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Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
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28 changed files with 116 additions and 149 deletions
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@ -103,7 +103,7 @@ static void workspace_focus_fullscreen(struct sway_workspace *workspace) {
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}
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struct sway_seat *seat;
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struct sway_workspace *focus_ws;
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wl_list_for_each(seat, &input_manager->seats, link) {
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wl_list_for_each(seat, &server.input->seats, link) {
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focus_ws = seat_get_focused_workspace(seat);
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if (focus_ws == workspace) {
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struct sway_node *new_focus =
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