Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -547,7 +547,7 @@ static void ipc_get_workspaces_callback(struct sway_workspace *workspace,
json_object *workspace_json = ipc_json_describe_node(&workspace->node);
// override the default focused indicator because
// it's set differently for the get_workspaces reply
struct sway_seat *seat = input_manager_get_default_seat(input_manager);
struct sway_seat *seat = input_manager_get_default_seat();
struct sway_workspace *focused_ws = seat_get_focused_workspace(seat);
bool focused = workspace == focused_ws;
json_object_object_del(workspace_json, "focused");
@ -702,7 +702,7 @@ void ipc_client_handle_command(struct ipc_client *client) {
{
json_object *inputs = json_object_new_array();
struct sway_input_device *device = NULL;
wl_list_for_each(device, &input_manager->devices, link) {
wl_list_for_each(device, &server.input->devices, link) {
json_object_array_add(inputs, ipc_json_describe_input(device));
}
const char *json_string = json_object_to_json_string(inputs);
@ -716,7 +716,7 @@ void ipc_client_handle_command(struct ipc_client *client) {
{
json_object *seats = json_object_new_array();
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &input_manager->seats, link) {
wl_list_for_each(seat, &server.input->seats, link) {
json_object_array_add(seats, ipc_json_describe_seat(seat));
}
const char *json_string = json_object_to_json_string(seats);