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Refactor the crap out of wayland clients
And create a background surface on every output when invoking swaybg.
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parent
4a1584be53
commit
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8 changed files with 331 additions and 268 deletions
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@ -1,8 +1,8 @@
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#ifndef _BUFFER_H
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#define _BUFFER_H
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#include "client/client.h"
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#include "client/window.h"
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struct buffer *get_next_buffer(struct client_state *state);
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struct buffer *get_next_buffer(struct window *state);
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#endif
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28
include/client/registry.h
Normal file
28
include/client/registry.h
Normal file
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@ -0,0 +1,28 @@
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#ifndef _SWAY_CLIENT_REGISTRY_H
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#define _SWAY_CLIENT_REGISTRY_H
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#include <wayland-client.h>
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#include "wayland-desktop-shell-client-protocol.h"
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#include "list.h"
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struct output_state {
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struct wl_output *output;
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uint32_t flags;
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uint32_t width, height;
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};
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struct registry {
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struct wl_compositor *compositor;
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struct wl_display *display;
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struct wl_pointer *pointer;
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struct wl_seat *seat;
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struct wl_shell *shell;
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struct wl_shm *shm;
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struct desktop_shell *desktop_shell;
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list_t *outputs;
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};
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struct registry *registry_poll(void);
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void registry_teardown(struct registry *registry);
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#endif
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@ -7,12 +7,7 @@
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#include <pango/pangocairo.h>
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#include <stdbool.h>
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#include "list.h"
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struct output_state {
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struct wl_output *output;
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uint32_t flags;
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uint32_t width, height;
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};
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#include "client/registry.h"
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struct buffer {
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struct wl_buffer *buffer;
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@ -30,28 +25,21 @@ struct cursor {
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struct wl_poitner *pointer;
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};
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struct client_state {
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struct wl_compositor *compositor;
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struct wl_display *display;
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struct wl_pointer *pointer;
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struct wl_seat *seat;
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struct wl_shell *shell;
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struct wl_shm *shm;
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struct window {
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struct registry *registry;
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struct buffer buffers[2];
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struct buffer *buffer;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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struct wl_callback *frame_cb;
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struct desktop_shell *desktop_shell;
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struct cursor cursor;
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uint32_t width, height;
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cairo_t *cairo;
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list_t *outputs;
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};
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struct client_state *client_setup(uint32_t width, uint32_t height, bool shell_surface);
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void client_teardown(struct client_state *state);
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int client_prerender(struct client_state *state);
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int client_render(struct client_state *state);
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struct window *window_setup(struct registry *registry, uint32_t width, uint32_t height, bool shell_surface);
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void window_teardown(struct window *state);
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int window_prerender(struct window *state);
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int window_render(struct window *state);
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#endif
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