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Start port of swaybar to layer shell
This starts up the event loop and wayland display and shims out the basic top level rendering concepts. Also includes some changes to incorporate pango into the 1.x codebase properly.
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382e8af418
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23 changed files with 345 additions and 3787 deletions
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@ -4,19 +4,18 @@
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#include <string.h>
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#include <strings.h>
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#include <poll.h>
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#include "swaybar/bar.h"
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#include <time.h>
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#include "swaybar/event_loop.h"
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#include "list.h"
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#include "log.h"
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struct event_item {
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void(*cb)(int fd, short mask, void *data);
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void (*cb)(int fd, short mask, void *data);
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void *data;
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};
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struct timer_item {
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timer_t timer;
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void(*cb)(timer_t timer, void *data);
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void (*cb)(timer_t timer, void *data);
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void *data;
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};
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@ -138,7 +137,8 @@ void event_loop_poll() {
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void init_event_loop() {
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event_loop.fds.length = 0;
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event_loop.fds.capacity = 10;
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event_loop.fds.items = malloc(event_loop.fds.capacity * sizeof(struct pollfd));
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event_loop.fds.items = malloc(
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event_loop.fds.capacity * sizeof(struct pollfd));
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event_loop.items = create_list();
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event_loop.timers = create_list();
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}
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