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Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
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28 changed files with 116 additions and 149 deletions
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@ -211,7 +211,7 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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struct wlr_input_device *wlr_device =
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keyboard->seat_device->input_device->wlr_device;
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char *device_identifier = input_device_get_identifier(wlr_device);
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wlr_idle_notify_activity(seat->input->server->idle, wlr_seat);
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wlr_idle_notify_activity(server.idle, wlr_seat);
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struct wlr_event_keyboard_key *event = data;
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bool input_inhibited = seat->exclusive_client != NULL;
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