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Fix swaynag off-by-one issues in button positions
Button positions are off in both the x and y directions. This can be easily seen if we set the thickness of button borders to 1 and set all the other margins, paddings, border thicknesses and button gaps to 0. Then, in the y direction, there is an one-pixel gap between the top of swaynag and the top button borders, while the bottom button borders are invisible. In the x direction, the right border of the dismiss button is invisible, while the borders of adjacent buttons overlap by one pixel. Fixed by removing the explicit one-pixel offsets in the assignment statements for button->x and button-y in the render_button function.
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1 changed files with 2 additions and 2 deletions
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@ -184,8 +184,8 @@ static uint32_t render_button(cairo_t *cairo, struct swaynag *swaynag,
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return ideal_surface_height;
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return ideal_surface_height;
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}
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}
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button->x = *x - border - text_width - padding * 2 + 1;
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button->x = *x - border - text_width - padding * 2;
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button->y = (int)(ideal_height - text_height) / 2 - padding + 1;
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button->y = (int)(ideal_height - text_height) / 2 - padding;
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button->width = text_width + padding * 2;
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button->width = text_width + padding * 2;
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button->height = text_height + padding * 2;
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button->height = text_height + padding * 2;
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