Register touch events in libtouch engine

This commit is contained in:
grahnen 2019-01-15 04:05:45 +01:00 committed by Samuel Grahn
parent 6a099a753e
commit bccc14e01b
2 changed files with 20 additions and 0 deletions

View file

@ -36,7 +36,10 @@ struct sway_cursor {
struct wl_listener axis;
struct wl_listener frame;
<<<<<<< HEAD
=======
>>>>>>> Register touch events in libtouch engine
struct libtouch_engine *gesture_engine;
struct wl_listener touch_down;
struct wl_listener touch_up;

View file

@ -362,10 +362,16 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
cursor_set_image(cursor, NULL, NULL);
}
<<<<<<< HEAD
libtouch_engine_register_touch(engine, event->time_msec, event->touch_id,
LIBTOUCH_TOUCH_DOWN, event->x, event->y);
=======
libtouch_engine_register_touch(cursor->gesture_engine, event->time_msec,
event->touch_id, LIBTOUCH_TOUCH_DOWN,
event->x, event->y);
>>>>>>> Register touch events in libtouch engine
}
static void handle_touch_up(struct wl_listener *listener, void *data) {
@ -376,8 +382,14 @@ static void handle_touch_up(struct wl_listener *listener, void *data) {
struct wlr_seat *seat = cursor->seat->wlr_seat;
// TODO: fall back to cursor simulation if client has not bound to touch
wlr_seat_touch_notify_up(seat, event->time_msec, event->touch_id);
<<<<<<< HEAD
libtouch_engine_register_touch(engine, event->time_msec, event->touch_id,
LIBTOUCH_TOUCH_UP, 0,0);
=======
libtouch_engine_register_touch(cursor->gesture_engine, event->time_msec,
event->touch_id, LIBTOUCH_TOUCH_UP, 0, 0);
>>>>>>> Register touch events in libtouch engine
}
static void handle_touch_motion(struct wl_listener *listener, void *data) {
@ -418,8 +430,13 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
event->touch_id, sx, sy);
}
<<<<<<< HEAD
libtouch_engine_register_move(engine, event->time_msec, event->touch_id,
event->x, event->y);
=======
libtouch_engine_register_move(cursor->gesture_engine, event->time_msec,
event->touch_id, event->x, event->y);
>>>>>>> Register touch events in libtouch engine
}
static double apply_mapping_from_coord(double low, double high, double value) {