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Add lite damage tracking
This skips the renderer if nothing has changed, and renders everything otherwise.
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commit
a776ecbb86
11 changed files with 171 additions and 66 deletions
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@ -5,6 +5,7 @@
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include "sway/tree/view.h"
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struct sway_server;
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struct sway_container;
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@ -13,17 +14,26 @@ struct sway_output {
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struct wlr_output *wlr_output;
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struct sway_container *swayc;
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struct sway_server *server;
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struct timespec last_frame;
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struct wl_list layers[4]; // sway_layer_surface::link
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struct wlr_box usable_area;
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struct wl_listener frame;
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struct timespec last_frame;
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struct wlr_output_damage *damage;
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struct wl_listener destroy;
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struct wl_listener mode;
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struct wl_listener transform;
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struct wl_listener damage_destroy;
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struct wl_listener damage_frame;
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pid_t bg_pid;
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};
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void output_damage_whole(struct sway_output *output);
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void output_damage_whole_view(struct sway_output *output,
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struct sway_view *view);
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#endif
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