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Refactor destroy functions and save workspaces when there's no outputs
This changes the destroy functions to the following: * output_begin_destroy * output_destroy * workspace_begin_destroy * workspace_destroy * container_begin_destroy * container_destroy * view_begin_destroy * view_destroy The terminology was `destroy` and `free`, and it has been changed to `begin_destroy` and `destroy` respectively. When the last output is disconnected, its workspaces will now be stashed in the root. Upon connection of a new output they will be restored. There is a new function `workspace_consider_destroy` which decides whether the given workspace should be destroyed or not (ie. empty and not visible). Calling container_begin_destroy will no longer automatically reap the parents. In some places we want to reap the parents and in some we don't, so this is left to the caller. container_reap_empty_recursive and container_reap_empty have been combined into one function and it will recurse up the tree.
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19 changed files with 267 additions and 308 deletions
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@ -54,7 +54,22 @@ static void transaction_destroy(struct sway_transaction *transaction) {
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con->instruction = NULL;
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}
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if (con->destroying && con->ntxnrefs == 0) {
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container_free(con);
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switch (con->type) {
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case C_ROOT:
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break;
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case C_OUTPUT:
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output_destroy(con);
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break;
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case C_WORKSPACE:
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workspace_destroy(con);
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break;
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case C_CONTAINER:
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case C_VIEW:
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container_destroy(con);
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break;
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case C_TYPES:
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break;
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}
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}
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free(instruction);
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}
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