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	Merge pull request #2067 from RedSoxFan/force-fully-opaque-fullscreen
Force fullscreen views to be fully opaque
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						commit
						bdf2f4d1c2
					
				
					 1 changed files with 4 additions and 4 deletions
				
			
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			@ -307,11 +307,11 @@ static void premultiply_alpha(float color[4], float opacity) {
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}
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static void render_view_surfaces(struct sway_view *view,
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		struct sway_output *output, pixman_region32_t *damage) {
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		struct sway_output *output, pixman_region32_t *damage, float alpha) {
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	struct render_data data = {
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		.output = output,
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		.damage = damage,
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		.alpha = view->swayc->alpha,
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		.alpha = alpha,
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	};
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	output_view_for_each_surface(
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			view, &data.root_geo, render_surface_iterator, &data);
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			@ -323,7 +323,7 @@ static void render_view_surfaces(struct sway_view *view,
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static void render_view(struct sway_output *output, pixman_region32_t *damage,
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		struct sway_container *con, struct border_colors *colors) {
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	struct sway_view *view = con->sway_view;
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	render_view_surfaces(view, output, damage);
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	render_view_surfaces(view, output, damage, view->swayc->alpha);
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	struct wlr_box box;
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	float output_scale = output->wlr_output->scale;
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			@ -810,7 +810,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
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		// TODO: handle views smaller than the output
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		render_view_surfaces(
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				workspace->sway_workspace->fullscreen, output, damage);
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				workspace->sway_workspace->fullscreen, output, damage, 1.0f);
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		if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) {
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			render_unmanaged(output, damage,
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