Implement resizing tiled containers via cursor

* The OP_RESIZE seat operation has been renamed to OP_RESIZE_FLOATING,
and OP_RESIZE_TILING has been introduced.
* Similar to the above, seat_begin_resize and handle_resize_motion have
been renamed and tiling variants introduced.
* resize.c's resize_tiled has to be used, so container_resize_tiled has
been introduced in resize.c to allow external code to call it.
This commit is contained in:
Ryan Dwyer 2018-08-10 14:10:09 +10:00
parent 146cc0a441
commit b4a0363d17
10 changed files with 173 additions and 34 deletions

View file

@ -942,14 +942,14 @@ void seat_begin_move(struct sway_seat *seat, struct sway_container *con,
cursor_set_image(seat->cursor, "grab", NULL);
}
void seat_begin_resize(struct sway_seat *seat, struct sway_container *con,
uint32_t button, enum wlr_edges edge) {
void seat_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge) {
if (!seat->cursor) {
wlr_log(WLR_DEBUG, "Ignoring resize request due to no cursor device");
return;
}
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
seat->operation = OP_RESIZE;
seat->operation = OP_RESIZE_FLOATING;
seat->op_container = con;
seat->op_resize_preserve_ratio = keyboard &&
(wlr_keyboard_get_modifiers(keyboard) & WLR_MODIFIER_SHIFT);
@ -968,20 +968,29 @@ void seat_begin_resize(struct sway_seat *seat, struct sway_container *con,
cursor_set_image(seat->cursor, image, NULL);
}
void seat_begin_resize_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge) {
seat->operation = OP_RESIZE_TILING;
seat->op_container = con;
seat->op_resize_edge = edge;
seat->op_button = button;
seat->op_ref_lx = seat->cursor->cursor->x;
seat->op_ref_ly = seat->cursor->cursor->y;
seat->op_ref_con_lx = con->x;
seat->op_ref_con_ly = con->y;
seat->op_ref_width = con->width;
seat->op_ref_height = con->height;
const char *image = wlr_xcursor_get_resize_name(edge);
cursor_set_image(seat->cursor, image, NULL);
}
void seat_end_mouse_operation(struct sway_seat *seat) {
switch (seat->operation) {
case OP_MOVE:
{
// We "move" the container to its own location so it discovers its
// output again.
struct sway_container *con = seat->op_container;
container_floating_move_to(con, con->x, con->y);
}
case OP_RESIZE:
// Don't need to do anything here.
break;
case OP_NONE:
break;
if (seat->operation == OP_MOVE) {
// We "move" the container to its own location so it discovers its
// output again.
struct sway_container *con = seat->op_container;
container_floating_move_to(con, con->x, con->y);
}
seat->operation = OP_NONE;
seat->op_container = NULL;