Implement some floating move commands

This implements the following for floating containers:

* move <direction> <amount>
* move [absolute] position <x> <y>
* move [absolute] position mouse
This commit is contained in:
Ryan Dwyer 2018-07-07 18:36:20 +10:00
parent 6595d07ec7
commit ab8a86369c
6 changed files with 208 additions and 17 deletions

View file

@ -11,11 +11,14 @@
#include "cairo.h"
#include "pango.h"
#include "sway/config.h"
#include "sway/desktop.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/layout.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
@ -989,3 +992,82 @@ void container_get_box(struct sway_container *container, struct wlr_box *box) {
box->width = container->width;
box->height = container->height;
}
/**
* Translate the container's position as well as all children.
*/
static void container_floating_translate(struct sway_container *con,
double x_amount, double y_amount) {
con->x += x_amount;
con->y += y_amount;
con->current.swayc_x += x_amount;
con->current.swayc_y += y_amount;
if (con->type == C_VIEW) {
con->sway_view->x += x_amount;
con->sway_view->y += y_amount;
con->current.view_x += x_amount;
con->current.view_y += y_amount;
} else {
for (int i = 0; i < con->children->length; ++i) {
struct sway_container *child = con->children->items[i];
container_floating_translate(child, x_amount, y_amount);
}
}
}
/**
* Choose an output for the floating container's new position.
*
* If the center of the container intersects an output then we'll choose that
* one, otherwise we'll choose whichever output is closest to the container's
* center.
*/
static struct sway_container *container_floating_find_output(
struct sway_container *con) {
double center_x = con->x + con->width / 2;
double center_y = con->y + con->height / 2;
struct sway_container *closest_output = NULL;
double closest_distance = DBL_MAX;
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *output = root_container.children->items[i];
struct wlr_box output_box;
double closest_x, closest_y;
container_get_box(output, &output_box);
wlr_box_closest_point(&output_box, center_x, center_y,
&closest_x, &closest_y);
if (center_x == closest_x && center_y == closest_y) {
// The center of the floating container is on this output
return output;
}
double x_dist = closest_x - center_x;
double y_dist = closest_y - center_y;
double distance = x_dist * x_dist + y_dist * y_dist;
if (distance < closest_distance) {
closest_output = output;
closest_distance = distance;
}
}
return closest_output;
}
void container_floating_move_to(struct sway_container *con,
double lx, double ly) {
desktop_damage_whole_container(con);
container_floating_translate(con, lx - con->x, ly - con->y);
desktop_damage_whole_container(con);
struct sway_container *old_workspace = container_parent(con, C_WORKSPACE);
struct sway_container *new_output = container_floating_find_output(con);
if (!sway_assert(new_output, "Unable to find any output")) {
return;
}
struct sway_container *new_workspace =
output_get_active_workspace(new_output->sway_output);
if (old_workspace != new_workspace) {
container_remove_child(con);
container_add_child(new_workspace->sway_workspace->floating, con);
struct sway_transaction *transaction = transaction_create();
arrange_windows(old_workspace, transaction);
arrange_windows(new_workspace, transaction);
transaction_commit(transaction);
}
}