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Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
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5b8257b88f
commit
c006717910
28 changed files with 116 additions and 149 deletions
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@ -885,7 +885,7 @@ static void render_floating(struct sway_output *soutput,
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static void render_dropzones(struct sway_output *output,
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pixman_region32_t *damage) {
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struct sway_seat *seat;
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wl_list_for_each(seat, &input_manager->seats, link) {
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wl_list_for_each(seat, &server.input->seats, link) {
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if (seat->operation == OP_MOVE_TILING && seat->op_target_node
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&& node_get_output(seat->op_target_node) == output) {
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float color[4];
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@ -995,7 +995,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_dropzones(output, damage);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_container *focus = seat_get_focused_container(seat);
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if (focus && focus->view) {
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render_view_popups(focus->view, output, damage, focus->alpha);
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