Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -200,7 +200,7 @@ static struct sway_container *container_at_tabbed(struct sway_node *parent,
if (ly < box.y || ly > box.y + box.height) {
return NULL;
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
list_t *children = node_get_children(parent);
if (!children->length) {
return NULL;
@ -234,7 +234,7 @@ static struct sway_container *container_at_stacked(struct sway_node *parent,
if (ly < box.y || ly > box.y + box.height) {
return NULL;
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
list_t *children = node_get_children(parent);
// Title bars
@ -358,7 +358,7 @@ struct sway_container *container_at(struct sway_workspace *workspace,
struct wlr_surface **surface, double *sx, double *sy) {
struct sway_container *c;
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
bool is_floating = focus && container_is_floating_or_child(focus);
// Focused view's popups
@ -651,7 +651,7 @@ void container_set_floating(struct sway_container *container, bool enable) {
return;
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
struct sway_workspace *workspace = container->workspace;
if (enable) {
@ -843,7 +843,7 @@ bool container_has_urgent_child(struct sway_container *container) {
void container_end_mouse_operation(struct sway_container *container) {
struct sway_seat *seat;
wl_list_for_each(seat, &input_manager->seats, link) {
wl_list_for_each(seat, &server.input->seats, link) {
if (seat->op_container == container) {
seat->op_target_node = NULL; // ensure tiling move doesn't apply
seat_end_mouse_operation(seat);
@ -890,7 +890,7 @@ void container_set_fullscreen(struct sway_container *container, bool enable) {
struct sway_seat *seat;
struct sway_workspace *focus_ws;
wl_list_for_each(seat, &input_manager->seats, link) {
wl_list_for_each(seat, &server.input->seats, link) {
focus_ws = seat_get_focused_workspace(seat);
if (focus_ws) {
if (focus_ws == workspace) {
@ -1033,7 +1033,7 @@ void container_add_gaps(struct sway_container *c) {
struct sway_view *view = c->view;
if (!view) {
struct sway_seat *seat =
input_manager_get_default_seat(input_manager);
input_manager_get_default_seat();
struct sway_container *focus =
seat_get_focus_inactive_view(seat, &c->node);
view = focus ? focus->view : NULL;
@ -1187,7 +1187,7 @@ void container_replace(struct sway_container *container,
struct sway_container *container_split(struct sway_container *child,
enum sway_container_layout layout) {
struct sway_seat *seat = input_manager_get_default_seat(input_manager);
struct sway_seat *seat = input_manager_get_default_seat();
bool set_focus = (seat_get_focus(seat) == &child->node);
struct sway_container *cont = container_create(NULL);