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Prevent a layer shell infinite looping case
This commit try to fix a case we encounter when running swayout, a layer shell to display text above the background. When running wayout, other layer shell start to consume 100% of the CPU. This seems related to a previous fix744e85b. Then later, another commit reworks this handle_surface_commit method5fd5d643. This is a tentative to fix the issue without missing the points of those patches. We basically try to not re-arrange layers if no layer changed.
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1 changed files with 1 additions and 1 deletions
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@ -308,9 +308,9 @@ static void handle_surface_commit(struct wl_listener *listener, void *data) {
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wl_list_insert(&output->layers[layer_surface->current.layer],
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wl_list_insert(&output->layers[layer_surface->current.layer],
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&layer->link);
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&layer->link);
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layer->layer = layer_surface->current.layer;
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layer->layer = layer_surface->current.layer;
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}
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arrange_layers(output);
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arrange_layers(output);
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}
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}
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}
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wlr_surface_get_extends(layer_surface->surface, &layer->extent);
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wlr_surface_get_extends(layer_surface->surface, &layer->extent);
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layer->extent.x += layer->geo.x;
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layer->extent.x += layer->geo.x;
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