Refactor destroy functions and save workspaces when there's no outputs

This changes the destroy functions to the following:

* output_begin_destroy
* output_destroy
* workspace_begin_destroy
* workspace_destroy
* container_begin_destroy
* container_destroy
* view_begin_destroy
* view_destroy

The terminology was `destroy` and `free`, and it has been changed to
`begin_destroy` and `destroy` respectively.

When the last output is disconnected, its workspaces will now be stashed
in the root. Upon connection of a new output they will be restored.

There is a new function `workspace_consider_destroy` which decides
whether the given workspace should be destroyed or not (ie. empty and
not visible).

Calling container_begin_destroy will no longer automatically reap the
parents. In some places we want to reap the parents and in some we
don't, so this is left to the caller.

container_reap_empty_recursive and container_reap_empty have been
combined into one function and it will recurse up the tree.
This commit is contained in:
Ryan Dwyer 2018-08-20 15:54:30 +10:00
parent f53c28d52a
commit b6058703fa
19 changed files with 267 additions and 308 deletions

View file

@ -247,7 +247,7 @@ static void workspace_move_to_output(struct sway_container *workspace,
}
// Try to remove an empty workspace from the destination output.
container_reap_empty_recursive(new_output_focus);
container_reap_empty(new_output_focus);
output_sort_workspaces(output);
seat_set_focus(seat, output);