Add lite damage tracking

This skips the renderer if nothing has changed, and renders
everything otherwise.
This commit is contained in:
emersion 2018-03-30 13:18:50 -04:00
parent 5ac5e7d5a6
commit a776ecbb86
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GPG key ID: 0FDE7BE0E88F5E48
11 changed files with 171 additions and 66 deletions

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@ -5,6 +5,7 @@
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h>
#include "sway/tree/view.h"
struct sway_server;
struct sway_container;
@ -13,17 +14,26 @@ struct sway_output {
struct wlr_output *wlr_output;
struct sway_container *swayc;
struct sway_server *server;
struct timespec last_frame;
struct wl_list layers[4]; // sway_layer_surface::link
struct wlr_box usable_area;
struct wl_listener frame;
struct timespec last_frame;
struct wlr_output_damage *damage;
struct wl_listener destroy;
struct wl_listener mode;
struct wl_listener transform;
struct wl_listener damage_destroy;
struct wl_listener damage_frame;
pid_t bg_pid;
};
void output_damage_whole(struct sway_output *output);
void output_damage_whole_view(struct sway_output *output,
struct sway_view *view);
#endif