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Implement some floating move commands
This implements the following for floating containers: * move <direction> <amount> * move [absolute] position <x> <y> * move [absolute] position mouse
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parent
6595d07ec7
commit
ab8a86369c
6 changed files with 208 additions and 17 deletions
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@ -11,11 +11,14 @@
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#include "cairo.h"
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#include "pango.h"
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#include "sway/config.h"
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#include "sway/desktop.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/layout.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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@ -989,3 +992,82 @@ void container_get_box(struct sway_container *container, struct wlr_box *box) {
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box->width = container->width;
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box->height = container->height;
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}
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/**
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* Translate the container's position as well as all children.
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*/
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static void container_floating_translate(struct sway_container *con,
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double x_amount, double y_amount) {
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con->x += x_amount;
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con->y += y_amount;
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con->current.swayc_x += x_amount;
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con->current.swayc_y += y_amount;
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if (con->type == C_VIEW) {
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con->sway_view->x += x_amount;
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con->sway_view->y += y_amount;
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con->current.view_x += x_amount;
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con->current.view_y += y_amount;
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} else {
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for (int i = 0; i < con->children->length; ++i) {
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struct sway_container *child = con->children->items[i];
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container_floating_translate(child, x_amount, y_amount);
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}
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}
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}
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/**
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* Choose an output for the floating container's new position.
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*
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* If the center of the container intersects an output then we'll choose that
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* one, otherwise we'll choose whichever output is closest to the container's
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* center.
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*/
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static struct sway_container *container_floating_find_output(
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struct sway_container *con) {
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double center_x = con->x + con->width / 2;
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double center_y = con->y + con->height / 2;
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struct sway_container *closest_output = NULL;
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double closest_distance = DBL_MAX;
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for (int i = 0; i < root_container.children->length; ++i) {
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struct sway_container *output = root_container.children->items[i];
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struct wlr_box output_box;
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double closest_x, closest_y;
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container_get_box(output, &output_box);
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wlr_box_closest_point(&output_box, center_x, center_y,
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&closest_x, &closest_y);
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if (center_x == closest_x && center_y == closest_y) {
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// The center of the floating container is on this output
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return output;
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}
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double x_dist = closest_x - center_x;
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double y_dist = closest_y - center_y;
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double distance = x_dist * x_dist + y_dist * y_dist;
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if (distance < closest_distance) {
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closest_output = output;
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closest_distance = distance;
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}
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}
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return closest_output;
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}
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void container_floating_move_to(struct sway_container *con,
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double lx, double ly) {
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desktop_damage_whole_container(con);
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container_floating_translate(con, lx - con->x, ly - con->y);
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desktop_damage_whole_container(con);
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struct sway_container *old_workspace = container_parent(con, C_WORKSPACE);
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struct sway_container *new_output = container_floating_find_output(con);
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if (!sway_assert(new_output, "Unable to find any output")) {
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return;
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}
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struct sway_container *new_workspace =
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output_get_active_workspace(new_output->sway_output);
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if (old_workspace != new_workspace) {
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container_remove_child(con);
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container_add_child(new_workspace->sway_workspace->floating, con);
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struct sway_transaction *transaction = transaction_create();
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arrange_windows(old_workspace, transaction);
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arrange_windows(new_workspace, transaction);
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transaction_commit(transaction);
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}
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}
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