Minor refactor of input manager

The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
Ryan Dwyer 2018-10-18 21:20:00 +10:00
parent 5b8257b88f
commit c006717910
28 changed files with 116 additions and 149 deletions

View file

@ -885,7 +885,7 @@ static void render_floating(struct sway_output *soutput,
static void render_dropzones(struct sway_output *output,
pixman_region32_t *damage) {
struct sway_seat *seat;
wl_list_for_each(seat, &input_manager->seats, link) {
wl_list_for_each(seat, &server.input->seats, link) {
if (seat->operation == OP_MOVE_TILING && seat->op_target_node
&& node_get_output(seat->op_target_node) == output) {
float color[4];
@ -995,7 +995,7 @@ void output_render(struct sway_output *output, struct timespec *when,
render_dropzones(output, damage);
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
if (focus && focus->view) {
render_view_popups(focus->view, output, damage, focus->alpha);