mirror of
https://github.com/swaywm/sway.git
synced 2026-04-22 06:46:27 -04:00
refactor: view rendering refactor
This commit is contained in:
parent
1a10c61165
commit
ce0af88ac3
4 changed files with 166 additions and 28 deletions
|
|
@ -107,6 +107,9 @@ struct fx_renderer {
|
|||
struct gles2_tex_shader tex_rgba;
|
||||
struct gles2_tex_shader tex_rgbx;
|
||||
struct gles2_tex_shader tex_ext;
|
||||
struct gles2_tex_shader tex_decorated_rgba;
|
||||
struct gles2_tex_shader tex_decorated_rgbx;
|
||||
struct gles2_tex_shader tex_decorated_ext;
|
||||
} shaders;
|
||||
};
|
||||
|
||||
|
|
@ -120,12 +123,15 @@ void fx_renderer_clear(const float color[static 4]);
|
|||
|
||||
void fx_renderer_scissor(struct wlr_box *box);
|
||||
|
||||
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
bool fx_render_window(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
|
||||
struct decoration_data deco_data);
|
||||
|
||||
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
const struct wlr_fbox *box, const float matrix[static 9], float alpha);
|
||||
|
||||
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
|
||||
const float matrix[static 9], float alpha);
|
||||
|
||||
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
|
||||
const float color[static 4], const float projection[static 9]);
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
#include "quad_round_tr_frag_src.h"
|
||||
#include "corner_frag_src.h"
|
||||
#include "box_shadow_frag_src.h"
|
||||
//#include "tex_frag_src.h"
|
||||
#include "tex_frag_src.h"
|
||||
#include "tex_decorated_frag_src.h"
|
||||
|
||||
static const GLfloat verts[] = {
|
||||
|
|
@ -166,9 +166,24 @@ error:
|
|||
static bool link_tex_program(struct fx_renderer *renderer,
|
||||
struct gles2_tex_shader *shader, enum fx_gles2_shader_source source) {
|
||||
GLuint prog;
|
||||
const GLchar *frag_src = tex_decorated_frag_src;
|
||||
shader->program = prog = link_program(tex_frag_src, source);
|
||||
if (!shader->program) {
|
||||
return false;
|
||||
}
|
||||
|
||||
shader->program = prog = link_program(frag_src, source);
|
||||
shader->proj = glGetUniformLocation(prog, "proj");
|
||||
shader->tex = glGetUniformLocation(prog, "tex");
|
||||
shader->alpha = glGetUniformLocation(prog, "alpha");
|
||||
shader->pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool link_tex_decorated_program(struct fx_renderer *renderer,
|
||||
struct gles2_tex_shader *shader, enum fx_gles2_shader_source source) {
|
||||
GLuint prog;
|
||||
shader->program = prog = link_program(tex_decorated_frag_src, source);
|
||||
if (!shader->program) {
|
||||
return false;
|
||||
}
|
||||
|
|
@ -244,8 +259,6 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
|
|||
sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not make EGL current");
|
||||
return NULL;
|
||||
}
|
||||
// TODO: needed?
|
||||
renderer->egl = egl;
|
||||
|
||||
// get extensions
|
||||
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
|
||||
|
|
@ -339,9 +352,20 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
|
|||
WLR_GLES2_SHADER_SOURCE_TEXTURE_EXTERNAL)) {
|
||||
goto error;
|
||||
}
|
||||
if (!link_tex_decorated_program(renderer, &renderer->shaders.tex_decorated_rgba,
|
||||
WLR_GLES2_SHADER_SOURCE_TEXTURE_RGBA)) {
|
||||
goto error;
|
||||
}
|
||||
if (!link_tex_decorated_program(renderer, &renderer->shaders.tex_decorated_rgbx,
|
||||
WLR_GLES2_SHADER_SOURCE_TEXTURE_RGBX)) {
|
||||
goto error;
|
||||
}
|
||||
if (!link_tex_decorated_program(renderer, &renderer->shaders.tex_decorated_ext,
|
||||
WLR_GLES2_SHADER_SOURCE_TEXTURE_EXTERNAL)) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
|
||||
if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
|
||||
if (!eglMakeCurrent(wlr_egl_get_display(egl),
|
||||
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
|
||||
sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
|
||||
goto error;
|
||||
|
|
@ -360,6 +384,9 @@ error:
|
|||
glDeleteProgram(renderer->shaders.tex_rgba.program);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx.program);
|
||||
glDeleteProgram(renderer->shaders.tex_ext.program);
|
||||
glDeleteProgram(renderer->shaders.tex_decorated_rgba.program);
|
||||
glDeleteProgram(renderer->shaders.tex_decorated_rgbx.program);
|
||||
glDeleteProgram(renderer->shaders.tex_decorated_ext.program);
|
||||
|
||||
if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
|
||||
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
|
||||
|
|
@ -403,15 +430,15 @@ void fx_renderer_clear(const float color[static 4]) {
|
|||
}
|
||||
|
||||
void fx_renderer_scissor(struct wlr_box *box) {
|
||||
if (box) {
|
||||
glScissor(box->x, box->y, box->width, box->height);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
if (box) {
|
||||
glScissor(box->x, box->y, box->width, box->height);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
bool fx_render_window(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
|
||||
struct decoration_data deco_data) {
|
||||
assert(wlr_texture_is_gles2(wlr_texture));
|
||||
|
|
@ -423,13 +450,13 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
|
|||
switch (texture_attrs.target) {
|
||||
case GL_TEXTURE_2D:
|
||||
if (texture_attrs.has_alpha) {
|
||||
shader = &renderer->shaders.tex_rgba;
|
||||
shader = &renderer->shaders.tex_decorated_rgba;
|
||||
} else {
|
||||
shader = &renderer->shaders.tex_rgbx;
|
||||
shader = &renderer->shaders.tex_decorated_rgbx;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
shader = &renderer->shaders.tex_ext;
|
||||
shader = &renderer->shaders.tex_decorated_ext;
|
||||
|
||||
if (!renderer->exts.OES_egl_image_external) {
|
||||
sway_log(SWAY_ERROR, "Failed to render texture: "
|
||||
|
|
@ -503,17 +530,92 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
|
|||
return true;
|
||||
}
|
||||
|
||||
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
const struct wlr_box *dst_box, const float matrix[static 9],
|
||||
struct decoration_data deco_data) {
|
||||
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
|
||||
const struct wlr_fbox *box, const float matrix[static 9], const float alpha) {
|
||||
assert(wlr_texture_is_gles2(wlr_texture));
|
||||
struct wlr_gles2_texture_attribs texture_attrs;
|
||||
wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
|
||||
|
||||
struct gles2_tex_shader *shader = NULL;
|
||||
|
||||
switch (texture_attrs.target) {
|
||||
case GL_TEXTURE_2D:
|
||||
if (texture_attrs.has_alpha) {
|
||||
shader = &renderer->shaders.tex_rgba;
|
||||
} else {
|
||||
shader = &renderer->shaders.tex_rgbx;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_EXTERNAL_OES:
|
||||
// EGL_EXT_image_dma_buf_import_modifiers requires
|
||||
// GL_OES_EGL_image_external
|
||||
assert(renderer->exts.OES_egl_image_external);
|
||||
shader = &renderer->shaders.tex_ext;
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
|
||||
float gl_matrix[9];
|
||||
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
|
||||
|
||||
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||
// to GL_FALSE
|
||||
wlr_matrix_transpose(gl_matrix, gl_matrix);
|
||||
|
||||
if (!texture_attrs.has_alpha && alpha == 1.0) {
|
||||
glDisable(GL_BLEND);
|
||||
} else {
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(texture_attrs.target, texture_attrs.tex);
|
||||
|
||||
glTexParameteri(texture_attrs.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glUseProgram(shader->program);
|
||||
|
||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
|
||||
glUniform1i(shader->tex, 0);
|
||||
glUniform1f(shader->alpha, alpha);
|
||||
|
||||
const GLfloat x1 = box->x / wlr_texture->width;
|
||||
const GLfloat y1 = box->y / wlr_texture->height;
|
||||
const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
|
||||
const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
|
||||
const GLfloat texcoord[] = {
|
||||
x2, y1, // top right
|
||||
x1, y1, // top left
|
||||
x2, y2, // bottom right
|
||||
x1, y2, // bottom left
|
||||
};
|
||||
|
||||
glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
|
||||
|
||||
glEnableVertexAttribArray(shader->pos_attrib);
|
||||
glEnableVertexAttribArray(shader->tex_attrib);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(shader->pos_attrib);
|
||||
glDisableVertexAttribArray(shader->tex_attrib);
|
||||
|
||||
glBindTexture(texture_attrs.target, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
|
||||
struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha) {
|
||||
struct wlr_fbox src_box = {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.width = wlr_texture->width,
|
||||
.height = wlr_texture->height,
|
||||
};
|
||||
return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box,
|
||||
dst_box, matrix, deco_data);
|
||||
return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box, matrix, alpha);
|
||||
}
|
||||
|
||||
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
|
|||
}
|
||||
}
|
||||
|
||||
static void render_texture(struct wlr_output *wlr_output,
|
||||
static void render_window(struct wlr_output *wlr_output,
|
||||
pixman_region32_t *output_damage, struct wlr_texture *texture,
|
||||
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
|
||||
const float matrix[static 9], struct decoration_data deco_data) {
|
||||
|
|
@ -127,16 +127,45 @@ static void render_texture(struct wlr_output *wlr_output,
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
set_scale_filter(wlr_output, texture, output->scale_filter);
|
||||
fx_render_window(renderer, texture, src_box, dst_box,
|
||||
matrix, deco_data);
|
||||
}
|
||||
|
||||
damage_finish:
|
||||
pixman_region32_fini(&damage);
|
||||
}
|
||||
|
||||
static void render_texture(struct wlr_output *wlr_output,
|
||||
pixman_region32_t *output_damage, struct wlr_texture *texture,
|
||||
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
|
||||
const float matrix[static 9], float alpha) {
|
||||
struct sway_output *output = wlr_output->data;
|
||||
struct fx_renderer *renderer = output->server->renderer;
|
||||
|
||||
pixman_region32_t damage;
|
||||
pixman_region32_init(&damage);
|
||||
pixman_region32_union_rect(&damage, &damage, dst_box->x, dst_box->y,
|
||||
dst_box->width, dst_box->height);
|
||||
pixman_region32_intersect(&damage, &damage, output_damage);
|
||||
bool damaged = pixman_region32_not_empty(&damage);
|
||||
if (!damaged) {
|
||||
goto damage_finish;
|
||||
}
|
||||
|
||||
int nrects;
|
||||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(wlr_output, &rects[i]);
|
||||
set_scale_filter(wlr_output, texture, output->scale_filter);
|
||||
if (src_box != NULL) {
|
||||
fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box,
|
||||
matrix, deco_data);
|
||||
fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha);
|
||||
} else {
|
||||
fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data);
|
||||
fx_render_texture_with_matrix(renderer, texture, matrix, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ shaders = [
|
|||
'quad_round_tr.frag',
|
||||
'corner.frag',
|
||||
'box_shadow.frag',
|
||||
'tex.frag',
|
||||
'tex_decorated.frag',
|
||||
]
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue