input: refactor tablet motion into seatop handler

This commit moves tablet motion logic into a seatop handler.

As a side-effect of seatop implementations being able to receive
tablet motion events, fixes #5232.
This commit is contained in:
Tudor Brindus 2020-04-25 17:57:47 -04:00 committed by Simon Ser
parent 9362003cba
commit ae3ec745f8
4 changed files with 61 additions and 13 deletions

View file

@ -2,9 +2,11 @@
#include <float.h>
#include <libevdev/libevdev.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_tablet_v2.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include "sway/input/cursor.h"
#include "sway/input/seat.h"
#include "sway/input/tablet.h"
#include "sway/tree/view.h"
#include "log.h"
#if HAVE_XWAYLAND
@ -472,6 +474,42 @@ static void handle_motion(struct sway_seat *seat, uint32_t time_msec,
e->previous_node = node;
}
static void handle_tablet_tool_motion(struct sway_seat *seat,
struct sway_tablet *tablet, struct sway_tablet_tool *tool,
uint32_t time_msec, double dx, double dy) {
struct seatop_default_event *e = seat->seatop_data;
struct sway_cursor *cursor = seat->cursor;
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_node *node = node_at_coords(seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
if (node && config->focus_follows_mouse != FOLLOWS_NO) {
check_focus_follows_mouse(seat, e, node);
}
if (surface) {
if (seat_is_input_allowed(seat, surface)) {
wlr_tablet_v2_tablet_tool_notify_proximity_in(tool->tablet_v2_tool,
tablet->tablet_v2, surface);
wlr_tablet_v2_tablet_tool_notify_motion(tool->tablet_v2_tool, sx, sy);
}
} else {
cursor_update_image(cursor, node);
wlr_tablet_v2_tablet_tool_notify_proximity_out(tool->tablet_v2_tool);
}
struct sway_drag_icon *drag_icon;
wl_list_for_each(drag_icon, &root->drag_icons, link) {
if (drag_icon->seat == seat) {
drag_icon_update_position(drag_icon);
}
}
e->previous_node = node;
}
/*--------------------------------\
* Functions used by handle_axis /
*------------------------------*/
@ -612,6 +650,7 @@ static const struct sway_seatop_impl seatop_impl = {
.button = handle_button,
.motion = handle_motion,
.axis = handle_axis,
.tablet_tool_motion = handle_tablet_tool_motion,
.rebase = handle_rebase,
.allow_set_cursor = true,
};