Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -680,7 +680,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
static void handle_cursor_motion(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, motion);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_pointer_motion *event = data;
wlr_cursor_move(cursor->cursor, event->device,
event->delta_x, event->delta_y);
@ -692,7 +692,7 @@ static void handle_cursor_motion_absolute(
struct wl_listener *listener, void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, motion_absolute);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_pointer_motion_absolute *event = data;
wlr_cursor_warp_absolute(cursor->cursor, event->device, event->x, event->y);
cursor_send_pointer_motion(cursor, event->time_msec);
@ -970,7 +970,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
static void handle_cursor_button(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_pointer_button *event = data;
dispatch_cursor_button(cursor, event->device,
event->time_msec, event->button, event->state);
@ -1019,7 +1019,7 @@ static void dispatch_cursor_axis(struct sway_cursor *cursor,
static void handle_cursor_axis(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, axis);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_pointer_axis *event = data;
dispatch_cursor_axis(cursor, event);
transaction_commit_dirty();
@ -1027,7 +1027,7 @@ static void handle_cursor_axis(struct wl_listener *listener, void *data) {
static void handle_touch_down(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_touch_down *event = data;
struct sway_seat *seat = cursor->seat;
@ -1058,7 +1058,7 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
static void handle_touch_up(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_touch_up *event = data;
struct wlr_seat *seat = cursor->seat->wlr_seat;
// TODO: fall back to cursor simulation if client has not bound to touch
@ -1068,7 +1068,7 @@ static void handle_touch_up(struct wl_listener *listener, void *data) {
static void handle_touch_motion(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, touch_motion);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_touch_motion *event = data;
struct sway_seat *seat = cursor->seat;
@ -1132,7 +1132,7 @@ static void apply_mapping_from_region(struct wlr_input_device *device,
static void handle_tool_axis(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_axis);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_tablet_tool_axis *event = data;
struct sway_input_device *input_device = event->device->data;
@ -1156,7 +1156,7 @@ static void handle_tool_axis(struct wl_listener *listener, void *data) {
static void handle_tool_tip(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_tip);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_tablet_tool_tip *event = data;
dispatch_cursor_button(cursor, event->device, event->time_msec,
BTN_LEFT, event->state == WLR_TABLET_TOOL_TIP_DOWN ?
@ -1166,7 +1166,7 @@ static void handle_tool_tip(struct wl_listener *listener, void *data) {
static void handle_tool_button(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_button);
wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
wlr_idle_notify_activity(server.idle, cursor->seat->wlr_seat);
struct wlr_event_tablet_tool_button *event = data;
// TODO: the user may want to configure which tool buttons are mapped to
// which simulated pointer buttons