Start fleshing out wayland client implementation

This introduces a basic shared framework for making wayland clients
within sway itself.
This commit is contained in:
Drew DeVault 2015-11-12 19:04:01 -05:00
parent 5c4e98aa4e
commit bfcabe48ef
8 changed files with 370 additions and 92 deletions

43
include/client.h Normal file
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#ifndef _CLIENT_H
#define _CLIENT_H
#include <wayland-client.h>
#include <cairo/cairo.h>
#include <pango/pangocairo.h>
#include "list.h"
struct output_state {
struct wl_output *output;
uint32_t flags;
int width, height;
};
struct buffer {
struct wl_buffer *buffer;
struct wl_shm_pool *pool;
uint32_t width, height;
};
struct client_state {
struct wl_compositor *compositor;
struct wl_display *display;
struct wl_pointer *pointer;
struct wl_seat *seat;
struct wl_shell *shell;
struct wl_shm *shm;
struct buffer *buffer;
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
cairo_t *cairo;
cairo_surface_t *cairo_surface;
PangoContext *pango;
list_t *outputs;
};
struct client_state *client_setup(void);
void client_teardown(struct client_state *state);
struct buffer *create_memory_pool(struct client_state *state, int32_t width, int32_t height, uint32_t format);
int client_prerender(struct client_state *state);
int client_render(struct client_state *state);
#endif