texture *texture =
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transaction_get_saved_texture(view, &width, &height);
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if (!texture) {
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return;
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}
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struct wlr_box box = {
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.x = view->swayc->current.view_x - output->swayc->current.swayc_x,
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.y = view->swayc->current.view_y - output->swayc->current.swayc_y,
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.width = width,
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.height = height,
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};
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struct wlr_box output_box = {
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.width = output->swayc->current.swayc_width,
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.height = output->swayc->current.swayc_height,
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};
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struct wlr_box intersection;
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bool intersects = wlr_box_intersection(&output_box, &box, &intersection);
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if (!intersects) {
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return;
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}
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scale_box(&box, wlr_output->scale);
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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wlr_output->transform_matrix);
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render_texture(wlr_output, damage, texture, &box, matrix, alpha);
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}
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/**
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* Render a view's surface and left/bottom/right borders.
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*/
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static void render_view(struct sway_output *output, pixman_region32_t *damage,
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struct sway_container *con, struct border_colors *colors) {
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struct sway_view *view = con->sway_view;
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if (view->swayc->instructions->length) {
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render_saved_view(view, output, damage, view->swayc->alpha);
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} else {
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render_view_surfaces(view, output, damage, view->swayc->alpha);
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}
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struct wlr_box box;
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float output_scale = output->wlr_output->scale;
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float color[4];
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struct sway_container_state *state = &con->current;
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if (state->border != B_NONE) {
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if (state->border_left) {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = state->swayc_x;
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box.y = state->view_y;
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box.width = state->border_thickness;
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box.height = state->view_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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if (state->border_right) {
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if (state->parent->current.children->length == 1
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&& state->parent->current.layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = state->view_x + state->view_width;
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box.y = state->view_y;
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box.width = state->border_thickness;
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box.height = state->view_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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if (state->border_bottom) {
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if (state->parent->current.children->length == 1
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&& con->current.parent->current.layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = state->swayc_x;
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box.y = state->view_y + state->view_height;
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box.width = state->swayc_width;
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box.height = state->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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}
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}
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/**
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* Render a titlebar.
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*
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* Care must be taken not to render over the same pixel multiple times,
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* otherwise the colors will be incorrect when using opacity.
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*
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* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
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* The left side for L_TABBED is: 1px border, 2px padding, title
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* The left side for other layouts is: 3px padding, title
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*/
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static void render_titlebar(struct sway_output *output,
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pixman_region32_t *output_damage, struct sway_container *con,
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int x, int y, int width,
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struct border_colors *colors, struct wlr_texture *title_texture,
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struct wlr_texture *marks_texture) {
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struct wlr_box box;
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float color[4];
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struct sway_container_state *state = &con->current;
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float output_scale = output->wlr_output->scale;
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enum sway_container_layout layout = state->parent->current.layout;
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list_t *children = state->parent->current.children;
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bool is_last_child = children->items[children->length - 1] == con;
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double output_x = output->swayc->current.swayc_x;
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double output_y = output->swayc->current.swayc_y;
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = x;
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box.y = y;
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box.width = width;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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size_t left_offset = 0, right_offset = 0;
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bool connects_sides = false;
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if (layout == L_HORIZ || layout == L_VERT ||
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(layout == L_STACKED && is_last_child)) {
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if (con->type == C_VIEW) {
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left_offset = state->border_left * state->border_thickness;
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right_offset = state->border_right * state->border_thickness;
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connects_sides = true;
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}
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}
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box.x = x + left_offset;
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box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
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box.width = width - left_offset - right_offset;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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if (layout == L_TABBED) {
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// Single pixel left edge
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box.x = x;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = TITLEBAR_BORDER_THICKNESS;
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box.height =
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container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel right edge
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box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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|
||||||
|
|
||||||
size_t inner_width = width - TITLEBAR_H_PADDING * 2;
|
|
||||||
|
|
||||||
// Marks
|
|
||||||
size_t marks_width = 0;
|
|
||||||
if (config->show_marks && marks_texture) {
|
|
||||||
struct wlr_box texture_box;
|
|
||||||
wlr_texture_get_size(marks_texture,
|
|
||||||
&texture_box.width, &texture_box.height);
|
|
||||||
texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
|
|
||||||
* output_scale - texture_box.width;
|
|
||||||
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
|
|
||||||
|
|
||||||
float matrix[9];
|
|
||||||
wlr_matrix_project_box(matrix, &texture_box,
|
|
||||||
WL_OUTPUT_TRANSFORM_NORMAL,
|
|
||||||
0.0, output->wlr_output->transform_matrix);
|
|
||||||
|
|
||||||
if (inner_width * output_scale < texture_box.width) {
|
|
||||||
texture_box.width = inner_width * output_scale;
|
|
||||||
}
|
|
||||||
render_texture(output->wlr_output, output_damage, marks_texture,
|
|
||||||
&texture_box, matrix, con->alpha);
|
|
||||||
marks_width = texture_box.width;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Title text
|
|
||||||
size_t title_width = 0;
|
|
||||||
if (title_texture) {
|
|
||||||
struct wlr_box texture_box;
|
|
||||||
wlr_texture_get_size(title_texture,
|
|
||||||
&texture_box.width, &texture_box.height);
|
|
||||||
texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
|
|
||||||
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
|
|
||||||
|
|
||||||
float matrix[9];
|
|
||||||
wlr_matrix_project_box(matrix, &texture_box,
|
|
||||||
WL_OUTPUT_TRANSFORM_NORMAL,
|
|
||||||
0.0, output->wlr_output->transform_matrix);
|
|
||||||
|
|
||||||
if (inner_width * output_scale - marks_width < texture_box.width) {
|
|
||||||
texture_box.width = inner_width * output_scale - marks_width;
|
|
||||||
}
|
|
||||||
render_texture(output->wlr_output, output_damage, title_texture,
|
|
||||||
&texture_box, matrix, con->alpha);
|
|
||||||
title_width = texture_box.width;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Padding above title
|
|
||||||
memcpy(&color, colors->background, sizeof(float) * 4);
|
|
||||||
premultiply_alpha(color, con->alpha);
|
|
||||||
box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
|
|
||||||
box.y = y + TITLEBAR_BORDER_THICKNESS;
|
|
||||||
box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
|
|
||||||
box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
|
|
||||||
scale_box(&box, output_scale);
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
|
|
||||||
// Padding below title
|
|
||||||
box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
|
|
||||||
// Filler between title and marks
|
|
||||||
box.width = inner_width * output_scale - title_width - marks_width;
|
|
||||||
if (box.width > 0) {
|
|
||||||
box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_width;
|
|
||||||
box.y = (y + TITLEBAR_V_PADDING) * output_scale;
|
|
||||||
box.height = config->font_height * output_scale;
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Padding left of title
|
|
||||||
left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
|
|
||||||
box.x = x + left_offset;
|
|
||||||
box.y = y + TITLEBAR_V_PADDING;
|
|
||||||
box.width = TITLEBAR_H_PADDING - left_offset;
|
|
||||||
box.height = config->font_height;
|
|
||||||
scale_box(&box, output_scale);
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
|
|
||||||
// Padding right of marks
|
|
||||||
right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
|
|
||||||
box.x = x + width - TITLEBAR_H_PADDING;
|
|
||||||
box.y = y + TITLEBAR_V_PADDING;
|
|
||||||
box.width = TITLEBAR_H_PADDING - right_offset;
|
|
||||||
box.height = config->font_height;
|
|
||||||
scale_box(&box, output_scale);
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
|
|
||||||
if (connects_sides) {
|
|
||||||
// Left pixel in line with bottom bar
|
|
||||||
box.x = x;
|
|
||||||
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
|
|
||||||
box.width = state->border_thickness * state->border_left;
|
|
||||||
box.height = TITLEBAR_BORDER_THICKNESS;
|
|
||||||
scale_box(&box, output_scale);
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
|
|
||||||
// Right pixel in line with bottom bar
|
|
||||||
box.x = x + width - state->border_thickness * state->border_right;
|
|
||||||
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
|
|
||||||
box.width = state->border_thickness * state->border_right;
|
|
||||||
box.height = TITLEBAR_BORDER_THICKNESS;
|
|
||||||
scale_box(&box, output_scale);
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Render the top border line for a view using "border pixel".
|
|
||||||
*/
|
|
||||||
static void render_top_border(struct sway_output *output,
|
|
||||||
pixman_region32_t *output_damage, struct sway_container *con,
|
|
||||||
struct border_colors *colors) {
|
|
||||||
struct sway_container_state *state = &con->current;
|
|
||||||
if (!state->border_top) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
struct wlr_box box;
|
|
||||||
float color[4];
|
|
||||||
float output_scale = output->wlr_output->scale;
|
|
||||||
|
|
||||||
// Child border - top edge
|
|
||||||
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
|
||||||
premultiply_alpha(color, con->alpha);
|
|
||||||
box.x = state->swayc_x;
|
|
||||||
box.y = state->swayc_y;
|
|
||||||
box.width = state->swayc_width;
|
|
||||||
box.height = state->border_thickness;
|
|
||||||
scale_box(&box, output_scale);
|
|
||||||
render_rect(output->wlr_output, output_damage, &box, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void render_container(struct sway_output *output,
|
|
||||||
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Render a container's children using a L_HORIZ or L_VERT layout.
|
|
||||||
*
|
|
||||||
* Wrap child views in borders and leave child containers borderless because
|
|
||||||
* they'll apply their own borders to their children.
|
|
||||||
*/
|
|
||||||
static void render_container_simple(struct sway_output *output,
|
|
||||||
pixman_region32_t *damage, struct sway_container *con,
|
|
||||||
bool parent_focused) {
|
|
||||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
|
||||||
struct sway_container *focus = seat_get_focus(seat);
|
|
||||||
|
|
||||||
for (int i = 0; i < con->current.children->length; ++i) {
|
|
||||||
struct sway_container *child = con->current.children->items[i];
|
|
||||||
|
|
||||||
if (child->type == C_VIEW) {
|
|
||||||
struct sway_view *view = child->sway_view;
|
|
||||||
struct border_colors *colors;
|
|
||||||
struct wlr_texture *title_texture;
|
|
||||||
struct wlr_texture *marks_texture;
|
|
||||||
struct sway_container_state *state = &child->current;
|
|
||||||
|
|
||||||
if (focus == child || parent_focused) {
|
|
||||||
colors = &config->border_colors.focused;
|
|
||||||
title_texture = child->title_focused;
|
|
||||||
marks_texture = view->marks_focused;
|
|
||||||
} else if (seat_get_focus_inactive(seat, con) == child) {
|
|
||||||
colors = &config->border_colors.focused_inactive;
|
|
||||||
title_texture = child->title_focused_inactive;
|
|
||||||
marks_texture = view->marks_focused_inactive;
|
|
||||||
} else {
|
|
||||||
colors = &config->border_colors.unfocused;
|
|
||||||
title_texture = child->title_unfocused;
|
|
||||||
marks_texture = view->marks_unfocused;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state->border == B_NORMAL) {
|
|
||||||
render_titlebar(output, damage, child, state->swayc_x,
|
|
||||||
state->swayc_y, state->swayc_width, colors,
|
|
||||||
title_texture, marks_texture);
|
|
||||||
} else {
|
|
||||||
render_top_border(output, damage, child, colors);
|
|
||||||
}
|
|
||||||
render_view(output, damage, child, colors);
|
|
||||||
} else {
|
|
||||||
render_container(output, damage, child,
|
|
||||||
parent_focused || focus == child);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Render a container's children using the L_TABBED layout.
|
|
||||||
*/
|
|
||||||
static void render_container_tabbed(struct sway_output *output,
|
|
||||||
pixman_region32_t *damage, struct sway_container *con,
|
|
||||||
bool parent_focused) {
|
|
||||||
if (!con->current.children->length) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
|
||||||
struct sway_container *focus = seat_get_focus(seat);
|
|
||||||
struct sway_container *current = seat_get_active_current_child(seat, con);
|
|
||||||
struct border_colors *current_colors = &config->border_colors.unfocused;
|
|
||||||
struct sway_container_state *pstate = &con->current;
|
|
||||||
|
|
||||||
// Render tabs
|
|
||||||
for (int i = 0; i < con->current.children->length; ++i) {
|
|
||||||
struct sway_container *child = con->current.children->items[i];
|
|
||||||
struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
|
|
||||||
struct sway_container_state *cstate = &child->current;
|
|
||||||
struct border_colors *colors;
|
|
||||||
struct wlr_texture *title_texture;
|
|
||||||
struct wlr_texture *marks_texture;
|
|
||||||
|
|
||||||
if (focus == child || parent_focused) {
|
|
||||||
colors = &config->border_colors.focused;
|
|
||||||
title_texture = child->title_focused;
|
|
||||||
marks_texture = view ? view->marks_focused : NULL;
|
|
||||||
} else if (child == current) {
|
|
||||||
colors = &config->border_colors.focused_inactive;
|
|
||||||
title_texture = child->title_focused_inactive;
|
|
||||||
marks_texture = view ? view->marks_focused_inactive : NULL;
|
|
||||||
} else {
|
|
||||||
colors = &config->border_colors.unfocused;
|
|
||||||
title_texture = child->title_unfocused;
|
|
||||||
marks_texture = view ? view->marks_unfocused : NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
int tab_width = pstate->swayc_width / pstate->children->length;
|
|
||||||
int x = pstate->swayc_x + tab_width * i;
|
|
||||||
// Make last tab use the remaining width of the parent
|
|
||||||
if (i == pstate->children->length - 1) {
|
|
||||||
tab_width = pstate->swayc_width - tab_width * i;
|
|
||||||
}
|
|
||||||
|
|
||||||
render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width,
|
|
||||||
colors, title_texture, marks_texture);
|
|
||||||
|
|
||||||
if (child == current) {
|
|
||||||
current_colors = colors;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render surface and left/right/bottom borders
|
|
||||||
if (current) {
|
|
||||||
if (current->type == C_VIEW) {
|
|
||||||
render_view(output, damage, current, current_colors);
|
|
||||||
} else {
|
|
||||||
render_container(output, damage, current,
|
|
||||||
parent_focused || current == focus);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Render a container's children using the L_STACKED layout.
|
|
||||||
*/
|
|
||||||
static void render_container_stacked(struct sway_output *output,
|
|
||||||
pixman_region32_t *damage, struct sway_container *con,
|
|
||||||
bool parent_focused) {
|
|
||||||
if (!con->current.children->length) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
|
||||||
struct sway_container *focus = seat_get_focus(seat);
|
|
||||||
struct sway_container *current = seat_get_active_current_child(seat, con);
|
|
||||||
struct border_colors *current_colors = &config->border_colors.unfocused;
|
|
||||||
struct sway_container_state *pstate = &con->current;
|
|
||||||
|
|
||||||
// Render titles
|
|
||||||
for (int i = 0; i < con->current.children->length; ++i) {
|
|
||||||
struct sway_container *child = con->current.children->items[i];
|
|
||||||
struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
|
|
||||||
struct sway_container_state *cstate = &child->current;
|
|
||||||
struct border_colors *colors;
|
|
||||||
struct wlr_texture *title_texture;
|
|
||||||
struct wlr_texture *marks_texture;
|
|
||||||
|
|
||||||
if (focus == child || parent_focused) {
|
|
||||||
colors = &config->border_colors.focused;
|
|
||||||
title_texture = child->title_focused;
|
|
||||||
marks_texture = view ? view->marks_focused : NULL;
|
|
||||||
} else if (child == current) {
|
|
||||||
colors = &config->border_colors.focused_inactive;
|
|
||||||
title_texture = child->title_focused_inactive;
|
|
||||||
marks_texture = view ? view->marks_focused_inactive : NULL;
|
|
||||||
} else {
|
|
||||||
colors = &config->border_colors.unfocused;
|
|
||||||
title_texture = child->title_unfocused;
|
|
||||||
marks_texture = view ? view->marks_unfocused : NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
int y = pstate->swayc_y + container_titlebar_height() * i;
|
|
||||||
render_titlebar(output, damage, child, cstate->swayc_x, y,
|
|
||||||
cstate->swayc_width, colors, title_texture, marks_texture);
|
|
||||||
|
|
||||||
if (child == current) {
|
|
||||||
current_colors = colors;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render surface and left/right/bottom borders
|
|
||||||
if (current) {
|
|
||||||
if (current->type == C_VIEW) {
|
|
||||||
render_view(output, damage, current, current_colors);
|
|
||||||
} else {
|
|
||||||
render_container(output, damage, current,
|
|
||||||
parent_focused || current == focus);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void render_container(struct sway_output *output,
|
|
||||||
pixman_region32_t *damage, struct sway_container *con,
|
|
||||||
bool parent_focused) {
|
|
||||||
switch (con->current.layout) {
|
|
||||||
case L_NONE:
|
|
||||||
case L_HORIZ:
|
|
||||||
case L_VERT:
|
|
||||||
render_container_simple(output, damage, con, parent_focused);
|
|
||||||
break;
|
|
||||||
case L_STACKED:
|
|
||||||
render_container_stacked(output, damage, con, parent_focused);
|
|
||||||
break;
|
|
||||||
case L_TABBED:
|
|
||||||
render_container_tabbed(output, damage, con, parent_focused);
|
|
||||||
break;
|
|
||||||
case L_FLOATING:
|
|
||||||
sway_assert(false, "Didn't expect to see floating here");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void render_floating_container(struct sway_output *soutput,
|
|
||||||
pixman_region32_t *damage, struct sway_container *con) {
|
|
||||||
if (con->type == C_VIEW) {
|
|
||||||
struct sway_view *view = con->sway_view;
|
|
||||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
|
||||||
struct sway_container *focus = seat_get_focus(seat);
|
|
||||||
struct border_colors *colors;
|
|
||||||
struct wlr_texture *title_texture;
|
|
||||||
struct wlr_texture *marks_texture;
|
|
||||||
|
|
||||||
if (focus == con) {
|
|
||||||
colors = &config->border_colors.focused;
|
|
||||||
title_texture = con->title_focused;
|
|
||||||
marks_texture = view->marks_focused;
|
|
||||||
} else {
|
|
||||||
colors = &config->border_colors.unfocused;
|
|
||||||
title_texture = con->title_unfocused;
|
|
||||||
marks_texture = view->marks_unfocused;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (con->current.border == B_NORMAL) {
|
|
||||||
render_titlebar(soutput, damage, con, con->current.swayc_x,
|
|
||||||
con->current.swayc_y, con->current.swayc_width, colors,
|
|
||||||
title_texture, marks_texture);
|
|
||||||
} else if (con->current.border != B_NONE) {
|
|
||||||
render_top_border(soutput, damage, con, colors);
|
|
||||||
}
|
|
||||||
render_view(soutput, damage, con, colors);
|
|
||||||
} else {
|
|
||||||
render_container(soutput, damage, con, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void render_floating(struct sway_output *soutput,
|
|
||||||
pixman_region32_t *damage) {
|
|
||||||
for (int i = 0; i < root_container.current.children->length; ++i) {
|
|
||||||
struct sway_container *output =
|
|
||||||
root_container.current.children->items[i];
|
|
||||||
for (int j = 0; j < output->current.children->length; ++j) {
|
|
||||||
struct sway_container *ws = output->current.children->items[j];
|
|
||||||
if (!workspace_is_visible(ws)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
list_t *floating =
|
|
||||||
ws->current.ws_floating->current.children;
|
|
||||||
for (int k = 0; k < floating->length; ++k) {
|
|
||||||
struct sway_container *floater = floating->items[k];
|
|
||||||
render_floating_container(soutput, damage, floater);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static struct sway_container *output_get_active_workspace(
|
static struct sway_container *output_get_active_workspace(
|
||||||
struct sway_output *output) {
|
struct sway_output *output) {
|
||||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
||||||
|
|
@ -915,106 +202,6 @@ static struct sway_container *output_get_active_workspace(
|
||||||
return workspace;
|
return workspace;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void render_output(struct sway_output *output, struct timespec *when,
|
|
||||||
pixman_region32_t *damage) {
|
|
||||||
struct wlr_output *wlr_output = output->wlr_output;
|
|
||||||
|
|
||||||
struct wlr_renderer *renderer =
|
|
||||||
wlr_backend_get_renderer(wlr_output->backend);
|
|
||||||
if (!sway_assert(renderer != NULL,
|
|
||||||
"expected the output backend to have a renderer")) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
|
|
||||||
|
|
||||||
bool damage_whole_before_swap = false;
|
|
||||||
if (!pixman_region32_not_empty(damage)) {
|
|
||||||
// Output isn't damaged but needs buffer swap
|
|
||||||
goto renderer_end;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG");
|
|
||||||
if (damage_debug != NULL) {
|
|
||||||
if (strcmp(damage_debug, "highlight") == 0) {
|
|
||||||
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
|
|
||||||
damage_whole_before_swap = true;
|
|
||||||
} else if (strcmp(damage_debug, "rerender") == 0) {
|
|
||||||
int width, height;
|
|
||||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
|
||||||
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct sway_container *workspace = output_get_active_workspace(output);
|
|
||||||
struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
|
|
||||||
|
|
||||||
if (fullscreen_view) {
|
|
||||||
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
||||||
|
|
||||||
int nrects;
|
|
||||||
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
||||||
for (int i = 0; i < nrects; ++i) {
|
|
||||||
scissor_output(wlr_output, &rects[i]);
|
|
||||||
wlr_renderer_clear(renderer, clear_color);
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: handle views smaller than the output
|
|
||||||
render_view_surfaces(fullscreen_view, output, damage, 1.0f);
|
|
||||||
|
|
||||||
if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) {
|
|
||||||
render_unmanaged(output, damage,
|
|
||||||
&root_container.sway_root->xwayland_unmanaged);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
|
|
||||||
|
|
||||||
int nrects;
|
|
||||||
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
||||||
for (int i = 0; i < nrects; ++i) {
|
|
||||||
scissor_output(wlr_output, &rects[i]);
|
|
||||||
wlr_renderer_clear(renderer, clear_color);
|
|
||||||
}
|
|
||||||
|
|
||||||
render_layer(output, damage,
|
|
||||||
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
|
|
||||||
render_layer(output, damage,
|
|
||||||
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
|
|
||||||
|
|
||||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
|
||||||
struct sway_container *focus = seat_get_focus(seat);
|
|
||||||
render_container(output, damage, workspace, focus == workspace);
|
|
||||||
render_floating(output, damage);
|
|
||||||
|
|
||||||
render_unmanaged(output, damage,
|
|
||||||
&root_container.sway_root->xwayland_unmanaged);
|
|
||||||
render_layer(output, damage,
|
|
||||||
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
|
|
||||||
}
|
|
||||||
render_layer(output, damage,
|
|
||||||
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
|
|
||||||
render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
|
|
||||||
|
|
||||||
renderer_end:
|
|
||||||
if (root_container.sway_root->debug_tree) {
|
|
||||||
wlr_render_texture(renderer, root_container.sway_root->debug_tree,
|
|
||||||
wlr_output->transform_matrix, 0, 0, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
|
|
||||||
int width, height;
|
|
||||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
|
||||||
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
wlr_renderer_scissor(renderer, NULL);
|
|
||||||
wlr_renderer_end(renderer);
|
|
||||||
if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
output->last_frame = *when;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct send_frame_done_data {
|
struct send_frame_done_data {
|
||||||
struct root_geometry root_geo;
|
struct root_geometry root_geo;
|
||||||
struct sway_output *output;
|
struct sway_output *output;
|
||||||
|
|
|
||||||
1007
sway/desktop/render.c
Normal file
1007
sway/desktop/render.c
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -13,6 +13,7 @@ sway_sources = files(
|
||||||
'desktop/idle_inhibit_v1.c',
|
'desktop/idle_inhibit_v1.c',
|
||||||
'desktop/layer_shell.c',
|
'desktop/layer_shell.c',
|
||||||
'desktop/output.c',
|
'desktop/output.c',
|
||||||
|
'desktop/render.c',
|
||||||
'desktop/transaction.c',
|
'desktop/transaction.c',
|
||||||
'desktop/xdg_shell_v6.c',
|
'desktop/xdg_shell_v6.c',
|
||||||
'desktop/xdg_shell.c',
|
'desktop/xdg_shell.c',
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue