Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -211,7 +211,7 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
struct wlr_input_device *wlr_device =
keyboard->seat_device->input_device->wlr_device;
char *device_identifier = input_device_get_identifier(wlr_device);
wlr_idle_notify_activity(seat->input->server->idle, wlr_seat);
wlr_idle_notify_activity(server.idle, wlr_seat);
struct wlr_event_keyboard_key *event = data;
bool input_inhibited = seat->exclusive_client != NULL;