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swaylock: implement a proper render loop
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parent
e4c54b04ce
commit
cc10c7af65
4 changed files with 108 additions and 57 deletions
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@ -93,58 +93,58 @@ static void append_ch(struct swaylock_password *pw, uint32_t codepoint) {
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void swaylock_handle_key(struct swaylock_state *state,
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xkb_keysym_t keysym, uint32_t codepoint) {
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switch (keysym) {
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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state->auth_state = AUTH_STATE_VALIDATING;
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render_frames(state);
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wl_display_roundtrip(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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break;
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}
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state->auth_state = AUTH_STATE_INVALID;
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render_frames(state);
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case XKB_KEY_KP_Enter: /* fallthrough */
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case XKB_KEY_Return:
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state->auth_state = AUTH_STATE_VALIDATING;
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damage_state(state);
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wl_display_roundtrip(state->display);
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if (attempt_password(&state->password)) {
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state->run_display = false;
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (backspace(&state->password)) {
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state->auth_state = AUTH_STATE_BACKSPACE;
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} else {
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state->auth_state = AUTH_STATE_CLEAR;
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}
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render_frames(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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}
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state->auth_state = AUTH_STATE_INVALID;
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damage_state(state);
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break;
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case XKB_KEY_Delete:
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case XKB_KEY_BackSpace:
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if (backspace(&state->password)) {
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state->auth_state = AUTH_STATE_BACKSPACE;
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} else {
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state->auth_state = AUTH_STATE_CLEAR;
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render_frames(state);
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break;
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case XKB_KEY_Caps_Lock:
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/* The state is getting active after this
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* so we need to manually toggle it */
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state->xkb.caps_lock = !state->xkb.caps_lock;
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state->auth_state = AUTH_STATE_INPUT_NOP;
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render_frames(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->auth_state = AUTH_STATE_INPUT_NOP;
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render_frames(state);
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break;
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->auth_state = AUTH_STATE_INPUT;
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render_frames(state);
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}
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break;
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}
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damage_state(state);
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break;
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case XKB_KEY_Escape:
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clear_password_buffer(&state->password);
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state->auth_state = AUTH_STATE_CLEAR;
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damage_state(state);
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break;
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case XKB_KEY_Caps_Lock:
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/* The state is getting active after this
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* so we need to manually toggle it */
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state->xkb.caps_lock = !state->xkb.caps_lock;
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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break;
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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state->auth_state = AUTH_STATE_INPUT_NOP;
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damage_state(state);
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break;
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default:
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if (codepoint) {
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append_ch(&state->password, codepoint);
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state->auth_state = AUTH_STATE_INPUT;
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damage_state(state);
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}
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break;
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}
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}
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