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Introduce common functions to create, map, unmap, destroy views
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commit
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8 changed files with 212 additions and 150 deletions
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@ -39,6 +39,32 @@ static void rotate_child_position(double *sx, double *sy, double sw, double sh,
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}
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}
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/**
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* Checks whether a surface at (lx, ly) intersects an output. If `box` is not
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* NULL, it populates it with the surface box in the output, in output-local
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* coordinates.
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*/
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static bool surface_intersect_output(struct wlr_surface *surface,
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struct wlr_output_layout *output_layout, struct wlr_output *wlr_output,
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double lx, double ly, float rotation, struct wlr_box *box) {
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(output_layout, wlr_output, &ox, &oy);
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if (box != NULL) {
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box->x = ox * wlr_output->scale;
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box->y = oy * wlr_output->scale;
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box->width = surface->current->width * wlr_output->scale;
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box->height = surface->current->height * wlr_output->scale;
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}
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struct wlr_box layout_box = {
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.x = lx, .y = ly,
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.width = surface->current->width, .height = surface->current->height,
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};
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wlr_box_rotated_bounds(&layout_box, rotation, &layout_box);
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return wlr_output_layout_intersects(output_layout, wlr_output, &layout_box);
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}
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static void render_surface(struct wlr_surface *surface,
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struct wlr_output *wlr_output, struct timespec *when,
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double lx, double ly, float rotation) {
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@ -48,29 +74,21 @@ static void render_surface(struct wlr_surface *surface,
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if (!wlr_surface_has_buffer(surface)) {
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return;
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}
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struct wlr_output_layout *layout = root_container.sway_root->output_layout;
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int width = surface->current->width;
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int height = surface->current->height;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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int owidth, oheight;
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wlr_output_effective_resolution(wlr_output, &owidth, &oheight);
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// FIXME: view coords are inconsistently assumed to be in output or layout coords
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struct wlr_box layout_box = {
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.x = lx + wlr_output->lx, .y = ly + wlr_output->ly,
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.width = render_width, .height = render_height,
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};
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if (wlr_output_layout_intersects(layout, wlr_output, &layout_box)) {
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struct wlr_box render_box = {
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.x = lx, .y = ly,
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.width = render_width, .height = render_height
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};
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struct wlr_output_layout *layout = root_container.sway_root->output_layout;
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struct wlr_box box;
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bool intersects = surface_intersect_output(surface, layout, wlr_output,
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lx, ly, rotation, &box);
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if (intersects) {
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float matrix[9];
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wlr_matrix_project_box(matrix, &render_box, surface->current->transform,
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0, wlr_output->transform_matrix);
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wlr_render_texture_with_matrix(renderer, surface->texture, matrix,
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1.0f); // TODO: configurable alpha
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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// TODO: configurable alpha
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wlr_render_texture_with_matrix(renderer, surface->texture, matrix, 1.0f);
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wlr_surface_send_frame_done(surface, when);
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}
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@ -80,9 +98,8 @@ static void render_surface(struct wlr_surface *surface,
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struct wlr_surface_state *state = subsurface->surface->current;
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double sx = state->subsurface_position.x;
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double sy = state->subsurface_position.y;
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double sw = state->buffer_width / state->scale;
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double sh = state->buffer_height / state->scale;
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rotate_child_position(&sx, &sy, sw, sh, width, height, rotation);
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rotate_child_position(&sx, &sy, state->width, state->height,
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surface->current->width, surface->current->height, rotation);
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render_surface(subsurface->surface, wlr_output, when,
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lx + sx, ly + sy, rotation);
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@ -338,6 +355,12 @@ static void handle_transform(struct wl_listener *listener, void *data) {
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arrange_windows(output->swayc, -1, -1);
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}
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static void handle_scale(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, scale);
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arrange_layers(output);
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arrange_windows(output->swayc, -1, -1);
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}
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void handle_new_output(struct wl_listener *listener, void *data) {
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struct sway_server *server = wl_container_of(listener, server, new_output);
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struct wlr_output *wlr_output = data;
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@ -378,6 +401,8 @@ void handle_new_output(struct wl_listener *listener, void *data) {
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output->mode.notify = handle_mode;
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wl_signal_add(&wlr_output->events.transform, &output->transform);
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output->transform.notify = handle_transform;
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wl_signal_add(&wlr_output->events.scale, &output->scale);
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output->scale.notify = handle_scale;
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wl_signal_add(&output->damage->events.frame, &output->damage_frame);
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output->damage_frame.notify = damage_handle_frame;
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