Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -95,8 +95,7 @@ static void seat_send_focus(struct sway_node *node, struct sway_seat *seat) {
if (view && seat_is_input_allowed(seat, view->surface)) {
#ifdef HAVE_XWAYLAND
if (view->type == SWAY_VIEW_XWAYLAND) {
struct wlr_xwayland *xwayland =
seat->input->server->xwayland.wlr_xwayland;
struct wlr_xwayland *xwayland = server.xwayland.wlr_xwayland;
wlr_xwayland_set_seat(xwayland, seat->wlr_seat);
}
#endif
@ -328,14 +327,13 @@ static void collect_focus_container_iter(struct sway_container *container,
collect_focus_iter(&container->node, data);
}
struct sway_seat *seat_create(struct sway_input_manager *input,
const char *seat_name) {
struct sway_seat *seat_create(const char *seat_name) {
struct sway_seat *seat = calloc(1, sizeof(struct sway_seat));
if (!seat) {
return NULL;
}
seat->wlr_seat = wlr_seat_create(input->server->wl_display, seat_name);
seat->wlr_seat = wlr_seat_create(server.wl_display, seat_name);
if (!sway_assert(seat->wlr_seat, "could not allocate seat")) {
free(seat);
return NULL;
@ -361,10 +359,9 @@ struct sway_seat *seat_create(struct sway_input_manager *input,
wl_signal_add(&seat->wlr_seat->events.new_drag_icon, &seat->new_drag_icon);
seat->new_drag_icon.notify = handle_new_drag_icon;
seat->input = input;
wl_list_init(&seat->devices);
wl_list_insert(&input->seats, &seat->link);
wl_list_insert(&server.input->seats, &seat->link);
return seat;
}