Fix window borders

This fixes floating borders when moving outside of the output. Not sure what
happens with dual screen as I only have 1 monitor
This commit is contained in:
crondog 2016-04-02 14:49:13 +11:00
parent ef45bac131
commit b02be709cd
2 changed files with 42 additions and 13 deletions

View file

@ -374,25 +374,50 @@ void move_workspace_to(swayc_t* workspace, swayc_t* destination) {
update_visibility(src_op);
}
static void adjust_border_geometry(swayc_t *c, struct wlc_geometry *g,
const struct wlc_size *res, int left, int right, int top, int bottom) {
g->size.w += left + right;
if (g->origin.x - left < 0) {
g->size.w += g->origin.x - left;
}
else if (g->origin.x + g->size.w - right > res->w) {
g->size.w = res->w - g->origin.x + right;
}
g->size.h += top + bottom;
if (g->origin.y - top < 0) {
g->size.h += g->origin.y - top;
}
else if (g->origin.y + g->size.h - top > res->h) {
g->size.h = res->h - g->origin.y + top;
}
g->origin.x = MIN(MAX( g->origin.x - left, 0), res->w);
g->origin.y = MIN(MAX( g->origin.y - top, 0), res->h);
}
static void update_border_geometry_floating(swayc_t *c, struct wlc_geometry *geometry) {
struct wlc_geometry g = *geometry;
c->actual_geometry = g;
swayc_t *output = swayc_parent_by_type(c, C_OUTPUT);
const struct wlc_size *res = wlc_output_get_resolution(output->handle);
switch (c->border_type) {
case B_NONE:
break;
case B_PIXEL:
g.origin.x -= c->border_thickness;
g.origin.y -= c->border_thickness;
g.size.w += (c->border_thickness * 2);
g.size.h += (c->border_thickness * 2);
adjust_border_geometry(c, &g, res, c->border_thickness,
c->border_thickness, c->border_thickness, c->border_thickness);
break;
case B_NORMAL:
g.origin.x -= c->border_thickness;
uint32_t title_bar_height = config->font_height + 4; // borders + padding
g.origin.y -= title_bar_height;
g.size.w += (c->border_thickness * 2);
g.size.h += (c->border_thickness + title_bar_height);
{
int title_bar_height = config->font_height + 4; // borders + padding
adjust_border_geometry(c, &g, res, c->border_thickness,
c->border_thickness, title_bar_height, c->border_thickness);
struct wlc_geometry title_bar = {
.origin = {
@ -407,6 +432,7 @@ static void update_border_geometry_floating(swayc_t *c, struct wlc_geometry *geo
c->title_bar_geometry = title_bar;
break;
}
}
c->border_geometry = g;
*geometry = c->actual_geometry;