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Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
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28 changed files with 116 additions and 149 deletions
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@ -7,12 +7,6 @@
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#include "sway/config.h"
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#include "list.h"
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/**
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* The global singleton input manager
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* TODO: make me not a global
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*/
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extern struct sway_input_manager *input_manager;
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struct sway_input_device {
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char *identifier;
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struct wlr_input_device *wlr_device;
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@ -21,7 +15,6 @@ struct sway_input_device {
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};
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struct sway_input_manager {
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struct sway_server *server;
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struct wl_list devices;
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struct wl_list seats;
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@ -36,30 +29,24 @@ struct sway_input_manager {
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struct sway_input_manager *input_manager_create(struct sway_server *server);
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bool input_manager_has_focus(struct sway_input_manager *input,
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struct sway_node *node);
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bool input_manager_has_focus(struct sway_node *node);
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void input_manager_set_focus(struct sway_input_manager *input,
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struct sway_node *node);
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void input_manager_set_focus(struct sway_node *node);
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void input_manager_configure_xcursor(struct sway_input_manager *input);
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void input_manager_configure_xcursor(void);
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void input_manager_apply_input_config(struct sway_input_manager *input,
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struct input_config *input_config);
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void input_manager_apply_input_config(struct input_config *input_config);
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void input_manager_apply_seat_config(struct sway_input_manager *input,
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struct seat_config *seat_config);
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void input_manager_apply_seat_config(struct seat_config *seat_config);
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struct sway_seat *input_manager_get_default_seat(
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struct sway_input_manager *input);
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struct sway_seat *input_manager_get_default_seat(void);
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struct sway_seat *input_manager_get_seat(struct sway_input_manager *input,
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const char *seat_name);
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struct sway_seat *input_manager_get_seat(const char *seat_name);
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/**
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* Gets the last seat the user interacted with
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*/
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struct sway_seat *input_manager_current_seat(struct sway_input_manager *input);
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struct sway_seat *input_manager_current_seat(void);
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struct input_config *input_device_get_config(struct sway_input_device *device);
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@ -47,7 +47,6 @@ enum sway_seat_operation {
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struct sway_seat {
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struct wlr_seat *wlr_seat;
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struct sway_cursor *cursor;
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struct sway_input_manager *input;
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bool has_focus;
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struct wl_list focus_stack; // list of containers in focus order
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@ -89,8 +88,7 @@ struct sway_seat {
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struct wl_list link; // input_manager::seats
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};
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struct sway_seat *seat_create(struct sway_input_manager *input,
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const char *seat_name);
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struct sway_seat *seat_create(const char *seat_name);
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void seat_destroy(struct sway_seat *seat);
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