Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -110,7 +110,7 @@ static void copy_workspace_state(struct sway_workspace *ws,
list_cat(state->floating, ws->floating);
list_cat(state->tiling, ws->tiling);
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
state->focused = seat_get_focus(seat) == &ws->node;
// Set focused_inactive_child to the direct tiling child
@ -153,7 +153,7 @@ static void copy_container_state(struct sway_container *container,
list_cat(state->children, container->children);
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
state->focused = seat_get_focus(seat) == &container->node;
if (!container->view) {