mirror of
https://github.com/swaywm/sway.git
synced 2025-11-08 13:29:50 -05:00
Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
This commit is contained in:
parent
5b8257b88f
commit
c006717910
28 changed files with 116 additions and 149 deletions
|
|
@ -94,7 +94,7 @@ struct cmd_results *cmd_border(int argc, char **argv) {
|
|||
|
||||
arrange_container(view->container);
|
||||
|
||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
||||
struct sway_seat *seat = input_manager_current_seat();
|
||||
if (seat->cursor) {
|
||||
cursor_rebase(seat->cursor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ struct cmd_results *cmd_input(int argc, char **argv) {
|
|||
struct input_config *ic =
|
||||
store_input_config(config->handler_context.input_config);
|
||||
|
||||
input_manager_apply_input_config(input_manager, ic);
|
||||
input_manager_apply_input_config(ic);
|
||||
} else {
|
||||
free_input_config(config->handler_context.input_config);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ static void workspace_focus_fullscreen(struct sway_workspace *workspace) {
|
|||
}
|
||||
struct sway_seat *seat;
|
||||
struct sway_workspace *focus_ws;
|
||||
wl_list_for_each(seat, &input_manager->seats, link) {
|
||||
wl_list_for_each(seat, &server.input->seats, link) {
|
||||
focus_ws = seat_get_focused_workspace(seat);
|
||||
if (focus_ws == workspace) {
|
||||
struct sway_node *new_focus =
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
#include "sway/tree/workspace.h"
|
||||
|
||||
static void scratchpad_toggle_auto(void) {
|
||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
||||
struct sway_seat *seat = input_manager_current_seat();
|
||||
struct sway_container *focus = seat_get_focused_container(seat);
|
||||
struct sway_workspace *ws = seat_get_focused_workspace(seat);
|
||||
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ static void container_swap(struct sway_container *con1,
|
|||
container_set_fullscreen(con2, false);
|
||||
}
|
||||
|
||||
struct sway_seat *seat = input_manager_get_default_seat(input_manager);
|
||||
struct sway_seat *seat = input_manager_get_default_seat();
|
||||
struct sway_container *focus = seat_get_focused_container(seat);
|
||||
struct sway_workspace *vis1 =
|
||||
output_get_active_workspace(con1->workspace->output);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue