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Refactor destroy functions and save workspaces when there's no outputs
This changes the destroy functions to the following: * output_begin_destroy * output_destroy * workspace_begin_destroy * workspace_destroy * container_begin_destroy * container_destroy * view_begin_destroy * view_destroy The terminology was `destroy` and `free`, and it has been changed to `begin_destroy` and `destroy` respectively. When the last output is disconnected, its workspaces will now be stashed in the root. Upon connection of a new output they will be restored. There is a new function `workspace_consider_destroy` which decides whether the given workspace should be destroyed or not (ie. empty and not visible). Calling container_begin_destroy will no longer automatically reap the parents. In some places we want to reap the parents and in some we don't, so this is left to the caller. container_reap_empty_recursive and container_reap_empty have been combined into one function and it will recurse up the tree.
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19 changed files with 267 additions and 308 deletions
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@ -39,6 +39,12 @@ struct sway_output {
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} events;
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};
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struct sway_container *output_create(struct sway_output *sway_output);
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void output_destroy(struct sway_container *output);
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void output_begin_destroy(struct sway_container *output);
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typedef void (*sway_surface_iterator_func_t)(struct sway_output *output,
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struct wlr_surface *surface, struct wlr_box *box, float rotation,
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void *user_data);
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