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	render: Clip surfaces to container bounds
If a surface is associated with a sway container, we limit the destination box to the container dimensions. Floating views and popups are exempt from this clipping.
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					 1 changed files with 34 additions and 8 deletions
				
			
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			@ -32,6 +32,7 @@
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struct render_data {
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	pixman_region32_t *damage;
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	float alpha;
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	struct sway_container *container;
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};
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/**
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			@ -149,15 +150,23 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
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	struct wlr_fbox src_box;
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	wlr_surface_get_buffer_source_box(surface, &src_box);
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	struct wlr_box dst_box = *_box;
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	scale_box(&dst_box, wlr_output->scale);
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	struct wlr_box proj_box = *_box;
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	scale_box(&proj_box, wlr_output->scale);
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	float matrix[9];
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	enum wl_output_transform transform =
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		wlr_output_transform_invert(surface->current.transform);
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	wlr_matrix_project_box(matrix, &dst_box, transform, rotation,
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	wlr_matrix_project_box(matrix, &proj_box, transform, rotation,
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		wlr_output->transform_matrix);
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	struct wlr_box dst_box = *_box;
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	struct sway_container *container = data->container;
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	if (container != NULL) {
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		dst_box.width = fmin(dst_box.width, container->current.content_width - surface->sx);
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		dst_box.height = fmin(dst_box.height, container->current.content_height - surface->sy);
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	}
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	scale_box(&dst_box, wlr_output->scale);
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	render_texture(wlr_output, output_damage, texture,
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		&src_box, &dst_box, matrix, alpha);
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			@ -256,6 +265,9 @@ static void render_view_toplevels(struct sway_view *view,
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		.damage = damage,
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		.alpha = alpha,
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	};
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	if (!container_is_current_floating(view->container)) {
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		data.container = view->container;
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	}
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	// Render all toplevels without descending into popups
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	double ox = view->container->surface_x -
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		output->lx - view->geometry.x;
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			@ -282,13 +294,16 @@ static void render_saved_view(struct sway_view *view,
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	if (wl_list_empty(&view->saved_buffers)) {
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		return;
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	}
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	bool floating = container_is_current_floating(view->container);
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	struct sway_saved_buffer *saved_buf;
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	wl_list_for_each(saved_buf, &view->saved_buffers, link) {
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		if (!saved_buf->buffer->texture) {
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			continue;
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		}
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		struct wlr_box box = {
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		struct wlr_box proj_box = {
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			.x = saved_buf->x - view->saved_geometry.x - output->lx,
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			.y = saved_buf->y - view->saved_geometry.y - output->ly,
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			.width = saved_buf->width,
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			@ -301,20 +316,31 @@ static void render_saved_view(struct sway_view *view,
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		};
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		struct wlr_box intersection;
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		bool intersects = wlr_box_intersection(&intersection, &output_box, &box);
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		bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box);
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		if (!intersects) {
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			continue;
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		}
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		scale_box(&box, wlr_output->scale);
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		struct wlr_box dst_box = proj_box;
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		scale_box(&proj_box, wlr_output->scale);
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		float matrix[9];
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		enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
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		wlr_matrix_project_box(matrix, &box, transform, 0,
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		wlr_matrix_project_box(matrix, &proj_box, transform, 0,
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			wlr_output->transform_matrix);
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		if (!floating) {
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			dst_box.width = fmin(dst_box.width,
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					view->container->current.content_width -
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					(saved_buf->x - view->container->current.content_x));
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			dst_box.height = fmin(dst_box.height,
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					view->container->current.content_height -
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					(saved_buf->y - view->container->current.content_y));
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		}
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		scale_box(&dst_box, wlr_output->scale);
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		render_texture(wlr_output, damage, saved_buf->buffer->texture,
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			&saved_buf->source_box, &box, matrix, alpha);
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			&saved_buf->source_box, &dst_box, matrix, alpha);
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	}
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	// FIXME: we should set the surface that this saved buffer originates from
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