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refactor: view rendering refactor
This commit is contained in:
parent
1a10c61165
commit
ce0af88ac3
4 changed files with 166 additions and 28 deletions
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@ -107,6 +107,9 @@ struct fx_renderer {
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struct gles2_tex_shader tex_rgba;
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struct gles2_tex_shader tex_rgba;
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struct gles2_tex_shader tex_rgbx;
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struct gles2_tex_shader tex_rgbx;
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struct gles2_tex_shader tex_ext;
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struct gles2_tex_shader tex_ext;
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struct gles2_tex_shader tex_decorated_rgba;
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struct gles2_tex_shader tex_decorated_rgbx;
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struct gles2_tex_shader tex_decorated_ext;
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} shaders;
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} shaders;
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};
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};
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@ -120,12 +123,15 @@ void fx_renderer_clear(const float color[static 4]);
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void fx_renderer_scissor(struct wlr_box *box);
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void fx_renderer_scissor(struct wlr_box *box);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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bool fx_render_window(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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struct decoration_data deco_data);
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struct decoration_data deco_data);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *box, const float matrix[static 9], float alpha);
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
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const float matrix[static 9], float alpha);
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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const float color[static 4], const float projection[static 9]);
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@ -25,7 +25,7 @@
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#include "quad_round_tr_frag_src.h"
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#include "quad_round_tr_frag_src.h"
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#include "corner_frag_src.h"
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#include "corner_frag_src.h"
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#include "box_shadow_frag_src.h"
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#include "box_shadow_frag_src.h"
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//#include "tex_frag_src.h"
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#include "tex_frag_src.h"
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#include "tex_decorated_frag_src.h"
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#include "tex_decorated_frag_src.h"
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static const GLfloat verts[] = {
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static const GLfloat verts[] = {
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@ -166,9 +166,24 @@ error:
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static bool link_tex_program(struct fx_renderer *renderer,
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static bool link_tex_program(struct fx_renderer *renderer,
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struct gles2_tex_shader *shader, enum fx_gles2_shader_source source) {
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struct gles2_tex_shader *shader, enum fx_gles2_shader_source source) {
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GLuint prog;
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GLuint prog;
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const GLchar *frag_src = tex_decorated_frag_src;
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shader->program = prog = link_program(tex_frag_src, source);
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if (!shader->program) {
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return false;
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}
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shader->program = prog = link_program(frag_src, source);
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shader->proj = glGetUniformLocation(prog, "proj");
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shader->tex = glGetUniformLocation(prog, "tex");
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shader->alpha = glGetUniformLocation(prog, "alpha");
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shader->pos_attrib = glGetAttribLocation(prog, "pos");
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shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
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return true;
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}
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static bool link_tex_decorated_program(struct fx_renderer *renderer,
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struct gles2_tex_shader *shader, enum fx_gles2_shader_source source) {
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GLuint prog;
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shader->program = prog = link_program(tex_decorated_frag_src, source);
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if (!shader->program) {
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if (!shader->program) {
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return false;
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return false;
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}
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}
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@ -244,8 +259,6 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not make EGL current");
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not make EGL current");
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return NULL;
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return NULL;
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}
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}
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// TODO: needed?
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renderer->egl = egl;
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// get extensions
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// get extensions
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const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
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const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
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@ -339,9 +352,20 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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WLR_GLES2_SHADER_SOURCE_TEXTURE_EXTERNAL)) {
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WLR_GLES2_SHADER_SOURCE_TEXTURE_EXTERNAL)) {
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goto error;
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goto error;
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}
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}
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if (!link_tex_decorated_program(renderer, &renderer->shaders.tex_decorated_rgba,
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WLR_GLES2_SHADER_SOURCE_TEXTURE_RGBA)) {
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goto error;
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}
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if (!link_tex_decorated_program(renderer, &renderer->shaders.tex_decorated_rgbx,
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WLR_GLES2_SHADER_SOURCE_TEXTURE_RGBX)) {
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goto error;
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}
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if (!link_tex_decorated_program(renderer, &renderer->shaders.tex_decorated_ext,
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WLR_GLES2_SHADER_SOURCE_TEXTURE_EXTERNAL)) {
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goto error;
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}
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if (!eglMakeCurrent(wlr_egl_get_display(egl),
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
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goto error;
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goto error;
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@ -360,6 +384,9 @@ error:
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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glDeleteProgram(renderer->shaders.tex_decorated_rgba.program);
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glDeleteProgram(renderer->shaders.tex_decorated_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_decorated_ext.program);
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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@ -403,15 +430,15 @@ void fx_renderer_clear(const float color[static 4]) {
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}
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}
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void fx_renderer_scissor(struct wlr_box *box) {
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void fx_renderer_scissor(struct wlr_box *box) {
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if (box) {
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if (box) {
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glScissor(box->x, box->y, box->width, box->height);
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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} else {
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} else {
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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}
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}
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}
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}
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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bool fx_render_window(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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struct decoration_data deco_data) {
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struct decoration_data deco_data) {
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assert(wlr_texture_is_gles2(wlr_texture));
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assert(wlr_texture_is_gles2(wlr_texture));
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@ -423,13 +450,13 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
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switch (texture_attrs.target) {
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switch (texture_attrs.target) {
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D:
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if (texture_attrs.has_alpha) {
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if (texture_attrs.has_alpha) {
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shader = &renderer->shaders.tex_rgba;
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shader = &renderer->shaders.tex_decorated_rgba;
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} else {
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} else {
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shader = &renderer->shaders.tex_rgbx;
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shader = &renderer->shaders.tex_decorated_rgbx;
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}
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}
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break;
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break;
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case GL_TEXTURE_EXTERNAL_OES:
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case GL_TEXTURE_EXTERNAL_OES:
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shader = &renderer->shaders.tex_ext;
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shader = &renderer->shaders.tex_decorated_ext;
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if (!renderer->exts.OES_egl_image_external) {
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if (!renderer->exts.OES_egl_image_external) {
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sway_log(SWAY_ERROR, "Failed to render texture: "
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sway_log(SWAY_ERROR, "Failed to render texture: "
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@ -503,17 +530,92 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
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return true;
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return true;
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}
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}
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_box *dst_box, const float matrix[static 9],
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const struct wlr_fbox *box, const float matrix[static 9], const float alpha) {
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struct decoration_data deco_data) {
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assert(wlr_texture_is_gles2(wlr_texture));
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struct wlr_gles2_texture_attribs texture_attrs;
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wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
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struct gles2_tex_shader *shader = NULL;
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switch (texture_attrs.target) {
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case GL_TEXTURE_2D:
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if (texture_attrs.has_alpha) {
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shader = &renderer->shaders.tex_rgba;
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} else {
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shader = &renderer->shaders.tex_rgbx;
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}
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break;
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case GL_TEXTURE_EXTERNAL_OES:
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// EGL_EXT_image_dma_buf_import_modifiers requires
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// GL_OES_EGL_image_external
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assert(renderer->exts.OES_egl_image_external);
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shader = &renderer->shaders.tex_ext;
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break;
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default:
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abort();
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}
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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if (!texture_attrs.has_alpha && alpha == 1.0) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture_attrs.target, texture_attrs.tex);
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glTexParameteri(texture_attrs.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(shader->program);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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const GLfloat x1 = box->x / wlr_texture->width;
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const GLfloat y1 = box->y / wlr_texture->height;
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const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
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const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
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const GLfloat texcoord[] = {
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x2, y1, // top right
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x1, y1, // top left
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x2, y2, // bottom right
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x1, y2, // bottom left
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};
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glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
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glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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glEnableVertexAttribArray(shader->pos_attrib);
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glEnableVertexAttribArray(shader->tex_attrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(shader->pos_attrib);
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glDisableVertexAttribArray(shader->tex_attrib);
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glBindTexture(texture_attrs.target, 0);
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return true;
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}
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha) {
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struct wlr_fbox src_box = {
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struct wlr_fbox src_box = {
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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.width = wlr_texture->width,
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.width = wlr_texture->width,
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.height = wlr_texture->height,
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.height = wlr_texture->height,
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};
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};
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return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box,
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return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box, matrix, alpha);
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dst_box, matrix, deco_data);
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}
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}
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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@ -110,7 +110,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
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}
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}
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}
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}
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static void render_texture(struct wlr_output *wlr_output,
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static void render_window(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9], struct decoration_data deco_data) {
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const float matrix[static 9], struct decoration_data deco_data) {
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@ -127,16 +127,45 @@ static void render_texture(struct wlr_output *wlr_output,
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goto damage_finish;
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goto damage_finish;
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}
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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set_scale_filter(wlr_output, texture, output->scale_filter);
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fx_render_window(renderer, texture, src_box, dst_box,
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matrix, deco_data);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9], float alpha) {
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struct sway_output *output = wlr_output->data;
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struct fx_renderer *renderer = output->server->renderer;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, dst_box->x, dst_box->y,
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dst_box->width, dst_box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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scissor_output(wlr_output, &rects[i]);
|
||||||
set_scale_filter(wlr_output, texture, output->scale_filter);
|
set_scale_filter(wlr_output, texture, output->scale_filter);
|
||||||
if (src_box != NULL) {
|
if (src_box != NULL) {
|
||||||
fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box,
|
fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha);
|
||||||
matrix, deco_data);
|
|
||||||
} else {
|
} else {
|
||||||
fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data);
|
fx_render_texture_with_matrix(renderer, texture, matrix, alpha);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ shaders = [
|
||||||
'quad_round_tr.frag',
|
'quad_round_tr.frag',
|
||||||
'corner.frag',
|
'corner.frag',
|
||||||
'box_shadow.frag',
|
'box_shadow.frag',
|
||||||
|
'tex.frag',
|
||||||
'tex_decorated.frag',
|
'tex_decorated.frag',
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue